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species:thrah_kah

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species:thrah_kah [2026/02/03 21:05]
conan Added images
species:thrah_kah [2026/02/03 21:24] (current)
conan
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 ==== Origins ==== ==== Origins ====
  
-[{{:​species:​thrahkah_gateway_byrobdavies.jpg?​400 |<​html><​font color="​black">​The Thrah'​Kah commonly bolt metal plates to their armour and bodies.</​font></​html>​}}]Very little is known about the Thrah’Kah homeworld, and any information about it comes as second hand accounts from the Thrah’Kah themselves, often passed down through a few generations. According to them, the Thrah’Kah evolved on a harsh, high-gravity desert world which is highly geologically active, somewhere outside the bounds of the Orion Sphere. Based on their descriptions,​ scientists have estimated that their homeworld is part of a failed solar system formation, orbiting a brown dwarf star. Some accounts place it as beyond the Seagull Nebula, deep in the Perseus Rift, while others locate it near the Cocoon Nebula, and others yet in the Gulf of Cetus. Regardless of its actual location, their far-off homeworld is referred to by the Thrah’Kah as “Planet Boom”, as explosive volcanic eruptions would often echo across the wastes. According to their accounts, it is a dry desert world, punctuated by volcanic mountain ranges that would occasionally spew out molten rock and release dense clouds of toxic gases, which the natives referred to as “Doom Clouds”. This harsh world was riven by powerful, stinging winds that whip the sharp volcanic sand into powerful abrasive storms, which can tear any protection short of thick steel to pieces. What vegetation exists there was hardy, and grew quickly - reproducing and dying over the space of a few days. The abundance of decaying plant matter gave rise to a strong fungal ecosystem, and large masses could hold a significant amount of sand together, creating calmer areas.+[{{ :​species:​thrahkah_gateway_byrobdavies.jpg?​400|<​html><​font color="​black">​The Thrah'​Kah commonly bolt metal plates to their armour and bodies.</​font></​html>​}}]Very little is known about the Thrah’Kah homeworld, and any information about it comes as second hand accounts from the Thrah’Kah themselves, often passed down through a few generations. According to them, the Thrah’Kah evolved on a harsh, high-gravity desert world which is highly geologically active, somewhere outside the bounds of the Orion Sphere. Based on their descriptions,​ scientists have estimated that their homeworld is part of a failed solar system formation, orbiting a brown dwarf star. Some accounts place it as beyond the Seagull Nebula, deep in the Perseus Rift, while others locate it near the Cocoon Nebula, and others yet in the Gulf of Cetus. Regardless of its actual location, their far-off homeworld is referred to by the Thrah’Kah as “Planet Boom”, as explosive volcanic eruptions would often echo across the wastes. According to their accounts, it is a dry desert world, punctuated by volcanic mountain ranges that would occasionally spew out molten rock and release dense clouds of toxic gases, which the natives referred to as “Doom Clouds”. This harsh world was riven by powerful, stinging winds that whip the sharp volcanic sand into powerful abrasive storms, which can tear any protection short of thick steel to pieces. What vegetation exists there was hardy, and grew quickly - reproducing and dying over the space of a few days. The abundance of decaying plant matter gave rise to a strong fungal ecosystem, and large masses could hold a significant amount of sand together, creating calmer areas.
  
 Thra’kah oral tradition speaks of them eking out a life as tribes around the few oases tucked into the mountain ranges, frequently tunnelling into the mountains to seek metal ores and to create protective caves in which to enlarge their settlements. Tribes would raid each other for resources, especially food and metal - the only source of reliable weapons, tools and safe traversal across the sands between havens. Sociologists have theorised this reliance on metal led to the dominance of the Thra’kah primary deity **Ghozr**, a god of metal and warfare. The cult of Ghozr believes that by attaching metal plates to their body, and replacing lost limbs with metal prostheses, they can become closer to their deity. It is also understood that blacksmiths,​ miners and smelters were given special protections in early Thra’kah society, clustering in settlements built around volcanic lava-powered smelters and forges. This warring society would occasionally produce a great warlord who would rampage across the planet, establish an empire, and occasionally result in incremental technological advancement. Thra’kah oral tradition speaks of them eking out a life as tribes around the few oases tucked into the mountain ranges, frequently tunnelling into the mountains to seek metal ores and to create protective caves in which to enlarge their settlements. Tribes would raid each other for resources, especially food and metal - the only source of reliable weapons, tools and safe traversal across the sands between havens. Sociologists have theorised this reliance on metal led to the dominance of the Thra’kah primary deity **Ghozr**, a god of metal and warfare. The cult of Ghozr believes that by attaching metal plates to their body, and replacing lost limbs with metal prostheses, they can become closer to their deity. It is also understood that blacksmiths,​ miners and smelters were given special protections in early Thra’kah society, clustering in settlements built around volcanic lava-powered smelters and forges. This warring society would occasionally produce a great warlord who would rampage across the planet, establish an empire, and occasionally result in incremental technological advancement.
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   * 3 Locational Body Hits and a death count of 150 seconds.   * 3 Locational Body Hits and a death count of 150 seconds.
-  * **Feel No Pain** - Thra’Kah characters'​ pain sense is drastically reduced relative to other species, and they may ignore any reference to “Pain” in Roleplay Effects or Conditions. Additionally,​ Thra’Kah characters undergoing installation of Corporeal Perfection Syndicate cybernetics will have 1 fewer Black card in their Card Draw Deck.+  * **Feel No Pain** - Thra’Kah characters'​ pain sense is drastically reduced relative to other species, and they may ignore any reference to “Pain” in [[:​calls_effects#​Roleplay Effects]] or [[:Conditions]]. Additionally,​ Thra’Kah characters undergoing installation of [[:Corporeal Perfection Syndicate]] cybernetics will have 1 fewer Black card in their [[:​card_draw_system|Card Draw Deck]].
   * **Strength of Steel** - Thra’Kah like to “improve” their armour by bolting parts of it to their metal implants and adding extra plates that would be considered impractical and restrictive by other species. When wearing armour of any category that has been made to look like it has been crudely modified with extra plates and bolts, Thra’kah characters gain 1 extra Locational Armour Hit on any armoured locations.   * **Strength of Steel** - Thra’Kah like to “improve” their armour by bolting parts of it to their metal implants and adding extra plates that would be considered impractical and restrictive by other species. When wearing armour of any category that has been made to look like it has been crudely modified with extra plates and bolts, Thra’kah characters gain 1 extra Locational Armour Hit on any armoured locations.
   * **Hardy Constitution** - Thra’kah characters have Minor RADIATION and TOXIC Protection at all times. This reduces the effect of environmental [[:​Hazards]] of those types.   * **Hardy Constitution** - Thra’kah characters have Minor RADIATION and TOXIC Protection at all times. This reduces the effect of environmental [[:​Hazards]] of those types.
 {{tag>​species ascendancy commonality dominion free_union}} {{tag>​species ascendancy commonality dominion free_union}}
species/thrah_kah.1770152726.txt.gz · Last modified: 2026/02/03 21:05 by conan