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professional_skills [2018/06/23 16:25]
admin Secondary Helm Console bonus reduces to +3
professional_skills [2018/07/02 13:42]
admin surgery changes
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 === Physician === === Physician ===
 +[{{ :​image:​free_union:​hermess_medic_e1.jpg?​300|A skilled physician is an asset to any crew embarking on dangerous missions}}]
   * You can save a dying character, stopping their Death Count with 2 minutes of roleplayed surgery (time reduces with more ranks).   * You can save a dying character, stopping their Death Count with 2 minutes of roleplayed surgery (time reduces with more ranks).
   * You can facilitate healing in up to 5 resting characters, so that they regain 1 Body Hit with every 10 minutes rest (time reduces with more ranks).   * You can facilitate healing in up to 5 resting characters, so that they regain 1 Body Hit with every 10 minutes rest (time reduces with more ranks).
-  * You can perform surgery alone or with a team to treat many Conditions, at some risk (risk decreases with more ranks).+  * You can perform ​[[surgery]] alone or with a team to treat many Conditions, at some risk (risk decreases with more ranks).
  
 The physician skill can be used in one of three ways - stopping a Death Count, restoring hits or performing surgery. Physician can be bought multiple times, and the cost increases by 1 with each rank. The physician skill can be used in one of three ways - stopping a Death Count, restoring hits or performing surgery. Physician can be bought multiple times, and the cost increases by 1 with each rank.
-Physicians can perform emergency medicine to stop a dying character'​s Death Count. This takes 2 minutes of roleplayed surgical action, and requires appropriate (and relatively safe physreps - no real knives, needles or similar) surgical tools or devices. You may use this ability on a character whose Death Count you have paused, and it remains paused while you treat them. Once you have done the required amount of roleplayed action, then the dying character is no longer dying and can stop counting their Death Count. Each additional rank of the physician skill you possess reduces the time required by 20 seconds (to a minimum of 20 seconds).+Physicians can perform emergency medicine to stop a dying character'​s Death Count. This takes 2 minutes ​(120 seconds) ​of roleplayed surgical action, and requires appropriate (and relatively safe physreps - no real knives, needles or similar) surgical tools or devices. You may use this ability on a character whose Death Count you have paused, and it remains paused while you treat them. Once you have done the required amount of roleplayed action, then the dying character is no longer dying and can stop counting their Death Count. Each additional rank of the physician skill you possess reduces the time required by 20 seconds (to a minimum of 20 seconds). So a character with 3 Ranks of Physician can stop a Death Count in 80 seconds, and one with 4 Ranks of Physician can stop a Death Count in 60 seconds, etc.
  
-Physicians can promote healing so that characters regain lost hits. A physician can supervise up to 5 characters who are resting and recuperating,​ occasionally performing roleplayed medical activities, and those characters will regain 1 Locational ​or Global Body Hit every 10 minutes. Recuperating characters cannot fight or perform any strenuous activity or move faster than a slow walk within each 10 minute period. Each rank of this skill reduces ​the time required to recover ​1 hit by 1 minute ​(minimum 1 minute).+Physicians can promote healing so that characters regain lost hits. A physician can supervise up to 5 characters who are resting and recuperating,​ occasionally performing roleplayed medical activities, and those characters will regain 1 hit to a single Location, ​or one Global Body Hit every 10 minutes. Recuperating characters cannot fight or perform any strenuous activity or move faster than a slow walk within each 10 minute period. Each additional ​rank of this skill increases ​the number of hits that the supervised characters ​recover ​after each 10 minute ​period by one.
  
-Physicians can perform ​surgery ​to treat some Conditions - broken bones, some infections, infestation by horrible alien parasites, etc. Surgery ​does carry some risk, however, and may fail or even have negative consequences. Performing surgery requires a referee ​and at least minutes of roleplayed surgery, using appropriate tools. ​After the surgeons have completed their roleplaying,​ the lead physician will be asked to draw a bead from a bag containing black, red and other coloured beads. Drawing a black bead means that the character undergoing surgery suffers a negative consequence - this is usually a LETHAL wound that immediately begins their Death Count, but may be a Condition. Drawing a red bead means that the surgery has failed and has no effect. Drawing any other colour of bead means that the surgery has succeeded. By default, the bag will contain 1 black, 3 red and 3 other beads. Each rank of this skill that the lead physician has above the first adds one other coloured bead to the bag. Other characters with the Physician skill can assist in a surgery, adding an extra positive bead to the bag. The number of extra characters who can assist is limited by the number of Physician ranks that the lead surgeon possesses. There may be other difficulties in surgery, which can create complications and extra requirements - exotic Conditions or very alien physiologies may complicate matters.+Physicians can perform ​[[Surgery]] ​to treat some Conditions - broken bones, some infections, infestation by horrible alien parasites, etc. Surgery ​can be risky, and may fail or even have negative consequences ​for the patient. Performing surgery requires a Referee ​and at least minutes of roleplayed surgery, using appropriate tools. ​See the [[Surgery]] page for more details.
  
 === Engineer === === Engineer ===
 +[{{ :​image:​ascendancy:​synbiotech_engineer_e1.jpg?​200|Companies with complex equipment need talented engineers to maintain and improve their gear}}]
   * You can repair physical armour and SUNDERed items with 2 minutes of appropriate roleplayed action (time decreases with more ranks).   * You can repair physical armour and SUNDERed items with 2 minutes of appropriate roleplayed action (time decreases with more ranks).
   * You may be able to repair other tech discovered in play.   * You may be able to repair other tech discovered in play.
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 ===== Spaceflight Skills ===== ===== Spaceflight Skills =====
  
-[{{ :image:megacorp:spacermarks_mod1_2.png?100|The most common designs of [[Spacer Collective Markers]]}}]Spaceflight skills represent extra training and familiarity with operating the various stations on board starships. Although anyone can operate starship stations, characters with these skills will be able to get more out of their ship than untrained personnel. Additional crew with these skills can also assist via their own stations and smaller tasks to boost all of the operations on board starships - a ship with an elite crew of broadly-skilled voidfarers will have a huge advantage over a crew of planet-bound rookies.+[{{:image:ascendancy:team_purgatory_starship_e1.jpg?400 |An Ascendancy crew piloting a starship in battle}}]Spaceflight skills represent extra training and familiarity with operating the various stations on board starships. Although anyone can operate starship stations, characters with these skills will be able to get more out of their ship than untrained personnel. Additional crew with these skills can also assist via their own stations and smaller tasks to boost all of the operations on board starships - a ship with an elite crew of broadly-skilled voidfarers will have a huge advantage over a crew of planet-bound rookies.
  
-Having a Spaceflight Skill necessitates getting a [[Spacer Collective]] symbol either on an ID card, or (as is more often the case) tattooed onto your hand, wrist, face or other patch of skin that you can easily show to the Spacer Collective Representative. These take a specific shape and identify the character as having been certified in the advanced use of that station. They cannot be falsified – please do not give yourself a mark resembling a Spacer Collective tattoo unless you have bought the skill. [[Spacer Collective Markers]] are best simulated by drawing the symbol on with eyeliner pens or even biro (or printed out on a laminated ID badge). See [[Spacer Collective Markers|this page]] for reference images of the two main types of markers.+[{{ :​image:​megacorp:​spacermarks_mod1_2.png?​100|The most common designs of [[Spacer Collective Markers]]}}]Having a Spaceflight Skill necessitates getting a [[Spacer Collective]] symbol either on an ID card, or (as is more often the case) tattooed onto your hand, wrist, face or other patch of skin that you can easily show to the Spacer Collective Representative. These take a specific shape and identify the character as having been certified in the advanced use of that station. They cannot be falsified – please do not give yourself a mark resembling a Spacer Collective tattoo unless you have bought the skill. [[Spacer Collective Markers]] are best simulated by drawing the symbol on with eyeliner pens or even biro (or printed out on a laminated ID badge). See [[Spacer Collective Markers|this page]] for reference images of the two main types of markers.
  
 Each of the Spaceflight skills gives a bonus to hired Spacer Collective ships when you operate them. You gain the effect of the Primary Bonus when a character with the relevant skill is operating the relevant station. In addition, characters can also assist with the efficiency of other stations that they have the skills for - every extra character on the crew with a Spaceflight skill grants the Secondary Bonus. When you notify the Spacer Collective of your destination,​ you can specify the crew present and their skills, which allows us to work out the efficiency improvements to the ship. Each of the Spaceflight skills gives a bonus to hired Spacer Collective ships when you operate them. You gain the effect of the Primary Bonus when a character with the relevant skill is operating the relevant station. In addition, characters can also assist with the efficiency of other stations that they have the skills for - every extra character on the crew with a Spaceflight skill grants the Secondary Bonus. When you notify the Spacer Collective of your destination,​ you can specify the crew present and their skills, which allows us to work out the efficiency improvements to the ship.
professional_skills.txt · Last modified: 2023/11/20 21:25 by conan