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combat [2018/01/23 16:48]
conan [Equivalent NPC Enemies]
combat [2018/02/16 13:02]
admin
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   * While the Head is a viable target, we ask players to avoid striking for the head if there is any other location available. This particularly concerns ranged weapons.   * While the Head is a viable target, we ask players to avoid striking for the head if there is any other location available. This particularly concerns ranged weapons.
   * When you have 0 body hits left on a location, you can no longer use that location.   * When you have 0 body hits left on a location, you can no longer use that location.
-  * If your torso or head are on 0 body hits, you fall unconscious.+  * If your head is on 0 body hits, you fall unconscious. You cannot perform any actions and are considered to be Unresisting. 
 +  * If your torso is on 0 body hits, you fall to the ground and must roleplay being badly injured. You cannot perform any actions other than talking or screaming in pain, and are considered to be Unresisting.
   * If your arm is on 0 body hits, you cannot use it to do anything, and it falls limply by your side. You must drop anything held in that hand.   * If your arm is on 0 body hits, you cannot use it to do anything, and it falls limply by your side. You must drop anything held in that hand.
   * If your leg is on 0 body hits, it cannot support your weight. You must fall over, and you can only move by pushing yourself along the ground with your active limbs.   * If your leg is on 0 body hits, it cannot support your weight. You must fall over, and you can only move by pushing yourself along the ground with your active limbs.
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 ==== Unconsciousness and Recovery ==== ==== Unconsciousness and Recovery ====
  
-  * When a character with locational body hits has been reduced to 0 hits on their head or torso, or a character with global body hits has 0 hits remaining, they fall unconscious+  * When a character with locational body hits has been reduced to 0 hits on their head, or a character with global body hits has 0 hits remaining, they are **Unconscious**
-  * When you fall unconscious, you must drop to the ground safely (you may only remove yourself from the immediate combat area if there is a risk you might be trampled) and roleplay being unconscious. ​You are unable to perceive, interact with, or react to anything that is happening around you.  +    * When you become Unconscious, you must drop to the ground safely (you may only remove yourself from the immediate combat area if there is a risk you might be trampled) and roleplay being unconscious. ​ 
-    * In the interests of OOC safety, ​if there is combat still occurring in the immediate area, keep your eyes open in case there is a risk of it moving in your direction. If a Referee asks you to move, you must do so. +    * While unconscious,​ you are unable to perceive, interact with, or react to anything that is happening around you in-character. 
-    * You remain unconscious for at least 5 minutes (300 seconds), after which you may wake up, but are Walking Wounded. +  * When a character with locational body hits has been reduced to 0 hits on their torso, they are **Badly Injured**
-  * Characters who are Walking Wounded only have partial function on all their locations. You remain Walking Wounded until both your Head and Torso locations have been healed to at least 1 hit. If you have global body hits, then you remain Walking Wounded until you have recovered at least 1 global body hit. The following restrictions apply to a Walking Wounded character. +    * When you become Badly Injured, you must drop to the ground safely as above. Unless your Head is also on 0, you are awake but in extreme pain and unable to perform any actions. 
-    * You must roleplay being injured and in pain. +    * While badly injured, you are able to perceive things that are happening around you (through a cloud of pain), 
-    * You cannot use any character skills, psionic powers, or similar. +    * You are able to talk or scream in pain, but cannot move except for OOC safety reasons. 
-    * You cannot move any faster than slow walking pace without assistance from another character who is not also Walking Wounded. With assistance you can move only at normal walking pace. +  * While **Unconscious** or **Badly Injured**, in the interests of OOC safety, ​you should remain aware of your surroundings Out Of Character. If there is combat still occurring in the immediate area, keep your eyes open and aware in case there is a risk of it moving in your direction. If a Referee asks you to move, you must do so. 
-    * You can hold items, but cannot make attacks, defend yourself or use any item abilities. The only exceptions to this are that you may use injectors, or items that explicitly say that they can be used when Walking Wounded.  +  * You remain unconscious ​or badly injured ​for at least 5 minutes (300 seconds), after which you are **Walking Wounded**
-    * You can also use basic comms devices - eg. walkie-talkie style communicators. +    * Characters who are **Walking Wounded** only have partial function on all their locations. You remain Walking Wounded until both your Head and Torso locations have been healed to at least 1 hit. If you have global body hits, then you remain Walking Wounded until you have recovered at least 1 global body hit. The following restrictions apply to a Walking Wounded character. 
-    * If you are struck while Walking Wounded, you lapse into unconsciousness again.+      * You must roleplay being injured and in pain. 
 +      * You cannot use any character skills, psionic powers, or similar. 
 +      * You cannot move any faster than slow walking pace without assistance from another character who is not also Walking Wounded. With assistance you can move only at normal walking pace. 
 +      * You can hold items, but cannot make attacks, defend yourself or use any item abilities. The only exceptions to this are that you may use injectors, or items that explicitly say that they can be used when Walking Wounded.  
 +      * You can also use basic comms devices - eg. walkie-talkie style communicators. 
 +      * If you are struck while Walking Wounded, you lapse into unconsciousness again.
   * Characters recover all of their hits overnight, unless prevented from doing so in some way.   * Characters recover all of their hits overnight, unless prevented from doing so in some way.
  
combat.txt · Last modified: 2022/02/10 14:41 by conan