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professional_skills [2018/06/23 16:25]
admin Secondary Helm Console bonus reduces to +3
professional_skills [2018/06/25 23:55]
admin
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 === Physician === === Physician ===
 +[{{ :​image:​free_union:​hermess_medic_e1.jpg?​300|A skilled physician is an asset to any crew embarking on dangerous missions}}]
   * You can save a dying character, stopping their Death Count with 2 minutes of roleplayed surgery (time reduces with more ranks).   * You can save a dying character, stopping their Death Count with 2 minutes of roleplayed surgery (time reduces with more ranks).
   * You can facilitate healing in up to 5 resting characters, so that they regain 1 Body Hit with every 10 minutes rest (time reduces with more ranks).   * You can facilitate healing in up to 5 resting characters, so that they regain 1 Body Hit with every 10 minutes rest (time reduces with more ranks).
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 === Engineer === === Engineer ===
 +[{{ :​image:​ascendancy:​synbiotech_engineer_e1.jpg?​200|Companies with complex equipment need talented engineers to maintain and improve their gear}}]
   * You can repair physical armour and SUNDERed items with 2 minutes of appropriate roleplayed action (time decreases with more ranks).   * You can repair physical armour and SUNDERed items with 2 minutes of appropriate roleplayed action (time decreases with more ranks).
   * You may be able to repair other tech discovered in play.   * You may be able to repair other tech discovered in play.
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 ===== Spaceflight Skills ===== ===== Spaceflight Skills =====
  
-[{{ :image:megacorp:spacermarks_mod1_2.png?100|The most common designs of [[Spacer Collective Markers]]}}]Spaceflight skills represent extra training and familiarity with operating the various stations on board starships. Although anyone can operate starship stations, characters with these skills will be able to get more out of their ship than untrained personnel. Additional crew with these skills can also assist via their own stations and smaller tasks to boost all of the operations on board starships - a ship with an elite crew of broadly-skilled voidfarers will have a huge advantage over a crew of planet-bound rookies.+[{{:image:ascendancy:team_purgatory_starship_e1.jpg?400 |An Ascendancy crew piloting a starship in battle}}]Spaceflight skills represent extra training and familiarity with operating the various stations on board starships. Although anyone can operate starship stations, characters with these skills will be able to get more out of their ship than untrained personnel. Additional crew with these skills can also assist via their own stations and smaller tasks to boost all of the operations on board starships - a ship with an elite crew of broadly-skilled voidfarers will have a huge advantage over a crew of planet-bound rookies.
  
-Having a Spaceflight Skill necessitates getting a [[Spacer Collective]] symbol either on an ID card, or (as is more often the case) tattooed onto your hand, wrist, face or other patch of skin that you can easily show to the Spacer Collective Representative. These take a specific shape and identify the character as having been certified in the advanced use of that station. They cannot be falsified – please do not give yourself a mark resembling a Spacer Collective tattoo unless you have bought the skill. [[Spacer Collective Markers]] are best simulated by drawing the symbol on with eyeliner pens or even biro (or printed out on a laminated ID badge). See [[Spacer Collective Markers|this page]] for reference images of the two main types of markers.+[{{ :​image:​megacorp:​spacermarks_mod1_2.png?​100|The most common designs of [[Spacer Collective Markers]]}}]Having a Spaceflight Skill necessitates getting a [[Spacer Collective]] symbol either on an ID card, or (as is more often the case) tattooed onto your hand, wrist, face or other patch of skin that you can easily show to the Spacer Collective Representative. These take a specific shape and identify the character as having been certified in the advanced use of that station. They cannot be falsified – please do not give yourself a mark resembling a Spacer Collective tattoo unless you have bought the skill. [[Spacer Collective Markers]] are best simulated by drawing the symbol on with eyeliner pens or even biro (or printed out on a laminated ID badge). See [[Spacer Collective Markers|this page]] for reference images of the two main types of markers.
  
 Each of the Spaceflight skills gives a bonus to hired Spacer Collective ships when you operate them. You gain the effect of the Primary Bonus when a character with the relevant skill is operating the relevant station. In addition, characters can also assist with the efficiency of other stations that they have the skills for - every extra character on the crew with a Spaceflight skill grants the Secondary Bonus. When you notify the Spacer Collective of your destination,​ you can specify the crew present and their skills, which allows us to work out the efficiency improvements to the ship. Each of the Spaceflight skills gives a bonus to hired Spacer Collective ships when you operate them. You gain the effect of the Primary Bonus when a character with the relevant skill is operating the relevant station. In addition, characters can also assist with the efficiency of other stations that they have the skills for - every extra character on the crew with a Spaceflight skill grants the Secondary Bonus. When you notify the Spacer Collective of your destination,​ you can specify the crew present and their skills, which allows us to work out the efficiency improvements to the ship.
professional_skills.txt · Last modified: 2023/11/20 21:25 by conan