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card_draw_system [2022/01/26 18:32]
conan
card_draw_system [2022/01/26 23:40]
conan
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 All Card Draw Actions are divided into three phases - **Start**, **Active**, and **Finishing**. This is to make the roleplay make sense, reduce the time that the Action requires a dedicated Referee, and provide a good tension curve. All Card Draw Actions are divided into three phases - **Start**, **Active**, and **Finishing**. This is to make the roleplay make sense, reduce the time that the Action requires a dedicated Referee, and provide a good tension curve.
 +
 +Throughout all Phases of a Card Draw Action all participating characters should be performing appropriate roleplay - tinkering with a device with engineering tools, performing surgery, using their scientific equipment and discussing their theories, etc.
  
 ==== Start Phase ==== ==== Start Phase ====
 +
 +  * Start your roleplay.
 +  * Figure out who is the Lead Character and who is assisting.
 +  * Locate a Referee if required.
 +  * Work out any bonuses and penalties you have.
  
 During the Start Phase, the Lead Character gathers their team and begins their roleplay. Any character with one or more ranks of the relevant skill may join during the Start Phase, and decide on a Lead Character. Most Card Draw Actions require a Referee to be present - if so then this is the time to get one. If your action requires a Referee to be present, then they must be present before you move on to the Active Phase. The Start Phase takes as long as it requires to get a Referee, work out the details of all the participants,​ and perform appropriate roleplay to move on to the Active Phase. Once everyone is ready, then the action moves on to the Active Phase. The Lead Character should identify themselves to the Referee and provide the following information:​ During the Start Phase, the Lead Character gathers their team and begins their roleplay. Any character with one or more ranks of the relevant skill may join during the Start Phase, and decide on a Lead Character. Most Card Draw Actions require a Referee to be present - if so then this is the time to get one. If your action requires a Referee to be present, then they must be present before you move on to the Active Phase. The Start Phase takes as long as it requires to get a Referee, work out the details of all the participants,​ and perform appropriate roleplay to move on to the Active Phase. Once everyone is ready, then the action moves on to the Active Phase. The Lead Character should identify themselves to the Referee and provide the following information:​
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 ==== Active Phase ==== ==== Active Phase ====
 +
 +  * Continue roleplaying the activity.
 +  * The Lead Character (or Referee on their behalf) draws a card and reacts to the result.
 +  * Any instant results are applied by the Referee.
 +  * The deck is adjusted and reshuffled between draws.
 +  * The Lead Character may choose to stop before or after any draws.
  
 During the Active Phase, the Lead Character draws cards to try and succeed at their action (or allows the Referee or a device to do so), and performs the roleplay for the action itself. This is the risky part of Card Draw Actions - if a card is drawn, then the characters must accept the result of the draw, although they can stop at any time between draws. During the Active Phase, the Lead Character draws cards to try and succeed at their action (or allows the Referee or a device to do so), and performs the roleplay for the action itself. This is the risky part of Card Draw Actions - if a card is drawn, then the characters must accept the result of the draw, although they can stop at any time between draws.
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 ==== Finishing Phase ==== ==== Finishing Phase ====
 +
 +  * Finish up your appropriate roleplay for at least 1 minute.
  
 The Finishing Phase represents the time taken to tie up the loose ends - closing the incisions of a surgery, collating the scanner results, reattaching hatches and service plates in engineering work. During the Finishing Phase, the risky part of the action is over, and the participating characters can relax a bit. At least one character who was participating must spend some additional time roleplaying to complete the action - at least 1 minute. Failing to complete the Finishing Phase may result in negative consequences - infections, spoiled samples, device malfunctions,​ etc. This is at the discretion of the Referee. The Finishing Phase represents the time taken to tie up the loose ends - closing the incisions of a surgery, collating the scanner results, reattaching hatches and service plates in engineering work. During the Finishing Phase, the risky part of the action is over, and the participating characters can relax a bit. At least one character who was participating must spend some additional time roleplaying to complete the action - at least 1 minute. Failing to complete the Finishing Phase may result in negative consequences - infections, spoiled samples, device malfunctions,​ etc. This is at the discretion of the Referee.
card_draw_system.txt ยท Last modified: 2022/02/10 14:34 by conan