Table of Contents

Mods

Mods (short for modifications) are tech that can be added to gear to improve its function or give it more abilities. Although technically you can install any Mod on any Device, most Mods are specific to certain types of item, and will only have an effect when installed on that type. It is possible to develop new Mods using the Invention system.

Adding more mods increases the cost of both adding further mods and maintenance, as detailed on the Devices page.

Generic Mods

These mods are widely applicable to a range of items and devices.

Cultural Mods

These mods can generally be applied to any item, but can only be learned by characters who have certain cultural prerequisite skills.

Dominion Cultural Mods

Commonality Cultural Mods

A modded blaster can give warriors an edge in combat

Energy Weapons

All energy weapons can have these mods applied to them, apart from the ones that include the word “heavy” in the title. Heavy abilities can only be delivered by large “Mega” size darts fired from Heavy Energy Weapons.

Melee Weapons & Shields

General Mods

Type-specific Mods

Armour

Energy Fields

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