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combat [2018/01/23 16:45] conan tags |
combat [2018/01/23 16:48] conan [Equivalent NPC Enemies] |
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The vast majority of hostile NPCs are governed by the same game and character build rules as the PCs. They may be in possession of the occasional strange artefact or device, but will usually have roughly the same or worse amount of hits and ability to do damage as player characters. Player characters are the elite of known space, and their abilities should reflect that - most other civilisations will have inferior technology and abilities compared to PCs. The few opponents that do not follow standard build guidelines will be things like terrible beasts, rare mutants or experimentally enhanced individuals - uncommon, usually highly distinctive and unique opponents. There are no random skeletons with four times the hits of everyday PCs who all strike for REND on every blow. | The vast majority of hostile NPCs are governed by the same game and character build rules as the PCs. They may be in possession of the occasional strange artefact or device, but will usually have roughly the same or worse amount of hits and ability to do damage as player characters. Player characters are the elite of known space, and their abilities should reflect that - most other civilisations will have inferior technology and abilities compared to PCs. The few opponents that do not follow standard build guidelines will be things like terrible beasts, rare mutants or experimentally enhanced individuals - uncommon, usually highly distinctive and unique opponents. There are no random skeletons with four times the hits of everyday PCs who all strike for REND on every blow. | ||
- | {{tag>rules system}} | + | {{tag>rules}} |