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game_items [2021/09/24 00:24]
conan
game_items [2025/02/14 23:50] (current)
conan
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   * **Light Energy Weapons** are defined as any dart gun that does not have either a battery-powered mechanism, a clip-feed system, the ability to fire large MEGA darts, or a dart capacity of 10 or higher.   * **Light Energy Weapons** are defined as any dart gun that does not have either a battery-powered mechanism, a clip-feed system, the ability to fire large MEGA darts, or a dart capacity of 10 or higher.
   * **Medium Energy Weapons** are any dart gun that is neither a Light Energy Weapon nor a dart gun able to fire larger MEGA darts. So the majority of dart guns available to buy will be Medium - they will either have a powered mechanism, or a clip-feed system, or a natural dart capacity of 10 or more.   * **Medium Energy Weapons** are any dart gun that is neither a Light Energy Weapon nor a dart gun able to fire larger MEGA darts. So the majority of dart guns available to buy will be Medium - they will either have a powered mechanism, or a clip-feed system, or a natural dart capacity of 10 or more.
-  * **Heavy Energy Weapons** are any dart gun with the ability to fire the larger MEGA darts. Heavy Weapons have a greater range of calls that they can be modified to use.+  * **Heavy Energy Weapons** are any dart gun with the ability to fire the larger MEGA darts. Heavy Weapons ​may always use the [[calls_effects#​STRIKE]] call when fired, effectively dealing double damage. Heavy Weapons also have a greater range of calls that they can be modified to use (which take the place of their default [[calls_effects#​STRIKE]] call).
  
 Many people like to make modifications to their dart blasters to either improve their performance or alter their appearance. Any blasters that have been internally modified to improve their performance must be tested each event by members of the game team. Modified blasters must not exceed a dart speed of 120fps. Many people like to make modifications to their dart blasters to either improve their performance or alter their appearance. Any blasters that have been internally modified to improve their performance must be tested each event by members of the game team. Modified blasters must not exceed a dart speed of 120fps.
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 ==== Projectile Weapons ==== ==== Projectile Weapons ====
  
-Projectile weapons are weapons such as bows and crossbows that fire arrows or bolts. It will be possible to purchase more powerful projectiles that can fire for a range of game calls - these will be physrepped ​with a multi-tear lammie that is attached to the projectile quiver.+Projectile weapons are weapons such as bows and crossbows that fire arrows or bolts. It is possible to purchase more powerful projectiles that can fire for a range of game calls - these are represented ​with a multi-tear lammie that is attached to the projectile quiver. A single quiver can have multiple such lammies attached, allowing a projectile weapon user to choose between a range of calls with every shot.
  
 Projectile weapons must be of suitable draw strength for use at LRP (draw strength of no more than 30lbs at full draw), and projectiles must be suitable for use at LRP games. ​ Projectile weapons must be of suitable draw strength for use at LRP (draw strength of no more than 30lbs at full draw), and projectiles must be suitable for use at LRP games. ​
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 [[https://​www.pinterest.co.uk/​pin/​808325833091718795/​|{{ https://​i.pinimg.com/​564x/​c0/​ca/​09/​c0ca0903081f8a7450a59ac89393d8b0.jpg?​200}}]][[https://​www.pinterest.co.uk/​pin/​808325833091728536/​|{{ https://​i.pinimg.com/​564x/​f5/​ac/​66/​f5ac66a10564abe16808f100c0f27c12.jpg?​200}}]] [[https://​www.pinterest.co.uk/​pin/​808325833091718795/​|{{ https://​i.pinimg.com/​564x/​c0/​ca/​09/​c0ca0903081f8a7450a59ac89393d8b0.jpg?​200}}]][[https://​www.pinterest.co.uk/​pin/​808325833091728536/​|{{ https://​i.pinimg.com/​564x/​f5/​ac/​66/​f5ac66a10564abe16808f100c0f27c12.jpg?​200}}]]
 Characters can wear physical armour to protect them from attacks and from hostile environments. Armour can be modded to resist more damage, or activate Charge-fuelled abilities to self-repair or render them immune to harm for a short time. Characters can wear physical armour to protect them from attacks and from hostile environments. Armour can be modded to resist more damage, or activate Charge-fuelled abilities to self-repair or render them immune to harm for a short time.
-There are three categories of armour, differentiated by their flexibility and bulkiness. All armour physreps must be constructed to appear like actual protective gear - thick clothing is not sufficient. In order to grant its protection to a location, an armour physrep must cover at least 50% of that location.+There are four categories of armour, differentiated by their flexibility, coverage ​and bulkiness. All armour physreps must be constructed to appear like actual protective gear - thick clothing is not sufficient. In order to grant its protection to a location, an armour physrep must cover at least 50% of that location.
  
-  * Light Armour is made from flexible material such as thin leather or woven armoured fibres. It should be reasonably light and flexible enough to allow a good range of movement.  +  ​* **Light Armour** is made from flexible material such as thin leather or woven armoured fibres. It should be reasonably light and flexible enough to allow a good range of movement.  
-  * Medium Armour is made from either semi-rigid material (such as thick, boiled leather or thick foam padding) or flexible material with rigid plates or panels attached to at least 50% of the location to be protected. Light chain mail such as aluminium chain or butcher'​s mail also counts as Medium Armour. +  ​* **Medium Armour** is made from either semi-rigid material (such as thick, boiled leather or thick foam padding) or flexible material with rigid plates or panels attached to at least 50% of the armour physrep. Light chain mail such as aluminium chain or butcher'​s mail also counts as Medium Armour. 
-  * Heavy armour is made from rigid plates or panels or of heavy chain mail. Flexible material can be incorporated into the armour as a backing or for articulation,​ but the surface area must be almost entirely covered with rigid plates or panels. This could include metal (metal plates must be at least 1mm thick or have turned edges), rigid plastic or hardened, heat-treated foam.+  ​*** Heavy armour** is made from rigid plates or panels or of heavy chain mail. Flexible material can be incorporated into the armour as a backing or for articulation,​ but the surface area must be almost entirely covered with rigid plates or panels. This could include metal (metal plates must be at least 1mm thick or have turned edges), rigid plastic, thick (minimum 10mm) foam, or hardened, heat-treated foam. 
 +  * **Assault Armour** is fully contained hard armour made of rigid, articulated plates or panels. Unlike other forms of armour which only need to cover 50% of a location to count, Assault Armour must cover 90% or higher. Assault Armour will typically consist of multiple panels that overlay or interlock with each other, and articulated or covered pieces over the joints. Visually, Assault Armour is inspired by Iron Man, Space Marines or Martian Power Armour from The Expanse. You are encouraged to include cooling systems in your Assault Armour physreps. 
 + 
 +| {{ :​image:​ascendancy:​entee_robak_purposeful_e10_byagentbsmith.jpg?​200|}} | {{ :​image:​free_union:​mjrjohnmagnusson_e10_byagentbsmith.jpg?​200|}} | {{ :​items:​1f28ded2a531eb3ea1800d6f4002c9e3.jpg?​200|}} | {{ :​items:​goliath_mk_iii_powersuit.jpg?​150|}} | 
 +^ Example Light Armour ^ Example Medium Armour ^ Example Heavy Armour ^ Example Assault Armour ^
  
 ==== Shields ==== ==== Shields ====
  
-Shields are protective items that can be held in one hand, and require the purchase of a character skill to use. Shields can be modified to resist more effects, shatter weapons that hit them and other powers.+{{:​image:​ascendancy:​orion_sphere_event_3_first_batch-25.jpg?​200 |}}{{ :​items:​hard_cored_shield_construction.png?​400|}}Shields are protective items that can be held in one hand, and require the purchase of a character skill to use. Shields can be modified to resist more effects, shatter weapons that hit them and other powers.
  
 Shields must be constructed from foam and be designed to be held in one hand. They can be covered in painted latex or fabric. ​ Shields cannot be more than 48" in any dimension. Shields must be constructed from foam and be designed to be held in one hand. They can be covered in painted latex or fabric. ​ Shields cannot be more than 48" in any dimension.
 +
 +Shields that use a hard former can also be used but are subject to additional restrictions.
 +
 +  * Must have at least 10mm of dense foam around all edges (front, back and side).
 +  * Must have at least 10mm dense foam covering any hard protrusions (bolt heads etc).
 +  * No wing nuts. Protruding bolts must be cut down as much as possible.
 +  * Should be constructed from a material that is able to resist significant impacts and weight on it without cracking - ideally polycarbonate. No acrylic or laminated glass or anything else liable to crack, splinter or shatter.
 +  * Wooden formers (generally plywood) are liable to be quite heavy to achieve the required strength, and must be covered with at least 6mm dense foam padding on the front.
 +  * If the shield has a significant curve to it (like a police riot shield), ideally the most directly forward-facing part of the curve should be padded also.
 +  * Although physically impacting another player or barging with a shield are already not permitted in the rules, doing so with a hard-cored shield is liable to get the offender immediately removed from the event.
  
 [[https://​www.pinterest.co.uk/​pin/​808325833091736931/​|{{ https://​i.pinimg.com/​564x/​0c/​2e/​8f/​0c2e8fbf15849de514c6a1b760a19689.jpg?​200}}]] [[https://​www.pinterest.co.uk/​pin/​808325833091736931/​|{{ https://​i.pinimg.com/​564x/​0c/​2e/​8f/​0c2e8fbf15849de514c6a1b760a19689.jpg?​200}}]]
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 [[https://​www.pinterest.co.uk/​pin/​808325833091730328/​|{{ https://​i.pinimg.com/​564x/​df/​d1/​95/​dfd195ebc463960174f1a29400fc7dad.jpg?​200}}]] [[https://​www.pinterest.co.uk/​pin/​808325833091730328/​|{{ https://​i.pinimg.com/​564x/​df/​d1/​95/​dfd195ebc463960174f1a29400fc7dad.jpg?​200}}]]
-The role of potions and drugs in other systems will be filled by injectables and injectors. Injectors are devices that carry doses of pharmaceuticals for quick administration. They might look like an automatic syringe (such as those used in EpiPens), or some kind of gun device, or something in-between. Critically, injector physreps **__must not incorporate any actual sharp needles__** or any other method of actually puncturing the skin - they are for in-game roleplay purposes only.+The role of potions and drugs in other systems will be filled by injectables and injectors. Injectors are devices that carry doses of pharmaceuticals ​(called [[Medicaments]]) ​for quick administration. They might look like an automatic syringe (such as those used in EpiPens), or some kind of gun device, or something in-between. Critically, injector physreps **__must not incorporate any actual sharp needles__** or any other method of actually puncturing the skin - they are for in-game roleplay purposes only.
  
-Pharmaceuticals ​can be physrepped by bottles or ampoules of clear or coloured liquid. To be used, you must either roleplay loading them into an injector, or roleplay using medical equipment such as syringes (again, **__without real needles__**) to administer them directly to another character (which takes more time).+Medicaments ​can be physrepped by bottles or ampoules of clear or coloured liquid. To be used, you must either roleplay loading them into an injector, or if you have the [[professional_skills#​Physician]] skill, you may roleplay using medical equipment such as syringes (again, **__without real needles__**) to administer them directly to another character (which takes more time).
  
 ===== Exotic Substances ===== ===== Exotic Substances =====
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 Charge packs are simple batteries that hold charges, ready to transfer into other devices. They allow characters to purchase more charges than their gear could normally hold, and use those charges in the field - although it takes time to transfer the charges over, so unlikely to be feasible in the middle of a firefight. Charge Packs can be styled in a manner appropriate to your faction, but in essence they are simple boxes that are big enough to hold Charge Cards in them - probably covered with some logos, copper charging coils or similar. Charge packs are simple batteries that hold charges, ready to transfer into other devices. They allow characters to purchase more charges than their gear could normally hold, and use those charges in the field - although it takes time to transfer the charges over, so unlikely to be feasible in the middle of a firefight. Charge Packs can be styled in a manner appropriate to your faction, but in essence they are simple boxes that are big enough to hold Charge Cards in them - probably covered with some logos, copper charging coils or similar.
  
-==== Science Devices ​==== +==== Scanners ​==== 
-[[https://​www.pinterest.co.uk/​pin/​808325833091730184/​|{{ https://​i.pinimg.com/​564x/​29/​71/​63/​2971636de5e17f90a1dcefcd36b90b81.jpg?​200}}]]+[[https://​www.pinterest.co.uk/​pin/​808325833091730184/​|{{ https://​i.pinimg.com/​564x/​29/​71/​63/​2971636de5e17f90a1dcefcd36b90b81.jpg?​200}}]] [[https://​www.pinterest.co.uk/​pin/​808325833091730268/​|{{ https://​i.pinimg.com/​564x/​d6/​d7/​20/​d6d72073821186b22c6e4c2ef605907c.jpg?​200}}]]
  
-Science devices ​are the essential tools for every scientist on an away mission. These are the tricorders, ​scanners, etc that you see on many sci-fi series. In Orion Sphere, ​there are 3 basic Science Devices, which serve as a base for modification into more specific ones.+[[Scanners]] ​are the essential tools for every scientist on an away mission. These are the tricorders, ​sensors, etc that you see on many sci-fi series. In Orion Sphere, ​Scanners can be used in three ways.
  
-  * Analyser ​– Detects ​the basic properties of a scanned ​object, and which Speciality is required for further research+  * [[scanners#​Examine]] ​– Analyses ​the properties of an object, and can give useful information in the field
-  * Sensor ​- Detects the presence of unusual substances or energies in the immediate vicinity. +  * [[scanners#​Survey]] ​- Detects the presence ​and nature ​of unusual substances or energies in the immediate vicinity. 
-  * Extractor ​– Extracts ​most raw substances ​into a portable form. Used to sample materials, and collect exotic substances.+  * [[scanners#​Sample]] ​– Extracts ​samples of a phenomena ​into a portable form. Used to collect ​samples for research, or harvest ​exotic substances.
  
-Engineers can learn mods for the basic science devices that alter them completely into new devices, usually tuned to one of the 3 main Science Specialisations (Etheric, Corporeal and Life Science).[[https://​www.pinterest.co.uk/​pin/​808325833091730268/​|{{ https://​i.pinimg.com/​564x/​d6/​d7/​20/​d6d72073821186b22c6e4c2ef605907c.jpg?​200}}]] These specialised devices are things like bio-scanners that detect life signs on a planetary mission, power converters that allow recharging of Artefacts, Smelters that extract reagents from samples taken in the field, etc. Each one will be tied to one of the 3 specialisations,​ and will require mastery in order to be used. 
  
 Physreps for science devices should ideally be styled in a manner appropriate to your faction, but in a pinch a phone with a tricorder app will fit the bill reasonably well. Maybe in a fancy phone case. Physreps for science devices should ideally be styled in a manner appropriate to your faction, but in a pinch a phone with a tricorder app will fit the bill reasonably well. Maybe in a fancy phone case.
game_items.1632439494.txt.gz · Last modified: 2021/09/24 00:24 by conan