This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
research [2019/08/13 16:55] 127.0.0.1 external edit |
research [2024/10/16 23:47] (current) conan |
||
---|---|---|---|
Line 24: | Line 24: | ||
===== Researching Artefacts and Samples ===== | ===== Researching Artefacts and Samples ===== | ||
+ | |||
+ | * Samples, Objects and Artefacts are all associated with one of the [[[[Professional Skills#Etheric, Corporeal & Life Science|Science Specialities]] | ||
+ | * Research Points of the relevant type are required to research these objects. | ||
+ | * Artefacts tend to have multiple tiers that you can research to unlock their powers and understand them more. | ||
+ | * Most Artefacts have a tier that will show you the rest of the tiers and how much research it takes to get to them. Until you get to this tier and Unlock the Research Progression, you will be researching in the dark. | ||
+ | * Samples typically require only a single Research Point to fully research - this will give you some information about them and some Keyword Properties that you can use to theorise Inventions. | ||
+ | * Some other objects that can be researched may or may not have tiers. | ||
Assigning Research Points to objects allows you to learn more about them, and in some cases gradually unlock their abilities. Objects that you can research are assigned to one of the three science specialities - [[Professional Skills#Etheric, Corporeal & Life Science]] - and can only be researched using the right type of Research Points (or your Generic Research Point). | Assigning Research Points to objects allows you to learn more about them, and in some cases gradually unlock their abilities. Objects that you can research are assigned to one of the three science specialities - [[Professional Skills#Etheric, Corporeal & Life Science]] - and can only be researched using the right type of Research Points (or your Generic Research Point). | ||
Line 33: | Line 40: | ||
===== Assisting Another's Research ===== | ===== Assisting Another's Research ===== | ||
- | You can assign one or more research points to assist another character's research. Specify which research points you wish to assign to another character, what you wish to assist them with, and their character ID, and they will be added to their current research. These transferred points can only be used to research an object or help create an Invention prototype. They cannot be used to teach other characters, theorise new Inventions or produce exotic substances. | + | [{{ :image:science:ascendancy_science_byagentbsmith.jpg?300|<html><font color=black>Research collaboration can be a complex process</font></html>}}]You can assign one or more research points to assist another character's research. Specify which research points you wish to assign to another character, what you wish to assist them with, and their character ID, and they will be added to their current research. These transferred points can only be used to research an object or help create an Invention prototype. They cannot be used to teach other characters, theorise new Inventions or produce exotic substances. |
If the character you have assigned points to makes a discovery, you do not learn that discovery automatically by assisting - they will need to Teach you what they have discovered after subsequent events. | If the character you have assigned points to makes a discovery, you do not learn that discovery automatically by assisting - they will need to Teach you what they have discovered after subsequent events. | ||
Line 44: | Line 51: | ||
===== Creating Exotic Substances ===== | ===== Creating Exotic Substances ===== | ||
- | Scientists can spend their time in between events searching for or synthesising [[Exotic Substances]]. Every Research Point used in this way gains the scientist a random exotic substance of the relevant type - [[exotic particles]] for [[etheric science]], [[exotic reagents]] for [[corporeal science]] or [[exotic biotics]] for [[life science]]. If you use your Generic Research Point to this use, you will receive a random [[exotic substances|exotic substance]] from any of the three areas. If you don't specify how your Research Points are used, they will default to this option. | + | Scientists can spend their time in between events searching for or synthesising [[Exotic Substances]]. Every Research Point used in this way gains the scientist a random exotic substance of the relevant type - [[exotic particles]] for [[professional_skills#etheric science]], [[exotic reagents]] for [[professional_skills#corporeal science]] or [[exotic biotics]] for [[professional_skills#life science]]. If you use your Generic Research Point to this use, you will receive a random [[exotic substances|exotic substance]] from any of the three areas. If you don't specify how your Research Points are used, they will default to this option. |
===== Invention ===== | ===== Invention ===== | ||
Line 77: | Line 84: | ||
* Other characters in your Group can Assist in the development of an Invention. | * Other characters in your Group can Assist in the development of an Invention. | ||
* Developing a prototypes may also cost other resources - Energy Chits, [[exotic substances]] or other items. | * Developing a prototypes may also cost other resources - Energy Chits, [[exotic substances]] or other items. | ||
+ | * This may include a number of Samples with specific Keywords or combinations of Keywords. | ||
+ | |||
+ | Once your theory for an Invention has been approved, it will be assigned a Development cost - this will be a number of Research points of the relevant type, as well as costs in other resources, such as Energy Chits, [[exotic substances]], Samples and possibly other, rarer resources. Once you have a working theory you can assign Research Points to it after an event, as if it was a sample. When you have fully paid the cost, you will receive a Prototype of the invention - this is a once-off version of the Invention that may still have some quirks. | ||
+ | |||
+ | ==== Completing an Invention ==== | ||
+ | |||
+ | * An Invention is completed when all of the required Research Points and materials have been assigned to it. | ||
+ | * The Invention is not considered to be Complete until end of that Downtime. | ||
* Once you have developed a prototype the Invention is now available to you alone. | * Once you have developed a prototype the Invention is now available to you alone. | ||
+ | * Inventions (skills, Mods, Prototype production) can be Taught to other characters. | ||
+ | * Invention Prototypes can be reproduced using 1 of the relevant Research Points, plus all of the Materials used in its development. | ||
+ | * If an Invention requires Samples with specific Keywords to research, these may or may not be required to reproduce it. | ||
+ | * You may have the opportunity to sell your Prototype to a Faction or MegaCorp - if this occurs, then it may become more widely available. | ||
+ | * Once you have received your Prototype, you can submit another Invention to try to improve or refine it into a better version. | ||
+ | * Another character can Research a Prototype to learn how to produce it. | ||
- | Once your theory for an Invention has been approved, it will be assigned a Development cost - this will be a number of Research points of the relevant type, as well as costs in other resources, such as Energy Chits, [[exotic substances]] and possibly other, rare resources. Once you have a working theory you can assign Research Points to it after an event, as if it was a sample. When you have fully paid the cost, you will receive a Prototype of the invention - this is a once-off version of the Invention that may still have some quirks. You can then try to spread knowledge of your Invention to others, and try to get it put into wider production and sale. If your invention is a skill, Mod, psionic power or similar, then your Prototype will take an appropriate form, like an instruction manual or psi crystal datastore - characters with this item can use it in between events to learn the skill or power you have Invented. | + | Once all the required Research Points and materials have been assigned to an Invention, it is completed at the end of that Downtime period. A Prototype will be created and placed in your Player Pack for the next event you attend. |
+ | You can then try to spread knowledge of your Invention to others, and try to get it put into wider production and sale. If your invention is a skill, Mod, psionic power or similar, then your Prototype will take an appropriate form, like an instruction manual or psi crystal datastore - characters with this item can use it in between events to learn the skill or power you have Invented. | ||
{{tag>rules science}} | {{tag>rules science}} |