This shows you the differences between two versions of the page.
Both sides previous revision Previous revision | |||
calls_effects [2023/09/01 14:27] conan Added ROOT call. |
calls_effects [2025/02/28 22:42] (current) conan SAFETY SAFETY SAFETY call replaces Man Down |
||
---|---|---|---|
Line 206: | Line 206: | ||
This call is a safety call that can be used to players who are unable to participate in LRP combat due to Out of Character reasons. Players should not abuse this call to gain IC advantage, only to avoid LRP combat. Non-Combatants are not immune to character death - you may still administer a LETHAL call (or equivalent) on an unresisting Non-Combatant as you would another character, just be sure not to strike them when you do so. It is important to stress that this rule is not designed to exclude people from all combat. Combat in OSLRP takes many forms - a dart gun battle sniping at distance is very different from a brutal close-quarters melee brawl. Participants should use this call to prevent them being attacked in a way that feels unsafe __for them__. If you are unable to "lie down badly injured", then it is perfectly fine to take up a comfortable position in a safe place just outside the fight, and just let other participants know the situation when they try to interact with you. | This call is a safety call that can be used to players who are unable to participate in LRP combat due to Out of Character reasons. Players should not abuse this call to gain IC advantage, only to avoid LRP combat. Non-Combatants are not immune to character death - you may still administer a LETHAL call (or equivalent) on an unresisting Non-Combatant as you would another character, just be sure not to strike them when you do so. It is important to stress that this rule is not designed to exclude people from all combat. Combat in OSLRP takes many forms - a dart gun battle sniping at distance is very different from a brutal close-quarters melee brawl. Participants should use this call to prevent them being attacked in a way that feels unsafe __for them__. If you are unable to "lie down badly injured", then it is perfectly fine to take up a comfortable position in a safe place just outside the fight, and just let other participants know the situation when they try to interact with you. | ||
- | ==== MAN DOWN ==== | + | ==== SAFETY SAFETY SAFETY ==== |
* If you hear this call, you should stop any fighting and kneel down. TIME OUT is in effect. | * If you hear this call, you should stop any fighting and kneel down. TIME OUT is in effect. | ||
- | * You should call MAN DOWN if you see anyone suffer a real injury. | + | * You should call SAFETY SAFETY SAFETY if you see anyone suffer a real injury. |
* Do not shout this call if you hear someone else shout it. | * Do not shout this call if you hear someone else shout it. | ||
- | If a participant suffers a real injury then a ref or any other participant who sees in the injury should shout MAN DOWN. This call alerts everyone in the area to the fact that someone is genuinely hurt. You should alert the nearest member of crew, if they are not already aware of the incident. | + | If a participant suffers a real injury then a ref or any other participant who sees in the injury should shout SAFETY SAFETY SAFETY. This call alerts everyone in the area to the fact that someone is genuinely hurt. You should alert the nearest member of crew, if they are not already aware of the incident. |
- | If you hear MAN DOWN called then you should stop fighting and kneel down. Only the referees in the area should remain standing. This makes it as easy as possible for first-aiders and crew to identify the situation and act appropriately. You should not shout the call just because you hear someone else shout it. Referees may keep the area timed out until the situation is resolved, or move players away from the incident and resume fighting in the area by shouting TIME IN. | + | If you hear SAFETY SAFETY SAFETY called then you should stop fighting and kneel down. Only the referees in the area should remain standing. This makes it as easy as possible for first-aiders and crew to identify the situation and act appropriately. You should not shout the call just because you hear someone else shout it. Referees may keep the area timed out until the situation is resolved, or move players away from the incident and resume fighting in the area by shouting TIME IN. |
==== TIME FREEZE ==== | ==== TIME FREEZE ==== |