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free_union_vassal_species [2018/06/25 15:50]
admin created
free_union_vassal_species [2021/12/13 18:11]
conan added Keywords
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-====== Vassal Species ======+====== ​Free Union Vassal Species ======
  
 The non-human species of the Free Union are largely treated as equal partners once they sign up to the Accords. New species are encouraged to mingle with humans and apply their strength to the Free Union'​s cause, although some species find this easier than others. The non-human species of the Free Union are largely treated as equal partners once they sign up to the Accords. New species are encouraged to mingle with humans and apply their strength to the Free Union'​s cause, although some species find this easier than others.
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 Etherna have large, pronounced ears, which serve as a means of heat dissipation. Their ears have pointed tips and are long and often broad or - this look is achievable using prosthetics - such as the examples [[https://​www.aradanicostumes.com/​collections/​elf-ears/​products/​faun|here]] and [[https://​www.aradanicostumes.com/​collections/​elf-ears/​products/​largeanimeelfears|here]]. The Etherna have a diet rich in protein, and have elongated canine fangs optimised for tearing at flesh. Some Etherna however, especially those who spend a lot of time with Terrans, file down their fangs as other species can find them intimidating. Etherna have large, pronounced ears, which serve as a means of heat dissipation. Their ears have pointed tips and are long and often broad or - this look is achievable using prosthetics - such as the examples [[https://​www.aradanicostumes.com/​collections/​elf-ears/​products/​faun|here]] and [[https://​www.aradanicostumes.com/​collections/​elf-ears/​products/​largeanimeelfears|here]]. The Etherna have a diet rich in protein, and have elongated canine fangs optimised for tearing at flesh. Some Etherna however, especially those who spend a lot of time with Terrans, file down their fangs as other species can find them intimidating.
 +
 +**Species Keywords:** Humanoid
  
 **Abilities:​** Etherna have 2 Body Hits, and a Death Count of 200 seconds. If an Etherna Character purchases the [[professional skills#​Scientist]] skill, they immediately gain 1 rank of the [[professional skills#​Etheric Science]] skill at no additional cost. **Abilities:​** Etherna have 2 Body Hits, and a Death Count of 200 seconds. If an Etherna Character purchases the [[professional skills#​Scientist]] skill, they immediately gain 1 rank of the [[professional skills#​Etheric Science]] skill at no additional cost.
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 **Appearance:​** Gardeners are outwardly human, but much of their internal functions have been replaced by the plant or fungal Cordyceps lifeforms. These lifeforms derive energy from chlorophyll sacs embedded in their skin. Chlorophyll sacs impart a patchwork greenish tinge to the skin, which can be physrepped using makeup. The sacs tend to swell over time and can eventually burst through the skin, causing the epidermis to crack and split and leaving angry red scars. The swelling and scarring can be physrepped with prosthetics or scars and wounds painted on with makeup. **Appearance:​** Gardeners are outwardly human, but much of their internal functions have been replaced by the plant or fungal Cordyceps lifeforms. These lifeforms derive energy from chlorophyll sacs embedded in their skin. Chlorophyll sacs impart a patchwork greenish tinge to the skin, which can be physrepped using makeup. The sacs tend to swell over time and can eventually burst through the skin, causing the epidermis to crack and split and leaving angry red scars. The swelling and scarring can be physrepped with prosthetics or scars and wounds painted on with makeup.
 +
 +**Species Keywords:** Plant, Undead
  
 **Abilities:​** The plant-based nature of their major control systems make Gardeners quite resilient, although once their systems begin to fail they quickly reach a point beyond which they cannot recover. Gardeners have 4 locational hits and a Death Count of 100 seconds. Additionally,​ their floral components can rapidly regenerate the tissue that protects them, allowing them to slowly recover from damage on their own. A Gardener automatically regains one lost locational body hit every 30 minutes. Because of the complex nature of their parasitic biology, they cannot interface with Lazarus Corporation’s Rebirth Process as it currently exists, although research is ongoing on creating a viable means of doing so. **Abilities:​** The plant-based nature of their major control systems make Gardeners quite resilient, although once their systems begin to fail they quickly reach a point beyond which they cannot recover. Gardeners have 4 locational hits and a Death Count of 100 seconds. Additionally,​ their floral components can rapidly regenerate the tissue that protects them, allowing them to slowly recover from damage on their own. A Gardener automatically regains one lost locational body hit every 30 minutes. Because of the complex nature of their parasitic biology, they cannot interface with Lazarus Corporation’s Rebirth Process as it currently exists, although research is ongoing on creating a viable means of doing so.
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 ===== Ikunkuma ===== ===== Ikunkuma =====
  
-The Ikunkuma have a reputation as hoarders and scavengers across known space, and are often poorly regarded by the authorities. On many worlds, they are called 'trash puppies'​ or '​garbage dogs', and many have taken these names to heart and respond to them proudly. Originally from the Kumana System in the Julius Sector, their nomadic freighter flotillas can turn up virtually anywhere, loaded with all manner of junk and some useful goods for trade. Ikunkuma are naturally driven to experience the universe and driven to find interesting things to treasure, trade or boast about. They organise themselves into small tribes, usually consisting of a dozen or so family groups who consider their property to be shared amongst each other. Their society is fairly cooperative,​ and tribes tend to meet regularly and share useful things – a legacy of their home-world’s sparse natural resources. When they discovered FTL travel, the species spread out across the local sectors, travelling and trading in small groups, accumulating things that they found interesting and valuable and occasionally bringing their hoards back to their home world of Ikuna.+The Ikunkuma have a reputation as hoarders and scavengers across known space, and are often poorly regarded by the authorities. On many worlds, they are called 'trash puppies'​ or '​garbage dogs', and many have taken these names to heart and respond to them proudly. Originally from the [[system:​Kumana|Kumana System]] in the [[sector:Julius Sector]], their nomadic freighter flotillas can turn up virtually anywhere, loaded with all manner of junk and some useful goods for trade. Ikunkuma are naturally driven to experience the universe and driven to find interesting things to treasure, trade or boast about. They organise themselves into small tribes, usually consisting of a dozen or so family groups who consider their property to be shared amongst each other. Their society is fairly cooperative,​ and tribes tend to meet regularly and share useful things – a legacy of their home-world’s sparse natural resources. When they discovered FTL travel, the species spread out across the local sectors, travelling and trading in small groups, accumulating things that they found interesting and valuable and occasionally bringing their hoards back to their home world of Ikuna.
  
 Ikunkuma have an inherent inclination to pick up and take things that they see as just lying around, and cannot really understand the concepts around personal property that other species hold. Although most spacefaring members of the species understand that others get upset when they take things that are still in use, they have little problems with taking things that have been thrown away or discarded. In a short time, an Ikunkuma tribe can accumulate a vast hoard of material and junk, with a few functional and useful treasures among it. Although their scavenging habits are considered somewhat irritating or unpleasant by many, an Ikunkuma tribe will almost always have something of use somewhere in their vast hoard of junk, and can be the saviour of a canny merchant or colony willing to deal with them. Ikunkuma have an inherent inclination to pick up and take things that they see as just lying around, and cannot really understand the concepts around personal property that other species hold. Although most spacefaring members of the species understand that others get upset when they take things that are still in use, they have little problems with taking things that have been thrown away or discarded. In a short time, an Ikunkuma tribe can accumulate a vast hoard of material and junk, with a few functional and useful treasures among it. Although their scavenging habits are considered somewhat irritating or unpleasant by many, an Ikunkuma tribe will almost always have something of use somewhere in their vast hoard of junk, and can be the saviour of a canny merchant or colony willing to deal with them.
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 The garbage dogs try to dress in a manner similar to fashionable Free Union humans, in an attempt to fit in and participate in Free Union culture. However, their stylistic sensibilities seem to clash with their tendency to gather and hoard, and they often end up looking mismatched and scruffy. They do not really understand why lightly damaged or mismatched items are considered waste by other species, and often end up wearing odd shoes or things with holes in or worn the wrong way around. Regardless of what they end up wearing, their clothes always incorporate large pockets, perfect for stuffing with all manner of trinkets and baubles. The garbage dogs try to dress in a manner similar to fashionable Free Union humans, in an attempt to fit in and participate in Free Union culture. However, their stylistic sensibilities seem to clash with their tendency to gather and hoard, and they often end up looking mismatched and scruffy. They do not really understand why lightly damaged or mismatched items are considered waste by other species, and often end up wearing odd shoes or things with holes in or worn the wrong way around. Regardless of what they end up wearing, their clothes always incorporate large pockets, perfect for stuffing with all manner of trinkets and baubles.
 +
 +**Species Keywords:** Mammelian
  
 **Abilities:​** The Ikunkuma are a hardy species, and have 2 locational body hits and a Death Count of 400 seconds. ​ **Abilities:​** The Ikunkuma are a hardy species, and have 2 locational body hits and a Death Count of 400 seconds. ​
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 ===== Yelk ===== ===== Yelk =====
  
-The Yelk are a race of sentient fungi, occupying the caves of [[system:​Fornax#​Fornax XII]] in the [[sector:​Veil Sector]]. The surface of Fornax XII is periodically bathed in lethal radiation from its star, but life thrives in tunnels carved by rivers into the calcium-rich rock that is abundant on the planet. The Yelk evolved as an extremely cooperative society to exploit resources and protect themselves from predators, and were making the first steps towards interplanetary spaceflight when their radio signals were discovered by the Ascendancy in 3294PT. Due to the First Tulaki Invasion occurring at the time, the majority of contact between Terrans and Yelk was visits by independent traders and scientists, most with separatist leanings. The Yelk were among the initial signatories of the Sovereign Worlds Charter in 3370PT.+[{{ :​image:​free_union:​yelk_chat_e1.jpg?​300|Two Yelk chatting on New Horizon-Alpha IV}}]The Yelk are a race of sentient fungi, occupying the caves of [[system:​Fornax#​Fornax XII]] in the [[sector:​Veil Sector]]. The surface of Fornax XII is periodically bathed in lethal radiation from its star, but life thrives in tunnels carved by rivers into the calcium-rich rock that is abundant on the planet. The Yelk evolved as an extremely cooperative society to exploit resources and protect themselves from predators, and were making the first steps towards interplanetary spaceflight when their radio signals were discovered by the Ascendancy in 3294PT. Due to the First Tulaki Invasion occurring at the time, the majority of contact between Terrans and Yelk was visits by independent traders and scientists, most with separatist leanings. The Yelk were among the initial signatories of the Sovereign Worlds Charter in 3370PT.
  
-Physiologically,​ Yelk are quite resilient. Their bodies are quite homogeneous,​ and their flesh dense and spongy. They do not have bones or many of the muscular tissue in other species, and their flexible bodies move via a network of fluid-filled chambers, which can empty and fill in by contracting and expanding. This fluid network doubles as a nutrient circulatory system, and areas can be sealed off in response to injury. Their fluid-filled ​flesh and pale flesh leads them to be sensitive to bright light, and they tend to prefer dim, moist environments.+Physiologically,​ Yelk are quite resilient. Their bodies are quite homogeneous,​ and their flesh dense and spongy. They do not have bones or many of the muscular tissue in other species, and their flexible bodies move via a network of fluid-filled chambers, which can empty and fill in by contracting and expanding. This fluid network doubles as a nutrient circulatory system, and areas can be sealed off in response to injury ​- the substance is affectionately known as "Yelk Milk" by Free Union physicians. Their fluid-filled and pale flesh leads them to be sensitive to bright light and dry conditions, and they tend to prefer dim, moist environments.
  
-**Character:​** Yelk are a highly cooperative species, and enjoy being close to others. They have a tendency towards empathy and being tactile with their friends and allies. They form strong communities and firm friendships in those they trust.+**Character:​** Yelk are a highly cooperative species, and enjoy being close to others. They have a tendency towards empathy and being tactile with their friends and allies. They form strong communities and firm friendships in those they trust. It is rare to see a Yelk frowning or angry, as they hold that positive emotions engender positive attitudes. 
 + 
 +The spores that Yelk release to enhance their communication has resulted in some traits that other species consider odd. As most sophonts cannot detect the spores and their meanings, most Yelk use extremely thorough descriptive language when speaking to non-Yelk. During a conversation they regularly check to see if they have been understood, and this constant questioning has developed into an "​accent"​ of sorts - a rising intonation at the end of each sentence or phrase is extremely common among Yelk who travel the galaxy. Additionally,​ Yelk names tend to be associated with the primary odour profile of their spores - when translated into speech, this results in Yelk names that describe their "​tasting notes"​. Examples include ‘Woodsy with a Subtle Musk’, ‘Petrichor with Ginger Notes’, ‘Bold with a Fresh Flavour’ and so on. Like many names, only a shortened version is used.
  
 **Appearance:​** Yelk are entirely white-fleshed,​ as befits their fungal nature, although some exposed parts may have become beige or brown due to UV light exposure triggering a protective melanin coating. The irises of their eyes are normally white, although some yelk cover their sensitive eyes with sunglasses or a thin gauze when in bright conditions (you can use contact lenses to achieve this effect, or sunglasses or gauzy materials can be used to cover your eyes if you cannot wear contact lenses). Yelk have an array of long, thick [[https://​en.wikipedia.org/​wiki/​Hypha|hyphae]] extending down from their “head” structures (this vaguely resembles smooth dreadlocks),​ rather than anything resembling hair. **Appearance:​** Yelk are entirely white-fleshed,​ as befits their fungal nature, although some exposed parts may have become beige or brown due to UV light exposure triggering a protective melanin coating. The irises of their eyes are normally white, although some yelk cover their sensitive eyes with sunglasses or a thin gauze when in bright conditions (you can use contact lenses to achieve this effect, or sunglasses or gauzy materials can be used to cover your eyes if you cannot wear contact lenses). Yelk have an array of long, thick [[https://​en.wikipedia.org/​wiki/​Hypha|hyphae]] extending down from their “head” structures (this vaguely resembles smooth dreadlocks),​ rather than anything resembling hair.
  
 Many Yelk also have spore-bearing structures around their face, neck or other parts of their bodies - these usually resemble gills or shelf-mushrooms like Terran [[https://​en.wikipedia.org/​wiki/​Pleurotus|oyster mushrooms]],​ in the same colour as their skin. These structures release spores that aid in communication and identification,​ and can be simulated with prosthetics - possible examples can be seen [[http://​www.mandalastudios.co.uk/​product_detail.php?​productID=223&​toplevelID=5&​parentID=170|here]] and [[https://​www.pinterest.co.uk/​pin/​556898310163935799/​|here]]. Many Yelk also have spore-bearing structures around their face, neck or other parts of their bodies - these usually resemble gills or shelf-mushrooms like Terran [[https://​en.wikipedia.org/​wiki/​Pleurotus|oyster mushrooms]],​ in the same colour as their skin. These structures release spores that aid in communication and identification,​ and can be simulated with prosthetics - possible examples can be seen [[http://​www.mandalastudios.co.uk/​product_detail.php?​productID=223&​toplevelID=5&​parentID=170|here]] and [[https://​www.pinterest.co.uk/​pin/​556898310163935799/​|here]].
 +
 +**Species Keywords:** Fungoid
  
 **Abilities:​** Yelk do not have internal organs – their specialised tissues are distributed fairly evenly across their entire body. As a result, they do not have locational hits – instead, they have 6 [[combat#​global hits]], and become unconscious when this total is brought to 0. Each +1LH they would gain normally instead becomes +3 Global Hits. Armour worn by a Yelk functions as normal (i.e., it is locational). Yelk have a Death Count of 200 seconds. **Abilities:​** Yelk do not have internal organs – their specialised tissues are distributed fairly evenly across their entire body. As a result, they do not have locational hits – instead, they have 6 [[combat#​global hits]], and become unconscious when this total is brought to 0. Each +1LH they would gain normally instead becomes +3 Global Hits. Armour worn by a Yelk functions as normal (i.e., it is locational). Yelk have a Death Count of 200 seconds.
  
 {{tag>​free_union faction vassal_species species}} {{tag>​free_union faction vassal_species species}}