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**[[Dominion]]** - Ruled by priests and heroes, the Dominion is built around a religion whose sacred calling is competition and striving to become a legend. The reptilian Tulaki are the main species in the Dominion, a species that shows remarkable genetic diversity and resilience.\\ | **[[Dominion]]** - Ruled by priests and heroes, the Dominion is built around a religion whose sacred calling is competition and striving to become a legend. The reptilian Tulaki are the main species in the Dominion, a species that shows remarkable genetic diversity and resilience.\\ | ||
- | **[[Free Union]]** - A confederacy of fiercely independent human colonies and alien worlds, whose adaptability and diversity are their main strengths. Although the majority of the Free Union's population is human, its alien vassals enjoy equal status in society. The Free Union has less cultural requirements and a lot more freedom for divergent character concepts, but has fewer advantages as a result.\\ | + | **[[Free Union]]** - A confederacy of fiercely independent human colonies and alien worlds, whose adaptability and diversity are their main strengths. A melting pot of humans as well as a highly diverse cast of aliens, the Free Union is equally full of scrappy crews trying to scrape by and daring opportunists exploring the galaxy. The Free Union has less cultural requirements and a lot more freedom for divergent character concepts, but has fewer advantages as a result.\\ |
===== Species ===== | ===== Species ===== | ||
- | Each Faction has a dominant species, they also rule over other, less powerful or numerous aliens which are under the Faction's protection. Vassal species can have access to strange powers and abilities based on their alien physiology, but cannot participate in the society of their parent Faction to the same extent as the dominant species, and draw fewer advantages as a result. Each Faction has large number of vassals, which players can choose to play with the agreement of the Game Team. Vassal species have racial abilities assigned by the game team, usually determined by the coolness and unwieldiness of their physreps. If you would like to play a member of a vassal species, please contact us with your ideas – a brief synopsis of the kind of species you have planned would be great, as well as your intended physrep plans. | + | * For a list of Playable Species, see the [[Species]] page. |
+ | * For guidelines on developing new species to include in the game, see the [[Species Guidelines]] page. | ||
- | See the [[Vassal Species]] page for more details. | + | Each Faction has a Core Species, who serve as the iconic representative of the Faction and its main themes. However, each Faction is also full of other species under the Faction's overall protection. Alien species can have access to strange powers and abilities based on their physiology, but require Species Trappings such as makeup and prosthetics that make them distinctive. Each Faction comprises a whole host of species, only a few of which have been incorporated into the game - which players can choose to devlop their own species with the agreement of the Game Team. Different species have special abilities assigned by the game team, usually determined by the coolness and unwieldiness of their physreps. If you would like to develop your own species, please [[contact us]] with your ideas – a brief synopsis of the kind of species you have planned would be great, as well as your intended physrep plans. |
====== Characters ====== | ====== Characters ====== |