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research [2018/06/22 17:45]
admin [Researching Artefacts and Samples]
research [2018/07/31 16:50]
admin
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 After each event, you should put objects you want to research into your hand-in pack. When you receive a downtime email after the event it will detail what things you have in your inventory that you could research, as well as how many Research Points you have to assign. The Downtime Form will have a Research section, and you can allocate your Research Points there. After each event, you should put objects you want to research into your hand-in pack. When you receive a downtime email after the event it will detail what things you have in your inventory that you could research, as well as how many Research Points you have to assign. The Downtime Form will have a Research section, and you can allocate your Research Points there.
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 +**Remember that each type of Research Point (Etheric, Corporeal & Life Science) can only be used to Research or Teach things that match their type.**
  
   * To research an object, you should indicate the ID of the object, or name if it doesn'​t have one, and how many Research Points you are assigning to it.   * To research an object, you should indicate the ID of the object, or name if it doesn'​t have one, and how many Research Points you are assigning to it.
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 When you Theorise a new Invention, you need to write an IC description of what you are trying to create. Citing in-game examples of similar phenomena, and an IC underpinning for your Invention may help to make easier to develop, and more likely to be judged as a viable concept. You should also include an OOC description of how you think your Invention will function mechanically. If it looks like a viable concept, then the Game Team will decide how much research is required to develop the power, device, or other Invention. If it is not a viable concept, then the Invention cannot be developed further - this does not completely rule out categories of Inventions - it may be that you require additional in-game examples to properly develop a working theory. If your Invention theory is rejected, then your Research Point is wasted. When you Theorise a new Invention, you need to write an IC description of what you are trying to create. Citing in-game examples of similar phenomena, and an IC underpinning for your Invention may help to make easier to develop, and more likely to be judged as a viable concept. You should also include an OOC description of how you think your Invention will function mechanically. If it looks like a viable concept, then the Game Team will decide how much research is required to develop the power, device, or other Invention. If it is not a viable concept, then the Invention cannot be developed further - this does not completely rule out categories of Inventions - it may be that you require additional in-game examples to properly develop a working theory. If your Invention theory is rejected, then your Research Point is wasted.
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 +=== Invention Specialisations ===
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 +Your Invention will generally end up falling under one of the three Science Specialisations (although in edge cases might combine 2 or all 3 of them). The Game Team makes this decision when they are working out how viable your idea is, and will usually look closely at your submission for pointers as to which Specialisation it fall under. There are a few general trends though;
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 +  * Inventions involving devices that use Charges, Mods that consume charges to do things and inventions that affect Energy Weapons usually fall under Etheric Science. Also psionic powers that are Telekinetic or that interact with Charges and devices.
 +  * Inventions that alter existing substances, some new Medicaments or things that change the properties of Medicaments,​ new poisons or cures for various Toxic Conditions, passive enhancements to things like Armour or melee weapons, as well as geological phenomena tend to fall under Corporeal Science. Psionic abilities or items that transmute or create physical matter, or deal with psi crystals, also fall under this Specialisation.
 +  * Inventions that cure or create physical Conditions or illnesses, some new Medicaments,​ inventions that have direct affects on character'​s bodies or physical attributes, or that deal with planetary biospheres usually fall under Life Science, as do psionic abilities that concern living things and telepathic powers.
 +  * Cybernetic inventions tend to be a mix of all 3 specialisations.
  
 ==== Developing an Invention ==== ==== Developing an Invention ====
research.txt ยท Last modified: 2022/07/19 23:26 by conan