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combat [2018/01/23 16:45]
conan tags
combat [2018/02/16 12:31]
admin Added badly injured on torso at 0 hits.
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   * While the Head is a viable target, we ask players to avoid striking for the head if there is any other location available. This particularly concerns ranged weapons.   * While the Head is a viable target, we ask players to avoid striking for the head if there is any other location available. This particularly concerns ranged weapons.
   * When you have 0 body hits left on a location, you can no longer use that location.   * When you have 0 body hits left on a location, you can no longer use that location.
-  * If your torso or head are on 0 body hits, you fall unconscious.+  * If your head is on 0 body hits, you fall unconscious. You cannot perform any actions and are considered to be Unresisting. 
 +  * If your torso is on 0 body hits, you fall to the ground and must roleplay being badly injured. You cannot perform any actions other than talking or screaming in pain, and are considered to be Unresisting.
   * If your arm is on 0 body hits, you cannot use it to do anything, and it falls limply by your side. You must drop anything held in that hand.   * If your arm is on 0 body hits, you cannot use it to do anything, and it falls limply by your side. You must drop anything held in that hand.
   * If your leg is on 0 body hits, it cannot support your weight. You must fall over, and you can only move by pushing yourself along the ground with your active limbs.   * If your leg is on 0 body hits, it cannot support your weight. You must fall over, and you can only move by pushing yourself along the ground with your active limbs.
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 The vast majority of hostile NPCs are governed by the same game and character build rules as the PCs. They may be in possession of the occasional strange artefact or device, but will usually have roughly the same or worse amount of hits and ability to do damage as player characters. Player characters are the elite of known space, and their abilities should reflect that - most other civilisations will have inferior technology and abilities compared to PCs. The few opponents that do not follow standard build guidelines will be things like terrible beasts, rare mutants or experimentally enhanced individuals - uncommon, usually highly distinctive and unique opponents. There are no random skeletons with four times the hits of everyday PCs who all strike for REND on every blow. The vast majority of hostile NPCs are governed by the same game and character build rules as the PCs. They may be in possession of the occasional strange artefact or device, but will usually have roughly the same or worse amount of hits and ability to do damage as player characters. Player characters are the elite of known space, and their abilities should reflect that - most other civilisations will have inferior technology and abilities compared to PCs. The few opponents that do not follow standard build guidelines will be things like terrible beasts, rare mutants or experimentally enhanced individuals - uncommon, usually highly distinctive and unique opponents. There are no random skeletons with four times the hits of everyday PCs who all strike for REND on every blow.
-{{tag>​rules ​system}}+{{tag>​rules}}
combat.txt · Last modified: 2022/02/10 14:41 by conan