User Tools

Site Tools


dominion

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Next revision Both sides next revision
dominion [2018/01/02 18:38]
admin tags
dominion [2018/06/23 17:14]
admin
Line 7: Line 7:
 The Dominion is a place for mighty champions and cunning villains, where power and status are ready to be seized from the hand of a bested competitor - be they a researcher, warrior, pilot or doctor. Meanwhile, the priests whose wise counsel guides the Dominion watch for signs from the Immortal Spirits, the ascended souls of the greatest sophonts ever to exist. The Dominion is a place for mighty champions and cunning villains, where power and status are ready to be seized from the hand of a bested competitor - be they a researcher, warrior, pilot or doctor. Meanwhile, the priests whose wise counsel guides the Dominion watch for signs from the Immortal Spirits, the ascended souls of the greatest sophonts ever to exist.
  
 +[{{ :​image:​dominion:​tulaki_hero_1.jpg?​200|Tulaki Saurian dressed for combat}}]
 ===== Dominion Culture ===== ===== Dominion Culture =====
  
Line 31: Line 32:
 **Saurian Tulaki** must have a minimum of a foam lizard or dinosaur mask that enlarges the head shape. They are naturally more aggressive and confrontational as a caste than others. They can become Priests or Heroes, and have 3 locational body hits and a death count of 200. **Saurian Tulaki** must have a minimum of a foam lizard or dinosaur mask that enlarges the head shape. They are naturally more aggressive and confrontational as a caste than others. They can become Priests or Heroes, and have 3 locational body hits and a death count of 200.
  
-**Megasaurian Tulaki** must have physrep elements that significantly enlarge their physical form, such as American football padding or similar. Megasaurians get advantages depending on their subtype and physrep, but all Megasaurians are unable to purchase Professional Skills ​(including the Priest skill), as they are more instinctive and less capable of advanced cognitive tasks than other castes. Example megasaurians include:+**Megasaurian Tulaki** must have physrep elements that significantly enlarge their physical form, such as American football padding or similar. Megasaurians get advantages depending on their subtype and physrep, but all Megasaurians are unable to purchase Professional Skills, and cannot take Priestly Devotion, as they are more instinctive and less capable of advanced cognitive tasks than other castes. ​They can, however, buy Reputation skills. 
 + 
 +Example megasaurians include:
   * Loricate megasaurians – Crocodile heads, large bodies with wide frames. Have extra hits and may have strength to hit for strikedown or repel in melee. Claws.   * Loricate megasaurians – Crocodile heads, large bodies with wide frames. Have extra hits and may have strength to hit for strikedown or repel in melee. Claws.
   * Testudinate megasaurians – Turtle-people,​ with large armour plates that offer resistances.   * Testudinate megasaurians – Turtle-people,​ with large armour plates that offer resistances.
   * Ceratopinate megasaurians – Triceratops-style heads and bulky frames. They have extra hits and strength, and are liable to fly into powerful berserker rages.   * Ceratopinate megasaurians – Triceratops-style heads and bulky frames. They have extra hits and strength, and are liable to fly into powerful berserker rages.
 If you would like to play a megasaurian,​ you will receive a package of abilities based on your physrep. All megasaurian physreps should make you considerably bulkier than a normal human. If you would like to play a megasaurian,​ you will receive a package of abilities based on your physrep. All megasaurian physreps should make you considerably bulkier than a normal human.
 +
 +===== Vassal Species =====
 +
 +The Dominion is a diverse faction, united by their devotion to the Path. Many vassal species have been brought under the authority of the ecclesiocracy,​ either by forceful conquest, diplomacy or the work of evangelising priests. The Tulaki welcome those who are willing to demonstrate their greatness among distant stars, and their heroes seek to inspire them with their might and prowess.
 +
 +It is possible to create your own vassal species - if you have a great idea for a species, then you can submit it to the game team for possible inclusion into the Orion Sphere universe. See the [[Vassal Species]] page for details and guidelines of the kind of things we are looking for in a new species.
 +
 +==== Xak’noth ====
 +
 +The Xak’noth are a race of human-size insectoids from the [[system:​Xak'​dol]] system in the [[sector:​Xak'​dol Sector|sector of the same name]]. They are hardy creatures, covered in chitinous carapaces. They were one of the earliest other species discovered by the Tulaki in their evangelistic expansion, and are strong devotees of the Path of Tulak.
 +
 +**Character:​** Xak'​noth are consumed by the desire to excel in their chosen field, follow the dictates of the priests and spread the truth of the Path of Tulak.
 +
 +**Appearance:​** Xak’noth are giant insects, looking like beetles of cockroaches. They have hard plates of black or dark red chitin all over their bodies (this can be physrepped by worbla plates or similar rigid materials sewn into a costume). Their faces also have chitinous plates and mandibles.
 + 
 +**Abilities:​** Xak'​noth have 2 locational body hits and a Death Count of 200 seconds.\\
 +Their hard carapaces serve as a form of natural armour for the Xak’noth. Xak’noth cannot wear armour, but have the equivalent of heavy armour on all of their body locations (3 locational armour hits). This carapace cannot be repaired by an Engineer, however, and must be healed as if it were body hits by a [[Professional Skills#​physician]] who must also either possess at least one rank in the [[Professional skills#Life Science]] skill or be a Xak’noth in order to do so.\\ 
 +Xak’noth are also resistant to radiation. Radiation Conditions take twice as long to affect or progress with them.
 +
 +==== Kelki ====
 +
 +Hailing from the [[system:​Vas'​Kelk]] system in the [[sector:​Bleak Sector]], the Kelki are more reluctant subjects of the Dominion. While they have embraced the quest for individualistic success that is the heart of the Path of Tulak, they have more problems with the aspects of encouraging others to succeed. The Kelki are a highly individualistic and competitive species. When discovered by the Dominion as they pushed into the [[Orion Arm]], the Kelki were at an early industrial level of technology, and still divided into a multiplicity of small warring states who competed for power and resources
 +
 +**Character**:​ Kelki  are fiercely competitive in almost every field of endeavour. They will rarely offer much respect to anyone who has not personally demonstrated their superiority and prowess, or are a close friend. They are argumentative and fractious, but generally relatively good-natured about it, and they forget slights against them quickly - but in the heat of the moment they can lash out at those they see as a threat to their status and superiority.
 + 
 +**Appearance:​** Kelki are humanoid in general shape, but possess pointed ears and heavyset, gnarled brows (both achievable with prosthetics). Their skin is mostly human-like in colour, although their faces above the cheekbones are covered with a light coating of brown fur shot through with silver patches. Psionic Kelki have patchy fur that glows in psionically active areas (physrepped by UV-reactive make-up), and some have irises that do the same.
 +
 +**Abilities:​** Kelki have 2 locational body hits and a Death Count of 200 seconds. Kelki are latent telekinetics,​ and with training are able to use their mental powers to affect the physical world in a far more direct way than Elysian psions. Kelki start with 1 Psi Point, and can buy powers from the [[kelki psionic paths#​Telekinesis]] Root Path and its Branch Paths. The extent of their powers is not well-known among the other species of the galaxy, but it is known that they can generate effects similar to the [[calls_effects#​REPEL]] and [[calls_effects#​STRIKEDOWN]] calls.
  
 ===== Inspirations ===== ===== Inspirations =====
Line 41: Line 72:
 Klingons (Star Trek), the Covenant (Halo series), Narns (Babylon 5), Nietzscheans (Andromeda),​ Classical Greeks Klingons (Star Trek), the Covenant (Halo series), Narns (Babylon 5), Nietzscheans (Andromeda),​ Classical Greeks
  
 +[{{ :​image:​dominion:​tulaki_hero_relax.jpg?​200|The Dominion favours practical, durable fabrics or leathers and bulky, solid tech.}}]
 ===== Costume ===== ===== Costume =====
  
Line 68: Line 100:
 The Free Union formed during the First Tulaki Invasion, as a group of conquered Dominion and oppressed Ascendancy worlds at the fringe of the conflict ejected their occupiers and declared self-rule. This bold move created a sense of respect for the Free Union that the Dominion has held ever since. However, their "​democracy"​ is clearly too messy and filled with compromises to be tenable in the long run - there is too much scope for governmental bloat and beurocratic stifling of individuals who deserve to excel. The Free Union formed during the First Tulaki Invasion, as a group of conquered Dominion and oppressed Ascendancy worlds at the fringe of the conflict ejected their occupiers and declared self-rule. This bold move created a sense of respect for the Free Union that the Dominion has held ever since. However, their "​democracy"​ is clearly too messy and filled with compromises to be tenable in the long run - there is too much scope for governmental bloat and beurocratic stifling of individuals who deserve to excel.
  
 +[{{ :​image:​dominion:​tulaki_priest_rant_1.jpg?​200|Tulaki priests are renowned for giving powerful inspirational speeches}}]
 ===== The Path of Tulak ===== ===== The Path of Tulak =====
  
Line 81: Line 114:
 These tenets are rounded out with numerous rites and ceremonies that give structure to Tulaki life. Adherents believe that the universe is filled with immortal spirits, who were once mortals that excelled in a particular field of endeavour, and upon their death became a disembodied spirit responsible for overseeing that field. These tenets are rounded out with numerous rites and ceremonies that give structure to Tulaki life. Adherents believe that the universe is filled with immortal spirits, who were once mortals that excelled in a particular field of endeavour, and upon their death became a disembodied spirit responsible for overseeing that field.
  
-It is possible for many immortal spirits to represent a single field – as long as they are remembered by mortals, their divinity remains intact. In this way, memory is the competition of the spirits – a spirit that is superseded by another and forgotten must return to the cycle of rebirth and endeavour to become a well-remembered immortal once more. This ever-striving nature of the faith is what propelled the relatively stagnant Tulaki society to the great height it occupies today. When laying down the tenets, Tulak clearly left room for all the subspecies of her homeworld to prosper – instead of the purely martial path to success (in which the more physically powerful subspecies had a distinct advantage), the Path gives a route for all to attain immortality in whichever fields they are best suited.+It is possible for many [[immortal spirits]] to represent a single field – as long as they are remembered by mortals, their divinity remains intact. In this way, memory is the competition of the spirits – a spirit that is superseded by another and forgotten must return to the cycle of rebirth and endeavour to become a well-remembered immortal once more. This ever-striving nature of the faith is what propelled the relatively stagnant Tulaki society to the great height it occupies today. When laying down the tenets, Tulak clearly left room for all the subspecies of her homeworld to prosper – instead of the purely martial path to success (in which the more physically powerful subspecies had a distinct advantage), the Path gives a route for all to attain immortality in whichever fields they are best suited. ​You can find information on the most prominent Immortal Spirits [[Immortal Spirits|here]]
  
 While the tenets of the Path have been of great overall benefit to the society, they leave space for a dark undercurrent in the faith. Some Tulaki believe in obtaining excellence by superlative achievement in areas that most would consider unacceptable or monstrous – theft, torture, treason or other criminal activities. The priesthood and government of the Dominion roundly reject those who would work to obtain immortality by these means, and consider immortal spirits of such acts to be monsters and demons. However, there have never been any cohesive theological arguments that have managed to hold together for the total rejection of ascension through these methods. Nevertheless,​ the vast majority of Tulaki society does reject ascension by these criminal routes. While the tenets of the Path have been of great overall benefit to the society, they leave space for a dark undercurrent in the faith. Some Tulaki believe in obtaining excellence by superlative achievement in areas that most would consider unacceptable or monstrous – theft, torture, treason or other criminal activities. The priesthood and government of the Dominion roundly reject those who would work to obtain immortality by these means, and consider immortal spirits of such acts to be monsters and demons. However, there have never been any cohesive theological arguments that have managed to hold together for the total rejection of ascension through these methods. Nevertheless,​ the vast majority of Tulaki society does reject ascension by these criminal routes.
 {{tag>​faction dominion tulaki}} {{tag>​faction dominion tulaki}}
dominion.txt · Last modified: 2022/02/02 23:28 by conan