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rules_changes [2018/08/29 09:17] conan Deflection Generator Mod changes |
rules_changes [2022/07/12 11:30] conan |
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This page consolidates any changes to the Rules between events. | This page consolidates any changes to the Rules between events. | ||
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+ | ===== After Event 5 ===== | ||
+ | |||
+ | * Codified [[Conditions]] into a single framework that also makes use of Keywords. | ||
+ | * Codified [[Species]] into a single framework that also makes use of Keywords. | ||
+ | * Nerfed Quark Plasma Exotic Particles so that they last less long, and also Break the device they are used on. | ||
+ | * Extended the [[Card Draw System]] to allow it to be used in Science and Engineering operations. | ||
+ | * Consolidated Detectors, Analysers and Extractors into a single device - [[Scanners]], which can be used for all 3 purposes, integrating the [[Card Draw System]]. | ||
+ | * Changes to Mods used on the new Scanners. | ||
+ | * The REND and THROUGH Calls have been made more effective, so that both calls ignore any Field Hits that the target has. | ||
+ | * [[game items#Shields]] with hard formers or bodies can now be used when appropriately modified for safety. | ||
+ | * Minor changes and clarifications to the Elysian Psionic Powers Psionic Surgery and Rite of Recovery. | ||
+ | |||
+ | ===== After Event 2 - Artefact ===== | ||
+ | |||
+ | * The Reinforcement Pattern [[Mods#Armour|Armour Mod]] has been given a cooldown of 30 seconds. This was mostly to prevent characters with Charge Cost reduction having effectively infinite Armour Hits. | ||
+ | * The "Psionic Ritual" tag has been added to certain [[elysian psionic paths|Elsyian]], [[Kelki psionic paths|Kelki]] and [[Lithos psionic paths|Lithos]] psionic powers. These are typically powers that required a certain period of roleplayed action to perform, and usually required the presence of a Referee. For.....reasons. | ||
+ | * The Weave Solidifier [[Mods#Armour|Armour Mod]] has been altered to allow it to be added multiple times to a single suit of armour, increasing the activation duration by 15 seconds each time at no additional Charge Cost. | ||
+ | * [[professional_skills#Reputation Skills]] for [[Galactic Energy Supplies]] and [[Advanced Armaments]] have been added. | ||
+ | * The [[combat skills#Thrown Weapons Training]] skill has been added for people who want to use thrown weapons. | ||
===== After Event 1 - Initialize ===== | ===== After Event 1 - Initialize ===== | ||
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* The Secondary Ability of the [[Professional Skills#Helm Console]] skill has been reduced from +5 speed to +3 speed. | * The Secondary Ability of the [[Professional Skills#Helm Console]] skill has been reduced from +5 speed to +3 speed. | ||
* The Surgery ability of the [[Professional Skills#Physician]] skill has been overhauled and clarified. A full description of the new system can be found on the dedicated [[Surgery]] page. | * The Surgery ability of the [[Professional Skills#Physician]] skill has been overhauled and clarified. A full description of the new system can be found on the dedicated [[Surgery]] page. | ||
- | * The Deflection Generator [[Mods#Armour|Armour Mod]] has been edited so that after using it it requires a 30 seconds cooldown. This makes its interaction with [[Quark Plasma]] only half as ludicrous. | + | * The Deflection Generator [[Mods#Armour|Armour Mod]] has been edited so that it requires a 30 second cooldown after use. This makes its interaction with [[Quark Plasma]] only half as ludicrous. |