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species:felani [2022/09/12 00:49]
conan created
species:felani [2023/08/11 16:29] (current)
conan
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 Once the truth was revealed, the Felani were formally contacted by the Commonality,​ and diplomatic overtures begun. Over the following hundred years the species became gradually integrated into the Faction, and can now be found all over Commonality space. It took an additional fifty years before Commonality scientists discovered that the Felani were latent psions - their abilities were rarely developed to any great degree and took such a subtle form compared to those of the Elysians that they barely registered until Felani began to enter Commonality research institutions. Once the truth was revealed, the Felani were formally contacted by the Commonality,​ and diplomatic overtures begun. Over the following hundred years the species became gradually integrated into the Faction, and can now be found all over Commonality space. It took an additional fifty years before Commonality scientists discovered that the Felani were latent psions - their abilities were rarely developed to any great degree and took such a subtle form compared to those of the Elysians that they barely registered until Felani began to enter Commonality research institutions.
 +
 +All Felani constantly and subconsciously emit a field of psionic energy that tends to subtly calm emotions and place the minds of others nearby in a relaxed state. This state mimics the sleep cycles of many species, although those affected remain fully awake while subject to it. The presence of a Felani causes the bodies of those nearby to begin to repair themselves, activating regenerative and healing biological functions in the majority of known species. Felani Psions can learn to control and enhance their aura, strengthening the healing effect or having it effect different biological systems, allowing them to relieve pain, subtly alter emotions or enhance concentration.
  
 ===== Character ===== ===== Character =====
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 ===== Appearance ====== ===== Appearance ======
  
 +Felani are bipedal mammalian sophonts with similar proportions to Terrans and Elysians. They display a range of skin tones from dark brown to pale, and have hair and fur that can be a range of colours, usually reddish-browns and darker colours, although lighter-furred individuals are known. They have thick hair on their heads, although some choose to shave this area, which then usually grows a pattern of fur in a short time. Felani fur does not cover their whole bodies, but forms a thin layer in specific patterns and locations. Typically, fur can be seen about 1-2cm from the hairline, extending out along the line of the cheekbones, around the temples and down the side of the nose. Felani noses are dark-coloured around the nostrils, where the skin is more leathery and moist. Fur extends down the sides of the neck, and forms mottled tiger stripes across the torso, arms and legs. In darker-skinned individuals fur tends to be lighter-coloured,​ while in paler-skinned individuals the reverse is true.
  
- +Felani have small claws on their fingerswhich are non-retractable, and tend to be hard but relatively blunt. Their hands and feet can best be described ​as "​sinewy"​with prominent lines of strong connective tissue extending from knuckles to wrist. Felani are hollow-boned, and tend to be agile and light on their feetHowever, they find it difficult and painful ​to wield or carry heavy equipment, and have difficulty sustaining most well-known resilience training regimesTheir primary deviations from the humanoid body plan are a medium-length furred tail and two additional ears. Felani have one pair of fairly small round ears on the sides of their heads as well as a larger set of pointed ears on the top of their headsusually ​in line with the eyes but set back behind the hairline on the skullThese ears are fully functional, and possess all of the internal ​structures ​needed ​to detect sound, and also contribute towards ​the exceptional balance and stability of the Felani.
- are humanoid in general structurebut have one of the most unusual physiologies of any sentient organic species known in the Orion Sphere. They are blue-skinnedoften with a degree of green mottling around the temples ​and cheeks, and patches of blue and green often extend into their hair colouring. This is thought ​to be an evolved form of oceanic camouflage. Their skin is also irregularly spotted with porous areas, which appear ​as tiny whitish spotsusually in areas where the skin is stretched over the skeleton (collarboneelbows, etc) +
- +
-The Aquerna have fringed ears and patterned ridges along their foreheads, occasionally with small horned protrusionsDue to being a primarily water-dwelling species, they have evolved ​to have webbed fingers, gill-like structures along their lower jaw or neck, and wide, flattened noses to help them manoeuvre underwater. +
- +
-Although ​the Aquerna normally absorb most of the oxygen they need from the surrounding environment through ​their skinthis is much more difficult ​in air than it is in waterVikaas Aquerna need oxygenated water to survive for long periods in atmosphere - this is usually accomplished by a flow of oxygenated water into the mouth, nose and gill structures, where their gas exchange mechanisms are concentrated. Aquerna are often seen carrying tanks containing oxygenated water which they can use to breathe from when remaining on land for periods exceeding an hour or so. The tanks usually contain technology to re-oxygenate their water supply, and connect to a circulation mechanism to pass the water across ​the Aquerna’s absorptive tissues.+
  
 ====== Game Rules ====== ====== Game Rules ======
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 ==== Species Trappings ==== ==== Species Trappings ====
- +{{ :​species:​felani_face.jpg?​150|}} 
-  * Blue skin, with some green mottling along the cheeks and temples, and potentially into the hairlineThis can be achieved ​with makeup, and with hair spraysextensions or dye in the hairAquerna Psions ​are encouraged to use UV-reactive ​greens for their mottling, which will shine in a [[:Psionic Aura]]. +  * Fur patterns - typically in a colour contrasting with your skin toneideally ​with a two-tone variation or blendingFelani fur can be simulated ​with makeup. Felani fur is generally natural tones - brownsblondes, greys and blacks. 
-  * Gills on the neck or jaw and fringed or webbed ​ears - these can be achieved with prosthetics. +    * Face - on the facefur is around ​the hairline, along the cheekbones, temples, sides of the nose and forehead (similar to the image on the right). 
-  * A prominent brow of patterned ridges ​on the foreheadsometimes ​with small protrusions,​ and a flattened nose with elongated nostrilsThese effects can be achieved with prosthetics (or combined with the above features in mask) +    * Body/​hands/​arms/​legs - mottling or tiger stripes, coverage can be anything from none to 50%. 
-  * Webbing between the fingersor gloves ​that simulate this+    * Psionics - Felani psions ​are encouraged to incorporate flecks of UV-reactive ​makeup into their fur patterns, which will shine in a [[:Psionic Aura]]. 
-  * Phys-rep requirement for some kind of breathing apparatus in non-aquatic environments - usually a breathing mask and some kind of water tanksalthough some kind of mechanism to pass water over their gills would also be suitable.+  * Cat ears - Felani have a pair of cat ears on top of their heads, with fur matching their markingsUsually these will be mounted on hairband. 
 +  * Cat tail - Felani have a medium-length furred tailagain that should ideally match the fur colour of the rest of their trappings
 +  * Optional Trapping ​Cat-like eyesin yellow or green. This can be simulated with special effect contact lenses.
  
 ==== Abilities ==== ==== Abilities ====
  
-  * Locational Body Hits and a death count of 200 seconds. +  * Locational Body Hits and a death count of 150 seconds. 
-  * Psionic - start with Psi Points. May buy psionic powers from the [[:Vikaas Aquerna ​Psionic Paths#Hydrolysis|Hydrolysis Path]] and its [[:Vikaas Aquerna ​Psionic Paths#Branch Paths|Branch Paths]]. +  ​* Latent Psionic Healing 
-  Diffuse Empaths - All Aquerna are at least somewhat empathic, ​and tend to mirror the emotional state of those around them. +    ​* Psionic - start with Psi Point. May buy psionic powers from the [[:Felani ​Psionic Paths#Aura Development]] Path and its [[:Felani ​Psionic Paths#​Branch Paths]]. 
-  * Resistant to physical trauma. RESISTs the first INJURY Condition to afflict them each day. +    At any time when resting ​and not in combat, a Felani character can treat and promote the healing ​of up to characters ​(which ​may include themselves),​ similar ​to the [[:​professional skills#​Physician]] skillAffected characterswho must be willing or at least unresistingregain 1 lost body hit every 10 minutes as long as they remain within 10 metres of the Felani characterCharacters do not have to be injured to be targets ​of this abilityUse of this power does require some roleplayed interaction with those being "​treated"​but this does not need to be medical ​in theme
-  * Vulnerable to RADIATIONTOXIC and DISEASE Conditions. +  * Hollow-Boned and Thin-Skinned 
-  * Requires ​breathing apparatus to function properly ​and communicate. +    * Felani characters cannot purchase the Heavy Armour TrainingHeavy Energy Weapon Training or Large Melee Weapon Training skills, and cannot use or wear the associated equipment. 
- +    * Felani characters cannot purchase more than ranks of the ToughnessSteel HeadSteel Nerves or Steel Viscera skills. 
-The Vikaas Aquerna have 3 body hits and a death count of 200. Their cartilaginous skeletal structure, rubbery skin and gel-like hemolymph grants them a significant resistance ​to physical trauma compared to other species. Vikaas Aquerna ​characters may call RESIST ​to the first PHYSICAL Condition (e.g. broken bonesburns, etc) acquired each day, as their semi-flexible limbs compensate for the damage and their skin heals itself quickly. +    * Felani Characters may call RESIST when they successfully parry or block (with a shield) a STRIKEDOWN or REPEL call (most characters ​are still affected by these calls when they parry or block them).
-However, their porous outer surface affords them significantly less protection than the skin of other species, so they are much more susceptible to Radiation, Disease, and Toxins in the environmentConditions ​of these types are acquired in half the timeand also progress ​in half the time stated on the condition card or sheet+
- +
-Vikaas Aquerna all share a diffuse form of empathyand are psionic. Like their physical bodiestheir emotions ​and feelings diffuse into the surrounding environment,​ as they simultaneously absorb the feelings presented by other sophonts nearbyThe Aquerna all begin with Psi Points, and can purchase powers from the Hydrolysis pathand its Branch Pathsall of which focus on the various applications of this unique form of empathyHowever, the Aquerna ​are especially vulnerable to mirroring the emotions of other characters around ​them, and their roleplay should reflect that. While this does not rise to the rules robustness of the EFFECT call and similar effects, it is considered an intrinsic part of the rules for playing an Aquerna character.+
  
-The Aquerna are an aquatic species and have significant difficulty breathing in atmosphere. Without a breathing apparatus and oxygenated water tank assembly they begin to suffer. After 30 minutes without their breathing apparatus they cannot use any of their Psionic Abilities, Professional Skills or Combat Skills with the exception of Toughness and Resilience. They also suffer difficulties in communicating when deprived of their apparatus (as most incorporate Aquerna-specific translation modules). Aquerna without their breathing apparatus cannot use spoken words - they must attempt to communicate using non-verbal sounds and sign language. +{{tag>​species ​commonality}}
-{{tag>​species ​free_union}}+
species/felani.1662940140.txt.gz · Last modified: 2022/09/12 00:49 by conan