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====== Events ====== | ====== Events ====== | ||
- | ===== Upcoming Events ===== | + | ===== Before The Event ===== |
- | * **Event 3** - 12th-14th of April at Cranham Scout Centre in Gloucestershire. | + | When you book one of our events, we will send you a confirmation email within a couple of days. If you are a new player, you will be sent your Player ID number in this confirmation email, as well as links to some forms to set up your character and let us know your OOC information. If you have any questions about the game, about your planned Group or Character, please [[Contact Us]] and we'll try and answer them. It's always a good idea to check out our Facebook Groups or Discord (links also on the Contact page) - we've got an excellent and very helpful community who are always keen to help new players. |
- | * **Event 4** - 5th-7th of July at Kinver Scout Camp in Staffordshire. | + | |
- | * **Event 5** - 4th-6th of October at Tawd Vale Adventure Centre in Lancashire. | + | |
- | ===== Information Forms ===== | + | While all of the information you need is contained in this wiki, it's also pretty intimidating. **You __DO NOT__ need to read the entire wiki to engage with the game** - you don't even need to know a lot of rules. Our expectation is that you know the rules contained on our 2-page [[https://docs.google.com/document/d/1IeLYcXbgFyrR74AoqAm7TGY16GDu2IuWQFfgpkPZzN8/edit?usp=sharing|Rules Reference Sheet]], and whatever specialist rules are required for your character - specialist rules are indicated in the [[Rules#Playing The Game]] section. In Orion Sphere LRP, most of the additional effects, rules and various Space Weirdness are indicated on game lammies and loresheets, which you only really need to know about when you interact with them. |
- | When you attend one of our events, you will need to have a [[characters|Character]] and a [[Groups|Group]]. We also need some Out-of-Character information from you for safety reasons (see our [[Privacy Policy]] for details of what we do with this information). We gather this information using the following series of Google Forms. Note that you cannot create a character without first having booked a ticket for one of our events. Once you have booked at ticket, we send you a Player ID number that you can then use to fill out the following forms. | + | A week or two before each event we will send an Event Pack to whatever email address you provided, detailing any specific info you'll need for the event. This will generally contain information on the site facilities, arrival time, expected times for Time In and Time Out on each day, etc. |
+ | |||
+ | ==== Information Forms ==== | ||
+ | |||
+ | When you attend one of our events, you will need to have a [[characters|Character]] and a [[Groups|Group]]. We also need some Out-of-Character information from you for safety reasons (see our [[Privacy Policy]] for details of what we do with this information). We gather this information using the following series of Google Forms. You will need to have a Player ID Number to fill in any of these forms, which we will send you on buying your first Event Ticket. | ||
* [[https://docs.google.com/forms/d/e/1FAIpQLScBGk1qO2KVHZF1JNiLUGONJaUhyUoRmFUVk7uMLDAiGqkQoA/viewform?usp=sf_link|New Group Form]] | * [[https://docs.google.com/forms/d/e/1FAIpQLScBGk1qO2KVHZF1JNiLUGONJaUhyUoRmFUVk7uMLDAiGqkQoA/viewform?usp=sf_link|New Group Form]] | ||
* [[https://docs.google.com/forms/d/e/1FAIpQLScu1G4vRR19A-cl_4Zvju7Vx6gV4NI2zAt2TzbMbbPcFPrghw/viewform?usp=sf_link|New Character Form]] | * [[https://docs.google.com/forms/d/e/1FAIpQLScu1G4vRR19A-cl_4Zvju7Vx6gV4NI2zAt2TzbMbbPcFPrghw/viewform?usp=sf_link|New Character Form]] | ||
* [[https://docs.google.com/forms/d/e/1FAIpQLSdpJvXSTApAox8gbLmy3i3xgwvxmbGyEbfiyckvaDPsl9jTdQ/viewform?usp=sf_link|OOC Details Form]] | * [[https://docs.google.com/forms/d/e/1FAIpQLSdpJvXSTApAox8gbLmy3i3xgwvxmbGyEbfiyckvaDPsl9jTdQ/viewform?usp=sf_link|OOC Details Form]] | ||
+ | |||
+ | ==== Event Types ==== | ||
+ | |||
+ | At Orion Sphere LRP we typically run two "styles" of event, and any given main event is going to fall more or less into one of the following styles. We will always indicate which style a given event is planned to be. | ||
+ | |||
+ | === Location Type Events === | ||
+ | |||
+ | Location-Type events are those where the storyline is focused on the particular location where the event is taking place - planet or system or whatever. These events place greater prominence on that primary storyline and how it is resolved. While other missions to do things in other locations are available, there will be less emphasis placed on them at Location-style events. | ||
+ | |||
+ | === Corp Type Events === | ||
===== What Happens At Events ===== | ===== What Happens At Events ===== | ||
- | Orion Sphere LRP events are gatherings of companies, crews and individuals from across the four [[factions]], usually invited by a group of [[MegaCorps]] with interests in the local star system. Typically one or more MegaCorps will have a direct stake in what is going on on the planet that the event is held on, and will enter into a joint venture with the others to host a gathering of contractors, experts, mercenaries and troubleshooters (the players). | + | Orion Sphere LRP events are gatherings of companies, crews and individuals from across the four [[Factions]], usually invited by a group of [[MegaCorps]] with interests in the local star system. Typically one or more MegaCorps will have a direct stake in what is going on on the planet that the event is held on, and will enter into a joint venture with the others to host a gathering of contractors, experts, mercenaries and troubleshooters (the players). |
- | Before the event, the MegaCorps set up a hub area with various facilities, as well as four Faction camps. Once the event starts, the MegaCorps and possibly locals will have tasks that they need done, and are willing to reward those who can do them - with money, assistance, renown or rare items. The majority of tasks will be published on a Bounty Board in the Hub area, although most parties who need things done will have a few secret missions that they will only offer to those who they trust. Tasks and Missions might require ongoing work on site, transporting to other areas on the planet, or even hiring a starship from the [[Spacer Collective]], capable of Jumping vast distances in the blink of an eye. | + | Before the event, the MegaCorps set up a hub area with various facilities, as well as four Faction camps (although sometimes the hosts may reqest all the Factions to combine their camps). Once the event starts, the MegaCorps and possibly locals will have tasks that they need done, and are willing to reward those who can do them - with money, assistance, renown or rare items. The majority of tasks will be published on a Bounty Board in the Hub area, although most parties who need things done will have a few secret missions that they will only offer to those who they trust. Tasks and Missions might require ongoing work on site, transporting to other areas on the planet, or even hiring a starship from the [[Spacer Collective]], capable of Jumping vast distances in the blink of an eye. |
+ | |||
+ | ==== When you arrive ==== | ||
+ | |||
+ | * When you arrive at a main event before time-in, you will be directed to your faction camping area to unload and set up your tent. | ||
+ | * If you have brought your own vehicle, you will need to sign in and give us your vehicle registration (in case we need to move you). | ||
+ | * There will be a cut-off point when cars are no longer allowed onto the camping fields. | ||
+ | * Once you have unloaded you will be directed to park your vehicle in one of the designated parking areas. | ||
+ | * If you need to leave during the weekend (you have a hotel or similar), let us know and we'll direct you to a parking space where you can leave. | ||
+ | * Before you can begin playing your character, you will need to sign in and pick up your Character Pack from Games Ops. | ||
+ | * Your Character Pack will contain your Character Passport, some Energy Chits, and items that you may have acquired during the previous Downtime. | ||
+ | * At some point before Time In there will be a number of Briefings which you can attend. These will be scheduled in the Event pack emailed to you a week or so before the event. | ||
+ | * Accessibility Briefing - To explain any access issues for the site and event. | ||
+ | * New Character Briefing - To introduce the Game Team and NPCs and answer questions for new players. | ||
+ | * All Player Briefing - To explain the context of the event and any other issues to all attendees. | ||
+ | * The game will commence at Time-In. If there is a delay in Time In, the information will be spread via the Faction & MegaCorp NPCs. | ||
==== Missions ==== | ==== Missions ==== | ||
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=== Hiring Spacer Collective Starships === | === Hiring Spacer Collective Starships === | ||
- | The [[Spacer Collective]] will have one or more starships available for hire in one-hour slots throughout the weekend. Hire slots are sold on a first-come-first-serve basis, and usually released in clusters for that day. You can buy multiple slots, and will be issued a voucher for each one you buy. Vouchers can be transferred, sold, auctioned, traded or lost, but whoever wants to use the voucher must inform the Collective representative of their destination at least an hour before their slot (so the Collective can compute the Jump, and the game team can prep what needs to be prepped). The voucher can be lost or transferred after this point, but whoever has it can board the ship and jump to the pre-arranged location. If the voucher is completely lost, then either the slot is wasted (no refunds) or the person who bought the slot can redeem some of their down-payment by signing an affidavit saying that the voucher has been lost, and the Collective will then re-issue it (for the original payment). | + | The [[Spacer Collective]] will have one or more starships available for hire in one-hour slots throughout the weekend. Hire slots are sold on a first-come-first-serve basis, and usually released in clusters for that day - but some vouchers are given to Faction Representatives (NPCs) to give out for missions that will benefit the Faction. You can buy multiple slots, and will be issued a voucher for each one you buy. Vouchers can be transferred, sold, auctioned, traded or lost, but whoever wants to use the voucher must inform the Collective representative of their destination at least an hour before their slot (so the Collective can compute the Jump, and the game team can prep what needs to be prepped). The voucher can be lost or transferred after this point, but whoever has it can board the ship and jump to the pre-arranged location. If the voucher is completely lost, then either the slot is wasted (no refunds) or the person who bought the slot can redeem some of their down-payment by signing an affidavit saying that the voucher has been lost, and the Collective will then re-issue it (for the original payment). |
+ | |||
+ | Before embarking on a slot, it is possible to buy some upgrades for your ship - ask the Spacer Collective representatives what upgrades are available. As well as the "standard" ship, it is possible for a crew to buy other classes of ship, which can be used on any of their future missions. These ships offer alternative play styles and fulfil certain specialised roles. Each Faction has its own specialist ship class, and there are a few that are available to all. | ||
+ | |||
+ | There are two kinds of slot that can be purchased: | ||
+ | * A "Taxi", where space combat is not expected - this type of slot has an autopiloted ship, which will deliver the party directly to a planet or station for linear-type adventures. Typically only one "Taxi" slot will be available in a given time period. | ||
+ | * A combat-capable vessel, where the crew will use one of the [[starship simulator]] rigs to Do Things in Space. | ||
+ | * These vessels can be equipped with a Passenger Compartment to be able to deliver an away team to do a linear at the same time as the Crew performs activities in space. | ||
+ | |||
+ | At the beginning of a hire slot, the crew transports to the starship bridge, while any passengers are moved to a holding area. The ship then Jumps to the computed destination to complete their mission. A "Taxi" style mission will bring the crew straight to a linear adventure, while a combat-capable vessel will start a session using the simulator rigs. If your ship has a Passenger Compartment and is carrying an away team, they are only able to transport down to complete their mission when the starship crew arrives at the destination. | ||
- | At the beginning of a hire slot, the crew transports to the starship bridge, represented by an instance of [[https://artemisspaceshipbridge.com/|Artemis Spaceship Bridge Simulator]]. They will then Jump to the computed destination to complete their mission - which could be purely in space, or also involve teleporting down to a planet and doing things there also (similar to linear adventures in other lrp systems). T | + | Crews who complete their mission can travel back to the system's Jump Point to return to the Spacer Collective station and main IC event area. However, Once a hire slot time expires and the mission is still ongoing, the ship, crew and any away teams will be Emergency Jumped back to the Spacer Collective station, regardless of whether they have completed their objective or not - this is a traumatic experience and may result in injury and being assigned [[Conditions]]. |
==== Law ==== | ==== Law ==== |