====== Exotic Reagents ====== Exotic Reagents are one of the three types of [[Exotic Substances]]. They relate to the [[Corporeal Science]] speciality, and tend to react with physical substances such as armour, or the chemicals in injectors. to alter their effects. Exotic reagents of one kind or another can occasionally be found in the environment, but require a [[Scanners#scanner]] to locate and collect. Exotic reagents can be physrepped with samples of appropriate objects, like minerals or sample jars of liquids and crystals. ===== Known Exotic Reagents ===== ^ Reagent Type ^ Used On ^ Use ^ Duration ^ | [[Active Gallium]] | [[Characters]] | Grants Minor Toxic Environment protection | 30 minutes | | [[Arcigolite]] | [[Medicaments]] | Doubles all [[medicaments]] durations | As [[Medicaments|Medicament]] | | [[Dirac Crystals]] | [[Energy Fields]] | Adds 1 hit to Energy Fields | 2 hours | | [[Fermite]] | [[Medicaments]] | Halves all [[medicaments]] durations | [[Medicaments|Medicament]] | | [[Fusible Polymer]] | Armour | Adds 1 hit to Armour | 1 day | | [[Insulation Film]] | Armour | Protects from Minor Cold and Minor Heat Environments | 2 hours | | [[Lead Amalgam]] | Armour | Provides Minor RADIATION protection | 1 hour | | [[Notum]] | Devices | Adds ability to resist [[calls_effects#SUNDER]] with charges | 1 day | | [[Omnicatalyst]] | [[Medicaments]] | Increases effectiveness (doubles non-duration numbers) | As [[Medicaments|Medicament]] | | [[Spectrum Inhibitor]] | [[Medicaments]] | Decreases effectiveness (halves non-duration numbers) | As [[Medicaments|Medicament]] | {{tag>corporeal_science rules science item}}