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mods [2024/08/27 14:47]
conan Changes to Psi Crystal Matrix
mods [2024/09/02 01:00] (current)
conan Renamed Increased Charge Capacity to Charge Cells
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 Mods (short for modifications) are tech that can be added to gear to improve its function or give it more abilities. Mods (short for modifications) are tech that can be added to gear to improve its function or give it more abilities.
-Mods are specific to item type.+Although technically you can install any Mod on any Device, most Mods are specific to certain types of item, and will only have an effect when installed on that type. It is possible to develop new Mods using the [[Research#​Invention]] system.
  
-Adding more mods increases the cost of both adding further mods and maintenance.+Adding more mods increases the cost of both adding further mods and maintenance, as detailed on the [[Devices]] page.
  
 ===== Generic Mods ===== ===== Generic Mods =====
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 These mods are widely applicable to a range of items and devices. These mods are widely applicable to a range of items and devices.
  
-  * **Increase ​Charge ​Capacity** - +2 Charge Capacity. Can be applied multiple times. +  * **Charge ​Cells** - +2 Charge Capacity. Can be applied multiple times. 
-  * **Integrity Field** - Tear 1 Charge to Resist a SUNDER call that hits this weapon, shield or device. +  * **Integrity Field** - Tear 1 Charge to Resist a [[calls_effects#​SUNDER]] call that hits this weapon, shield or device. 
-  * **Hardened Components** - This item cannot become Broken.+  * **Hardened Components** - This item cannot become Broken ​(it can still become SUNDERED)
  
 ===== Cultural Mods ===== ===== Cultural Mods =====
  
 These mods can generally be applied to any item, but can only be learned by characters who have certain cultural prerequisite skills. These mods can generally be applied to any item, but can only be learned by characters who have certain cultural prerequisite skills.
 +
 +==== Dominion Cultural Mods ====
  
   * **Talisman** - Dominion characters with a Talisman item may call RESIST to one [[calls_effects#​imbue_x|IMBUE]] call or [[calls_effects#​roleplay_effects|roleplay effect]] each day. Engineers with at least one rank of the [[Devotion Skills#​Priestly Devotion]] automatically gain knowledge of this Mod in addition to their normal allocation.   * **Talisman** - Dominion characters with a Talisman item may call RESIST to one [[calls_effects#​imbue_x|IMBUE]] call or [[calls_effects#​roleplay_effects|roleplay effect]] each day. Engineers with at least one rank of the [[Devotion Skills#​Priestly Devotion]] automatically gain knowledge of this Mod in addition to their normal allocation.
 +
 +==== Commonality Cultural Mods ====
 +
   * **Psi Crystal Battery** - +3 Charge Capacity. Can be applied multiple times. You must have the [[Elysian Psionic Paths#Rank 5 - Weave Crystal|Weave Crystal]] psionic power to learn this Mod.   * **Psi Crystal Battery** - +3 Charge Capacity. Can be applied multiple times. You must have the [[Elysian Psionic Paths#Rank 5 - Weave Crystal|Weave Crystal]] psionic power to learn this Mod.
   * **Psi Crystal Capacitor** - You may spend psi points in place of Charges when using this item. You must have the [[Elysian Psionic Paths#Rank 5 - Weave Crystal|Weave Crystal]] psionic power to learn this Mod.   * **Psi Crystal Capacitor** - You may spend psi points in place of Charges when using this item. You must have the [[Elysian Psionic Paths#Rank 5 - Weave Crystal|Weave Crystal]] psionic power to learn this Mod.
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      * A melee weapon with a Psi Crystal Matrix can be used with the [[Elysian Psionic Paths#​Resonant Blade]] psionic powers.      * A melee weapon with a Psi Crystal Matrix can be used with the [[Elysian Psionic Paths#​Resonant Blade]] psionic powers.
  
-===== Energy Weapons =====+[{{ :​items:​modded_blaster_e10_by_agentbsmith.jpg?​200|<​html><​font color="​black">​A modded blaster can give warriors an edge in combat</​font></​html>​}}]===== Energy Weapons =====
  
 All energy weapons can have these mods applied to them, apart from the ones that include the word "​heavy"​ in the title. Heavy abilities can only be delivered by large "​Mega"​ size darts fired from Heavy Energy Weapons. All energy weapons can have these mods applied to them, apart from the ones that include the word "​heavy"​ in the title. Heavy abilities can only be delivered by large "​Mega"​ size darts fired from Heavy Energy Weapons.
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     * **Diagnostic Focus** - Grants 1 automatic success to [[Scanners#​Examine]] and [[Scanners#​Sample]] attempts performed on character-affecting [[Conditions]] using the Scanner. A Scanner with this mod cannot perform Examine and Sample attempts on other phenomena.     * **Diagnostic Focus** - Grants 1 automatic success to [[Scanners#​Examine]] and [[Scanners#​Sample]] attempts performed on character-affecting [[Conditions]] using the Scanner. A Scanner with this mod cannot perform Examine and Sample attempts on other phenomena.
  
-{{tag>​rules characters}}+{{tag>​rules characters ​engineering}}
mods.1724766466.txt.gz · Last modified: 2024/08/27 14:47 by conan