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species:coronite [2022/01/30 18:01] conan |
species:coronite [2024/10/05 14:31] (current) conan Added toxic immunity |
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* To use First Aid or Physician on a Coronite you must have Etheric Science, or be a Coronite. | * To use First Aid or Physician on a Coronite you must have Etheric Science, or be a Coronite. | ||
* The Engineer skill can be used to reset, pause or stop Coronite Death Counts. | * The Engineer skill can be used to reset, pause or stop Coronite Death Counts. | ||
- | * Gaseous Physiology | + | * Plasma-Gaseous Physiology |
* Does not become Unconscious at 0 Hits, immediately becomes Walking Wounded instead. | * Does not become Unconscious at 0 Hits, immediately becomes Walking Wounded instead. | ||
* Immediately starts their Death Count on reaching 0 Global Hits. | * Immediately starts their Death Count on reaching 0 Global Hits. | ||
- | * Immune to most Disease Conditions. | + | * Immune any DISEASE or TOXIC [[:Conditions]] unless they have the Gaseous, Energy Being or Universal keywords. |
* Takes altered effect from most Radiation Conditions. | * Takes altered effect from most Radiation Conditions. | ||
* Medicaments require Yurian Lattice Plasma to work. | * Medicaments require Yurian Lattice Plasma to work. | ||
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Coronites naturally generate energy within their swirling ionic bodies, and can use this energy to power devices that they are using. When Coronite characters use any items that consume Charges to power their abilities, those abilities cost 1 Charge less to use (so abilities that only cost 1 Charge are free). Alternatively, they may grant this ability to another character by holding or remaining in close contact with and charging them with ionic energy (a process which most recipients consider uncomfortable, as they are charged with static electricity). A Coronite character cannot perform any other actions while maintaining this ability. | Coronites naturally generate energy within their swirling ionic bodies, and can use this energy to power devices that they are using. When Coronite characters use any items that consume Charges to power their abilities, those abilities cost 1 Charge less to use (so abilities that only cost 1 Charge are free). Alternatively, they may grant this ability to another character by holding or remaining in close contact with and charging them with ionic energy (a process which most recipients consider uncomfortable, as they are charged with static electricity). A Coronite character cannot perform any other actions while maintaining this ability. | ||
- | As energy beings, Coronite physiology is completely different from most sophont species, which makes them immune to most illnesses but also renders them unaffected by most biological substances as well. Coronite characters are immune to all **Disease** [[:Conditions]] that do not specifically affect Energy species. They also take modified effects from most **Radiation** Conditions - radiation may empower a Coronite, or cause short-term roleplay effects at the discretion of the Referee. Coronites are also immune to vacuum and can exist unharmed in space. They are also immune to all [[:Medicaments]] unless they have been doped with the [[:Yurian Lattice Plasma]] [[:Exotic Particles]] – this plasma vaporises active components of most Medicaments and incorporates them within the plasma lattice, allowing them to affect Coronite internal processes in similar ways to how they would affect biological characters. A Medicament with Yurian Lattice Plasma applied to it will have its normal effects on a Coronite character. The only exception to this is if a Condition or similar has a cure that requires the administering of Medicaments doped with another specific Exotic Substance, in this case (because a Medicament can only be doped with a single Exotic Substance), the normal cure for the Condition applies. | + | As energy beings, Coronite physiology is completely different from most sophont species, which makes them immune to most illnesses but also renders them unaffected by most biological substances as well. Coronite characters are immune to all **Disease** and **Toxic** [[:Conditions]] that do not specifically affect Gaseous or Energy species or are universally harmful. They also take modified effects from most **Radiation** Conditions - radiation may empower a Coronite, or cause short-term roleplay effects at the discretion of the Referee. Coronites are also immune to vacuum and can exist unharmed in space. They are also immune to all [[:Medicaments]] unless they have been doped with the [[:Yurian Lattice Plasma]] [[:Exotic Particles]] – this plasma vaporises active components of most Medicaments and incorporates them within the plasma lattice, allowing them to affect Coronite internal processes in similar ways to how they would affect biological characters. A Medicament with Yurian Lattice Plasma applied to it will have its normal effects on a Coronite character. The only exception to this is if a Condition or similar has a cure that requires the administering of Medicaments doped with another specific Exotic Substance, in this case (because a Medicament can only be doped with a single Exotic Substance), the normal cure for the Condition applies. |
{{tag>species ascendancy}} | {{tag>species ascendancy}} |