This shows you the differences between two versions of the page.
Next revision Both sides next revision | |||
discipline_skills [2018/02/19 00:45] admin created |
discipline_skills [2018/02/19 12:21] admin Finished skill descriptions. |
||
---|---|---|---|
Line 13: | Line 13: | ||
=== Discipline === | === Discipline === | ||
- | Cost: 2 Character Points | + | **Cost:** 2 Character Points |
This skill grants 2 Will Points, and the ability to spend a Will point to RESIST an EFFECT call or single instance of a roleplay effect. Discipline is a prerequisite for all of the other Discipline Skills. | This skill grants 2 Will Points, and the ability to spend a Will point to RESIST an EFFECT call or single instance of a roleplay effect. Discipline is a prerequisite for all of the other Discipline Skills. | ||
- | Extra Will Point | + | === Extra Will Point === |
+ | **Cost:** 1 point per rank, cost increases by 1 per rank. \\ | ||
+ | **Pre-requisite:** Discipline | ||
- | 1+ | + | Each rank of this skill grants +1 Will Point. |
- | + | ||
- | Grants +1 Will Point | + | === Relentless === |
- | Relentless | + | **Cost:** 1 Character Point \\ |
- | + | **Pre-requisite:** Discipline | |
- | 1 | + | When a character with this skill goes to 0 body or head hits, they can spend 1 Will Point to remain conscious and able to perform actions for 30 seconds. After this 30 seconds has passed, they become [[Combat#Becoming Unconscious|Unconscious]] or [[Combat#Becoming Badly Injured|Badly Injured]] as normal. They __cannot__ extend this 30 second period by spending additional Will Points. While this skill is in effect, the character still takes damage as normal, but remains conscious and able to perform actions until the 30 seconds runs out. |
- | + | ||
- | Grants ability to spend 1 will point to remain conscious while on 0 body or head hits for 30 seconds. | + | === Resolve === |
- | Resolve | + | **Cost:** 1 Character Point \\ |
+ | **Pre-requisite:** Discipline | ||
+ | When a character with this skill becomes [[Combat#Becoming Unconscious|Unconscious]] or [[Combat#Becoming Badly Injured|Badly Injured]], they can spend 1 Will Point to shorten the 5-minute time spent before becoming [[Combat#Walking Wounded]] by 1 minute (60 seconds). A character may spend multiple Will Points at once to reduce this time by 1 minute per point spent (so a character with 5 Will Points could in theory spend all of them to immediately become Walking Wounded if they were reduced to 0 torso or head hits). | ||
- | 1 | + | === Iron Mind === |
+ | **Cost:** 1 Character Point \\ | ||
+ | **Pre-requisite:** Discipline | ||
- | Grants ability to spend 1 will point to shorten a period of unconsciousness by 1 minute. | + | When a character with this skill is affected by a [[Calls_Effects#MESMERIZE]] call, a [[Calls_Effects#KNOCKOUT]] call, or a Psionic Power, they may spend 1 Will Point to call [[Calls_Effects#RESIST]] in response rather than take the effect. Psionic Powers should be indicated by the source of the effect (which may be a show-me lammie, Referee using the word "Psionic" along with the effect, etc.) |
- | Iron Mind | + | === Stalwart === |
+ | **Cost:** 1 Character Point \\ | ||
+ | **Pre-requisite:** Discipline | ||
- | 1 | + | A character with this skill who is [[Combat#Walking Wounded]] may spend 1 Will Point to remove the restrictions on movement and performing actions for 1 minute. |
- | + | ||
- | + | ||
- | Grants ability to spend 1 will point to RESIST a single use of a psi power, including the MESMERIZE call, or a single KNOCKOUT call. | + | |
- | + | ||
- | Stalwart | + | |
- | + | ||
- | + | ||
- | 1 | + | |
- | + | ||
- | + | ||
- | Grants ability to spend 1 will point to act normally for 1 minute while Walking Wounded. | + | |
- | + | ||
+ | {{tag>ascendancy characters rules}} |