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dominion [2018/03/05 22:58]
admin
dominion [2018/06/23 17:14]
admin
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 **Saurian Tulaki** must have a minimum of a foam lizard or dinosaur mask that enlarges the head shape. They are naturally more aggressive and confrontational as a caste than others. They can become Priests or Heroes, and have 3 locational body hits and a death count of 200. **Saurian Tulaki** must have a minimum of a foam lizard or dinosaur mask that enlarges the head shape. They are naturally more aggressive and confrontational as a caste than others. They can become Priests or Heroes, and have 3 locational body hits and a death count of 200.
  
-**Megasaurian Tulaki** must have physrep elements that significantly enlarge their physical form, such as American football padding or similar. Megasaurians get advantages depending on their subtype and physrep, but all Megasaurians are unable to purchase Professional Skills ​(including the Priest skill), as they are more instinctive and less capable of advanced cognitive tasks than other castes. Example megasaurians include:+**Megasaurian Tulaki** must have physrep elements that significantly enlarge their physical form, such as American football padding or similar. Megasaurians get advantages depending on their subtype and physrep, but all Megasaurians are unable to purchase Professional Skills, and cannot take Priestly Devotion, as they are more instinctive and less capable of advanced cognitive tasks than other castes. ​They can, however, buy Reputation skills. 
 + 
 +Example megasaurians include:
   * Loricate megasaurians – Crocodile heads, large bodies with wide frames. Have extra hits and may have strength to hit for strikedown or repel in melee. Claws.   * Loricate megasaurians – Crocodile heads, large bodies with wide frames. Have extra hits and may have strength to hit for strikedown or repel in melee. Claws.
   * Testudinate megasaurians – Turtle-people,​ with large armour plates that offer resistances.   * Testudinate megasaurians – Turtle-people,​ with large armour plates that offer resistances.
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 ===== Vassal Species ===== ===== Vassal Species =====
 +
 +The Dominion is a diverse faction, united by their devotion to the Path. Many vassal species have been brought under the authority of the ecclesiocracy,​ either by forceful conquest, diplomacy or the work of evangelising priests. The Tulaki welcome those who are willing to demonstrate their greatness among distant stars, and their heroes seek to inspire them with their might and prowess.
 +
 +It is possible to create your own vassal species - if you have a great idea for a species, then you can submit it to the game team for possible inclusion into the Orion Sphere universe. See the [[Vassal Species]] page for details and guidelines of the kind of things we are looking for in a new species.
  
 ==== Xak’noth ==== ==== Xak’noth ====
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 **Appearance:​** Kelki are humanoid in general shape, but possess pointed ears and heavyset, gnarled brows (both achievable with prosthetics). Their skin is mostly human-like in colour, although their faces above the cheekbones are covered with a light coating of brown fur shot through with silver patches. Psionic Kelki have patchy fur that glows in psionically active areas (physrepped by UV-reactive make-up), and some have irises that do the same. **Appearance:​** Kelki are humanoid in general shape, but possess pointed ears and heavyset, gnarled brows (both achievable with prosthetics). Their skin is mostly human-like in colour, although their faces above the cheekbones are covered with a light coating of brown fur shot through with silver patches. Psionic Kelki have patchy fur that glows in psionically active areas (physrepped by UV-reactive make-up), and some have irises that do the same.
  
-**Abilities:​** Kelki have 2 locational body hits and a Death Count of 200 seconds. Kelki are latent telekinetics,​ and with training are able to use their mental powers to affect the physical world in a far more direct way than Elysian psions. Kelki start with 1 Psi Point, and can buy powers from the [[kelki psionic paths#​Telekinesis]] Root Path and its Branch Paths. The extent of their powers is not well-known among the other species of the galaxy, but it is known that they can generate effects similar to the [[calls_effects#​REPEL]] and [[calls_effects#​KNOCKDOWN]] calls.+**Abilities:​** Kelki have 2 locational body hits and a Death Count of 200 seconds. Kelki are latent telekinetics,​ and with training are able to use their mental powers to affect the physical world in a far more direct way than Elysian psions. Kelki start with 1 Psi Point, and can buy powers from the [[kelki psionic paths#​Telekinesis]] Root Path and its Branch Paths. The extent of their powers is not well-known among the other species of the galaxy, but it is known that they can generate effects similar to the [[calls_effects#​REPEL]] and [[calls_effects#​STRIKEDOWN]] calls.
  
 ===== Inspirations ===== ===== Inspirations =====
dominion.txt · Last modified: 2022/02/02 23:28 by conan