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devices [2024/08/29 12:32] conan |
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* An [[professional skills#Engineer]] can work on a device between events to add one of the Mods that they know to it. Modding a single device uses up one of the Engineer's work slots (of which they get 1 for every rank they have in the [[professional skills#Engineer]] skill. The device must be in the Inventory of the Engineer doing the work. | * An [[professional skills#Engineer]] can work on a device between events to add one of the Mods that they know to it. Modding a single device uses up one of the Engineer's work slots (of which they get 1 for every rank they have in the [[professional skills#Engineer]] skill. The device must be in the Inventory of the Engineer doing the work. | ||
* Modding a device costs Energy Chits, which are used to buy specialist materials to apply the Mod. The cost is determined by how many [[Mods]] are on the device, and its Cost. | * Modding a device costs Energy Chits, which are used to buy specialist materials to apply the Mod. The cost is determined by how many [[Mods]] are on the device, and its Cost. | ||
- | * Maintenance costs 1/2 of the Base Cost. | + | * Modding costs 1/2 of the Base Cost. |
* This is multiplied by a modifier determined by the number of mods on the device (see the table below). | * This is multiplied by a modifier determined by the number of mods on the device (see the table below). | ||
- | If you haven't managed to get hold of a device you want to Mod, you can buy off-the-shelf equipment between events from the [[Advanced Armaments]] [[MegaCorps|MegaCorp]]. The list of purchasable equipment can be found here - [[Advanced Armaments Equipment List]]. | + | If you haven't managed to get hold of a device you want to Mod, you can buy off-the-shelf equipment between events - the list of purchasable equipment can be found here - [[Downtime Equipment List]]. |
==== Maintenance & Modding Costs ==== | ==== Maintenance & Modding Costs ==== |