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commonality [2018/02/27 15:02]
admin added images and vassal species.
commonality [2018/03/22 14:37]
admin [Reskan]
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 Many Elysians possess psionic abilities, which express themselves physically – more powerfully psionic Elysians tend to acquire markings on their bodies or hair that glow in a psionically active area, and may be visible the rest of the time. Often this effect occurs in the iris of the eye, or on tattoo-like markings on the skin (which are said to be shaped by the psyche of each individual Elysian). This effect can be achieved with UV-reactive contact lenses or makeup. Many Elysians possess psionic abilities, which express themselves physically – more powerfully psionic Elysians tend to acquire markings on their bodies or hair that glow in a psionically active area, and may be visible the rest of the time. Often this effect occurs in the iris of the eye, or on tattoo-like markings on the skin (which are said to be shaped by the psyche of each individual Elysian). This effect can be achieved with UV-reactive contact lenses or makeup.
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 +Elysian names are composed of an individual name and a family name. Both names tend to be vowel heavy, especially using a lot of "​a",​ "​ae",​ "​o"​ and "​u"​ sounds, and avoiding harsh-sounding consonants. Their names often have a flowing quality, and may reference philosophical or stellar phenomena, some examples being Lanthur, Iesmenae, Asdus, Nebala or Aster.
  
 ==== Advantages ==== ==== Advantages ====
  
-Elysians have 1 locational hit and a death count of 200. All Elysians are Psions, and have 2 psi points. Elysians also have access to the greatest variety of psionic abilities in all of known space, and may purchase powers from the Manipulation, ​Coercion, ​Psychosomatics ​and Etherics trees.+Elysians have 1 locational hit and a death count of 200. All Elysians are [[psionics skills|Psions]], and have 2 [[psionics skills#psi points]]. Elysians also have access to the greatest variety of psionic abilities in all of known space, and may purchase powers from the [[elysian_psionic_paths#​Coercion]][[elysian_psionic_paths#​Psionic Resonance]] ​and [[elysian_psionic_paths#​Psychosomatics]] Root Paths, as well as any Branch paths that derive from them.
  
-Elysians are able to use their network of psionically engineered ​trees to open stable wormholes across vast distances. These portals can only be used by Elysians and other species who have been psionically altered in specific ways.+Elysians are able to use their network of psionically engineered ​[[nexus tree|Nexus Trees]] ​to open stable wormholes across vast distances. These portals can only be used by Elysians and other species who have been psionically altered in specific ways.
  
 ===== Vassal Species ===== ===== Vassal Species =====
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 +Numerous vassal species look to the Commonality for guidance and protection. The Elysians see their role as shepherds and guides, slowly encouraging their flock towards enlightenment and understanding. The vassals of the Commonality can be found anywhere they operate, and often a prominent Judge or mystic will surround themselves with an entourage of disciples from other species. ​
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 +It is possible to create your own vassal species - if you have a great idea for a species, then you can submit it to the game team for possible inclusion into the Orion Sphere universe. See the [[Vassal Species]] page for details and guidelines of the kind of things we are looking for in a new species.
  
 ==== Reskan ==== ==== Reskan ====
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 **Abilities:​** Reskan hives are extremely difficult to eradicate – when they take damage, a few individual creatures die, but the majority merely disperse into the local area. As a result, they do not have locational hits – instead, they have 10 [[combat#​global hits]], and become unconscious when this total is brought to 0. Each +1LH they would gain normally instead becomes +3 global hits. Reskan cannot wear armour – their bodies are unable to support its weight. When they do take damage, Reskan hives can rapidly reintegrate separated individuals as long as they remain in the area – they regain 1 of their total body hits for every minute they remain in the area where they took damage, as long as they are not in combat or performing other intensive activities. Reskan hives are also immune to the [[calls_effects#​LETHAL]] call, and call [[calls_effects#​RESIST]] any time they are hit by it.\\ **Abilities:​** Reskan hives are extremely difficult to eradicate – when they take damage, a few individual creatures die, but the majority merely disperse into the local area. As a result, they do not have locational hits – instead, they have 10 [[combat#​global hits]], and become unconscious when this total is brought to 0. Each +1LH they would gain normally instead becomes +3 global hits. Reskan cannot wear armour – their bodies are unable to support its weight. When they do take damage, Reskan hives can rapidly reintegrate separated individuals as long as they remain in the area – they regain 1 of their total body hits for every minute they remain in the area where they took damage, as long as they are not in combat or performing other intensive activities. Reskan hives are also immune to the [[calls_effects#​LETHAL]] call, and call [[calls_effects#​RESIST]] any time they are hit by it.\\
-Reskan hives are more vulnerable to certain specific attacks – the [[calls_effects#​DISRUPT]] call causes a massive loss of hive cohesion for a short time – if a Reskan is hit with DISRUPT on their global hits, they suffer a [[calls_effects#​KNOCKOUT]] effect for 30 seconds (which can be reduced by the Steel Head skill as normal). If a Reskan Hive is incapacitated (on 0 body hits), a DISRUPT call will begin their Death Count (rather than LETHAL). The [[Professional skills#​First Aid]] and [[Professional skills#​Physician]] skills can be used on a Reskan as normal, although the roleplay they perform may be different. Reskan have a Death Count of 200 seconds.\\+Reskan hives are more vulnerable to certain specific attacks – the [[calls_effects#​DISRUPT]] call causes a massive loss of hive cohesion for a short time – if a Reskan is hit with DISRUPT on their global hits, they suffer a [[calls_effects#​KNOCKOUT (Duration)|KNOCKOUT]] effect for 30 seconds (which can be reduced by the Steel Head skill as normal). If a Reskan Hive is incapacitated (on 0 body hits), a DISRUPT call will begin their Death Count (rather than LETHAL). The [[Professional skills#​First Aid]] and [[Professional skills#​Physician]] skills can be used on a Reskan as normal, although the roleplay they perform may be different. Reskan have a Death Count of 200 seconds.\\
 Environmental toxins can rapidly poison a Reskan hive – their many-bodied forms respire from everywhere, so the hive can quickly take on a lethal load of toxin. Reskan are unable to use respirators (but can still take advantage of full-body forms of environmental protection),​ and environmental toxins progress in a quarter of the time it takes in most species. Reskan are also unable to use most [[injectors]] without some kind of specialist delivery mechanism like an environmental suit. Environmental toxins can rapidly poison a Reskan hive – their many-bodied forms respire from everywhere, so the hive can quickly take on a lethal load of toxin. Reskan are unable to use respirators (but can still take advantage of full-body forms of environmental protection),​ and environmental toxins progress in a quarter of the time it takes in most species. Reskan are also unable to use most [[injectors]] without some kind of specialist delivery mechanism like an environmental suit.
  
commonality.txt · Last modified: 2023/09/06 21:15 by conan