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| ====== Vikaas Aquerna ====== | ====== Vikaas Aquerna ====== | ||
| - | The Vikaas Aquerna are a species of aquatic humanoids from the ocean world of Vikaas IV in the Veil Sector. Their large homeworld is almost entirely covered by water, with only a handful of volcanic islands piercing the ocean’s surface. It is, however, teeming with life of every kind, from abyssal scavengers to rafts of photosynthetic weed that floats on the surface. The Vikaas Aquerna, literally the “Water People of Vikaas”, are a sentient species that inhabits the shallower ocean plateaus of the planet. When they were discovered in 3553 PT, they had cautiously developed to an industrial level of technology and had recently developed radio communication - a difficult feat for a water-bound species. It took several decades for the Free Union Exploration Corps to establish working diplomatic relations with the Aquerna, and although they are now fully integrated into the Free Union relatively few leave their home world. Those that do enter the wider galaxy are celebrated for their tolerance of harsh climates, their resilience and their powerful empathic abilities. | + | [{{:species:aquerna_standinge9_byagentbsmith.jpg?200 |<html><font color="black">Vikaas Aquerna are an aquatic species with powerful empathic abilities.</font></html>}}]The Vikaas Aquerna are a species of aquatic humanoids from the ocean world of Vikaas IV in the Veil Sector. Their large homeworld is almost entirely covered by water, with only a handful of volcanic islands piercing the ocean’s surface. It is, however, teeming with life of every kind, from abyssal scavengers to rafts of photosynthetic weed that floats on the surface. The Vikaas Aquerna, literally the “Water People of Vikaas”, are a sentient species that inhabits the shallower ocean plateaus of the planet. When they were discovered in 3553 PT, they had cautiously developed to an industrial level of technology and had recently developed radio communication - a difficult feat for a water-bound species. It took several decades for the Free Union Exploration Corps to establish working diplomatic relations with the Aquerna, and although they are now fully integrated into the Free Union relatively few leave their home world. Those that do enter the wider galaxy are celebrated for their tolerance of harsh climates, their resilience and their powerful empathic abilities. |
| Vikaas Aquerna are physically very “diffuse”, due to their porous outer skin. This tendency also seems to reflect itself in their mental state and psionic abilities. Aquerna are highly empathic, and absorb emotions from those around them - an outburst of anger or joy in a group of Aquerna will wash over the group like a tidal wave or ocean storm. Thankfully, Aquerna psions are able to master this effect and psionically calm their emotions, which can anchor others nearby and prevent destructive cycles. Skilled empaths can direct emotions outward, and also allow an awareness of life and living things to seep into their consciousness. | Vikaas Aquerna are physically very “diffuse”, due to their porous outer skin. This tendency also seems to reflect itself in their mental state and psionic abilities. Aquerna are highly empathic, and absorb emotions from those around them - an outburst of anger or joy in a group of Aquerna will wash over the group like a tidal wave or ocean storm. Thankfully, Aquerna psions are able to master this effect and psionically calm their emotions, which can anchor others nearby and prevent destructive cycles. Skilled empaths can direct emotions outward, and also allow an awareness of life and living things to seep into their consciousness. | ||
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| ===== Appearance ====== | ===== Appearance ====== | ||
| - | Vikaas Aquerna are humanoid in general structure, but have one of the most unusual physiologies of any sentient organic species known in the Orion Sphere. They are blue-skinned, often with a degree of green mottling around the temples and cheeks, and patches of blue and green often extend into their hair colouring. This is thought to be an evolved form of oceanic camouflage. Their skin is also irregularly spotted with porous areas, which appear as tiny whitish spots, usually in areas where the skin is stretched over the skeleton (collarbone, elbows, etc) | + | {{ :species:vikaasaquerna_relaxed.jpg?200|}}Vikaas Aquerna are humanoid in general structure, but have one of the most unusual physiologies of any sentient organic species known in the Orion Sphere. They are blue-skinned, often with a degree of green mottling around the temples and cheeks, and patches of blue and green often extend into their hair colouring. This is thought to be an evolved form of oceanic camouflage. Their skin is also irregularly spotted with porous areas, which appear as tiny whitish spots, usually in areas where the skin is stretched over the skeleton (collarbone, elbows, etc) |
| The Aquerna have fringed ears and patterned ridges along their foreheads, occasionally with small horned protrusions. Due to being a primarily water-dwelling species, they have evolved to have webbed fingers, gill-like structures along their lower jaw or neck, and wide, flattened noses to help them manoeuvre underwater. | The Aquerna have fringed ears and patterned ridges along their foreheads, occasionally with small horned protrusions. Due to being a primarily water-dwelling species, they have evolved to have webbed fingers, gill-like structures along their lower jaw or neck, and wide, flattened noses to help them manoeuvre underwater. | ||
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| ====== Game Rules ====== | ====== Game Rules ====== | ||
| - | **Species Keywords:** Aquatic, Psionic | + | * **Species Keywords:** Aquatic, Psionic |
| - | + | * **Default Faction:** [[:Free Union]] | |
| - | ==== Physical Trappings ==== | + | |
| + | ==== Species Trappings ==== | ||
| + | [{{ :species:aquernagillsglowinge9_byagentbsmith.jpg?200|<html><font color="black">Aquerna require a breathing mechanism to survive outside of water.</font></html>}}] | ||
| * Blue skin, with some green mottling along the cheeks and temples, and potentially into the hairline. This can be achieved with makeup, and with hair sprays, extensions or dye in the hair. Aquerna Psions are encouraged to use UV-reactive greens for their mottling, which will shine in a [[:Psionic Aura]]. | * Blue skin, with some green mottling along the cheeks and temples, and potentially into the hairline. This can be achieved with makeup, and with hair sprays, extensions or dye in the hair. Aquerna Psions are encouraged to use UV-reactive greens for their mottling, which will shine in a [[:Psionic Aura]]. | ||
| * Gills on the neck or jaw and fringed or webbed ears - these can be achieved with prosthetics. | * Gills on the neck or jaw and fringed or webbed ears - these can be achieved with prosthetics. | ||
| - | * A prominent brow of patterned ridges on the forehead, sometimes with small protrusions, and a flattened nose with elongated nostrils. These effects can be achieved with prosthetics (or combined with the above features in a mask) | + | * A prominent brow of patterned ridges on the forehead, sometimes with small protrusions, and a flattened nose with elongated nostrils. These effects can be achieved with prosthetics (or combined with the above features in a mask), or detailed makeup. |
| * Webbing between the fingers, or gloves that simulate this. | * Webbing between the fingers, or gloves that simulate this. | ||
| * Phys-rep requirement for some kind of breathing apparatus in non-aquatic environments - usually a breathing mask and some kind of water tanks, although some kind of mechanism to pass water over their gills would also be suitable. | * Phys-rep requirement for some kind of breathing apparatus in non-aquatic environments - usually a breathing mask and some kind of water tanks, although some kind of mechanism to pass water over their gills would also be suitable. | ||
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| * 3 Locational Body Hits and a death count of 200 seconds. | * 3 Locational Body Hits and a death count of 200 seconds. | ||
| - | * Psionic - start with 2 Psi Points. May buy psionic powers from the Hydrolysis Path and its Branch Paths. | + | * Psionic - start with 2 Psi Points. May buy psionic powers from the [[:Vikaas Aquerna Psionic Paths#Hydrolysis|Hydrolysis Path]] and its [[:Vikaas Aquerna Psionic Paths#Branch Paths|Branch Paths]]. |
| * Diffuse Empaths - All Aquerna are at least somewhat empathic, and tend to mirror the emotional state of those around them. | * Diffuse Empaths - All Aquerna are at least somewhat empathic, and tend to mirror the emotional state of those around them. | ||
| - | * Resistant to physical trauma. RESISTs the first PHYSICAL Condition to afflict them each day. | + | * Resistant to physical trauma. RESISTs the first INJURY Condition to afflict them each day. |
| * Vulnerable to RADIATION, TOXIC and DISEASE Conditions. | * Vulnerable to RADIATION, TOXIC and DISEASE Conditions. | ||
| * Requires a breathing apparatus to function properly and communicate. | * Requires a breathing apparatus to function properly and communicate. | ||
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| The Aquerna are an aquatic species and have significant difficulty breathing in atmosphere. Without a breathing apparatus and oxygenated water tank assembly they begin to suffer. After 30 minutes without their breathing apparatus they cannot use any of their Psionic Abilities, Professional Skills or Combat Skills with the exception of Toughness and Resilience. They also suffer difficulties in communicating when deprived of their apparatus (as most incorporate Aquerna-specific translation modules). Aquerna without their breathing apparatus cannot use spoken words - they must attempt to communicate using non-verbal sounds and sign language. | The Aquerna are an aquatic species and have significant difficulty breathing in atmosphere. Without a breathing apparatus and oxygenated water tank assembly they begin to suffer. After 30 minutes without their breathing apparatus they cannot use any of their Psionic Abilities, Professional Skills or Combat Skills with the exception of Toughness and Resilience. They also suffer difficulties in communicating when deprived of their apparatus (as most incorporate Aquerna-specific translation modules). Aquerna without their breathing apparatus cannot use spoken words - they must attempt to communicate using non-verbal sounds and sign language. | ||
| - | {{tag>species free_union rules}} | + | {{tag>species free_union}} |