This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
game_items [2022/06/09 00:29] conan |
game_items [2025/02/14 23:50] (current) conan |
||
---|---|---|---|
Line 42: | Line 42: | ||
* **Light Energy Weapons** are defined as any dart gun that does not have either a battery-powered mechanism, a clip-feed system, the ability to fire large MEGA darts, or a dart capacity of 10 or higher. | * **Light Energy Weapons** are defined as any dart gun that does not have either a battery-powered mechanism, a clip-feed system, the ability to fire large MEGA darts, or a dart capacity of 10 or higher. | ||
* **Medium Energy Weapons** are any dart gun that is neither a Light Energy Weapon nor a dart gun able to fire larger MEGA darts. So the majority of dart guns available to buy will be Medium - they will either have a powered mechanism, or a clip-feed system, or a natural dart capacity of 10 or more. | * **Medium Energy Weapons** are any dart gun that is neither a Light Energy Weapon nor a dart gun able to fire larger MEGA darts. So the majority of dart guns available to buy will be Medium - they will either have a powered mechanism, or a clip-feed system, or a natural dart capacity of 10 or more. | ||
- | * **Heavy Energy Weapons** are any dart gun with the ability to fire the larger MEGA darts. Heavy Weapons have a greater range of calls that they can be modified to use. | + | * **Heavy Energy Weapons** are any dart gun with the ability to fire the larger MEGA darts. Heavy Weapons may always use the [[calls_effects#STRIKE]] call when fired, effectively dealing double damage. Heavy Weapons also have a greater range of calls that they can be modified to use (which take the place of their default [[calls_effects#STRIKE]] call). |
Many people like to make modifications to their dart blasters to either improve their performance or alter their appearance. Any blasters that have been internally modified to improve their performance must be tested each event by members of the game team. Modified blasters must not exceed a dart speed of 120fps. | Many people like to make modifications to their dart blasters to either improve their performance or alter their appearance. Any blasters that have been internally modified to improve their performance must be tested each event by members of the game team. Modified blasters must not exceed a dart speed of 120fps. | ||
Line 52: | Line 52: | ||
==== Projectile Weapons ==== | ==== Projectile Weapons ==== | ||
- | Projectile weapons are weapons such as bows and crossbows that fire arrows or bolts. It will be possible to purchase more powerful projectiles that can fire for a range of game calls - these will be physrepped with a multi-tear lammie that is attached to the projectile quiver. | + | Projectile weapons are weapons such as bows and crossbows that fire arrows or bolts. It is possible to purchase more powerful projectiles that can fire for a range of game calls - these are represented with a multi-tear lammie that is attached to the projectile quiver. A single quiver can have multiple such lammies attached, allowing a projectile weapon user to choose between a range of calls with every shot. |
Projectile weapons must be of suitable draw strength for use at LRP (draw strength of no more than 30lbs at full draw), and projectiles must be suitable for use at LRP games. | Projectile weapons must be of suitable draw strength for use at LRP (draw strength of no more than 30lbs at full draw), and projectiles must be suitable for use at LRP games. | ||
Line 62: | Line 62: | ||
[[https://www.pinterest.co.uk/pin/808325833091718795/|{{ https://i.pinimg.com/564x/c0/ca/09/c0ca0903081f8a7450a59ac89393d8b0.jpg?200}}]][[https://www.pinterest.co.uk/pin/808325833091728536/|{{ https://i.pinimg.com/564x/f5/ac/66/f5ac66a10564abe16808f100c0f27c12.jpg?200}}]] | [[https://www.pinterest.co.uk/pin/808325833091718795/|{{ https://i.pinimg.com/564x/c0/ca/09/c0ca0903081f8a7450a59ac89393d8b0.jpg?200}}]][[https://www.pinterest.co.uk/pin/808325833091728536/|{{ https://i.pinimg.com/564x/f5/ac/66/f5ac66a10564abe16808f100c0f27c12.jpg?200}}]] | ||
Characters can wear physical armour to protect them from attacks and from hostile environments. Armour can be modded to resist more damage, or activate Charge-fuelled abilities to self-repair or render them immune to harm for a short time. | Characters can wear physical armour to protect them from attacks and from hostile environments. Armour can be modded to resist more damage, or activate Charge-fuelled abilities to self-repair or render them immune to harm for a short time. | ||
- | There are three categories of armour, differentiated by their flexibility and bulkiness. All armour physreps must be constructed to appear like actual protective gear - thick clothing is not sufficient. In order to grant its protection to a location, an armour physrep must cover at least 50% of that location. | + | There are four categories of armour, differentiated by their flexibility, coverage and bulkiness. All armour physreps must be constructed to appear like actual protective gear - thick clothing is not sufficient. In order to grant its protection to a location, an armour physrep must cover at least 50% of that location. |
- | * Light Armour is made from flexible material such as thin leather or woven armoured fibres. It should be reasonably light and flexible enough to allow a good range of movement. | + | * **Light Armour** is made from flexible material such as thin leather or woven armoured fibres. It should be reasonably light and flexible enough to allow a good range of movement. |
- | * Medium Armour is made from either semi-rigid material (such as thick, boiled leather or thick foam padding) or flexible material with rigid plates or panels attached to at least 50% of the location to be protected. Light chain mail such as aluminium chain or butcher's mail also counts as Medium Armour. | + | * **Medium Armour** is made from either semi-rigid material (such as thick, boiled leather or thick foam padding) or flexible material with rigid plates or panels attached to at least 50% of the armour physrep. Light chain mail such as aluminium chain or butcher's mail also counts as Medium Armour. |
- | * Heavy armour is made from rigid plates or panels or of heavy chain mail. Flexible material can be incorporated into the armour as a backing or for articulation, but the surface area must be almost entirely covered with rigid plates or panels. This could include metal (metal plates must be at least 1mm thick or have turned edges), rigid plastic or hardened, heat-treated foam. | + | *** Heavy armour** is made from rigid plates or panels or of heavy chain mail. Flexible material can be incorporated into the armour as a backing or for articulation, but the surface area must be almost entirely covered with rigid plates or panels. This could include metal (metal plates must be at least 1mm thick or have turned edges), rigid plastic, thick (minimum 10mm) foam, or hardened, heat-treated foam. |
+ | * **Assault Armour** is fully contained hard armour made of rigid, articulated plates or panels. Unlike other forms of armour which only need to cover 50% of a location to count, Assault Armour must cover 90% or higher. Assault Armour will typically consist of multiple panels that overlay or interlock with each other, and articulated or covered pieces over the joints. Visually, Assault Armour is inspired by Iron Man, Space Marines or Martian Power Armour from The Expanse. You are encouraged to include cooling systems in your Assault Armour physreps. | ||
+ | |||
+ | | {{ :image:ascendancy:entee_robak_purposeful_e10_byagentbsmith.jpg?200|}} | {{ :image:free_union:mjrjohnmagnusson_e10_byagentbsmith.jpg?200|}} | {{ :items:1f28ded2a531eb3ea1800d6f4002c9e3.jpg?200|}} | {{ :items:goliath_mk_iii_powersuit.jpg?150|}} | | ||
+ | ^ Example Light Armour ^ Example Medium Armour ^ Example Heavy Armour ^ Example Assault Armour ^ | ||
==== Shields ==== | ==== Shields ==== | ||
- | {{ :image:ascendancy:orion_sphere_event_3_first_batch-25.jpg?200|}}Shields are protective items that can be held in one hand, and require the purchase of a character skill to use. Shields can be modified to resist more effects, shatter weapons that hit them and other powers. | + | {{:image:ascendancy:orion_sphere_event_3_first_batch-25.jpg?200 |}}{{ :items:hard_cored_shield_construction.png?400|}}Shields are protective items that can be held in one hand, and require the purchase of a character skill to use. Shields can be modified to resist more effects, shatter weapons that hit them and other powers. |
Shields must be constructed from foam and be designed to be held in one hand. They can be covered in painted latex or fabric. Shields cannot be more than 48" in any dimension. | Shields must be constructed from foam and be designed to be held in one hand. They can be covered in painted latex or fabric. Shields cannot be more than 48" in any dimension. |