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advanced_armaments_equipment_list

Advanced Armaments Equipment List

Advanced Armaments will offer the following equipment for sale to characters at events and Engineers who wish to buy new equipment to modify.

Combat Equipment

Melee Weapons

Item Charges Type Ability Base Cost
AA Power Blade 2 Small Melee Weapon 10
AA Penetrator Blade 2 Small Melee Weapon 1 charge to call THROUGH 20
AA Disruptor Blade 2 Small Melee Weapon 1 charge to call DISRUPT 20
AA Escape Artist Blade 4 Small Melee Weapon 1 charge to call FREEZE (5)
AA Power Sword 2 Medium Melee Weapon 20
AA Fortress Sword 2 Medium Melee Weapon 1 charge to call RESIST to SUNDER 30
AA Duelist’s Sword 4 Medium Melee Weapon 1 charge to call DISARM 50
AA Power Glaive 2 Large Melee Weapon 20
AA Impact Glaive 2 Large Melee Weapon 1 charge to call STRIKEDOWN 30
AA Force Glaive 2 Large Melee Weapon 1 charge to call STRIKE 30
AA Shredder Glaive 2 Large Melee Weapon 2 charges to call REND 30
AA Ruin Glaive 2 Large Melee Weapon 2 charges to call SUNDER 30

Energy Weapons

Item Charges Type Ability Base Cost
AA Blaster Pistol 2 Light Energy Weapon 20
AA Shock Pistol 2 Light Energy Weapon 1 charge to call FREEZE(5) 30
AA Penetrator Pistol 2 Light Energy Weapon 1 charge to call THROUGH 30
AA Disruptor Pistol 2 Light Energy Weapon 2 charges to call DISRUPT 30
AA UltraShock Pistol 4 Light Energy Weapon 1 or 2 charges to call FREEZE (5 or 10 respectively) 70
AA Blaster Rifle 2 Medium Energy Weapon 30
AA Fortress Blaster 2 Medium Energy Weapon 1 charge to call RESIST to SUNDER 40
AA Penetrator Rifle 2 Medium Energy Weapon 1 charge to call THROUGH 40
AA Impact Rifle 2 Medium Energy Weapon 1 charge to call STRIKEDOWN 40
AA Death’s Head Rifle 4 Medium Energy Weapon 4 charges to call LETHAL 80
AA Blaster Cannon 2 Heavy Energy Weapon 30
AA Force Cannon 2 Heavy Energy Weapon 1 charge to call STRIKE 40
AA Stun Cannon 2 Heavy Energy Weapon 1 charge to call KNOCKOUT(10) 40
AA Shredder Cannon 2 Heavy Energy Weapon 2 charges to call REND 40
AA Ruiner Cannon 2 Heavy Energy Weapon 2 charges to call SUNDER 40
AA Riot Pacifier 4 Heavy Energy Weapon 1 or 2 charges to call FREEZE (10 or 20 respectively) 80

Projectiles

Projectiles Number per pack Effect Cost per pack
AA Penetrator Projectiles 5x THROUGH projectiles 10
AA Disruptor Projectiles 5x DISRUPT projectiles 15
AA Shredder Projectiles 5x REND projectiles 25
AA Stun Projectiles 5x FREEZE (10) projectiles 10
AA Stun+ Projectiles 5x FREEZE (20) projectiles 20
AA Stun++ Projectiles 5x FREEZE (30) projectiles 30

Shields

Item Charges Type Ability Base Cost
AA Power Shield 2 Shield 20
AA Gyro-Shield 2 Shield You can move at full speed while under fire with this shield. 30
AA Repulsor Shield 2 Shield 2 charges to call REPEL to characters that strike this shield in melee 30
AA Fortress Shield 2 Shield 1 charge to call RESIST to SUNDER 30
AA E-AB Shield 2 Shield FREEZE and KNOCKOUT effects that strike this shield are reduced by 10 seconds 30
AA HammerWall Shield 4 Shield 2 charges to call SUNDER to a weapon that strikes this shield 50

Armour

Item Charges Type Ability Base Cost
AA PowerSkin 2 Light Armour 20
AA ReSkin 2 Light Armour 1 charge to instantly restore 1 lost Armour Hit 30
AA StandSkin 2 Light Armour 1 charge to call RESIST to STRIKEDOWN 30
AA FlightSkin 4 Light Armour 4 charges to call RESIST to all attacks 30 secs 50
AA PowerJack 2 Medium Armour 20
AA FortJack 2 Medium Armour 1 charge to call RESIST to REND 30
AA ShockJack 2 Medium Armour FREEZE effects that hit you are reduced by 2 seconds 30
AA ToughJack 2 Medium Armour +1 Armour Hit 30
AA PowerSuit 2 Heavy Armour 20
AA StandSuit 2 Heavy Armour 1 charge to call RESIST to STRIKEDOWN 30
AA FortSuit 2 Heavy Armour 1 charge to call RESIST to REND 30
AA ShockSuit 2 Heavy Armour FREEZE effects that hit you are reduced by 2 seconds 30
AA WeaveSuit 2 Heavy Armour 2 charges to call RESIST to all THROUGH attacks for 30 secs 30

Energy Fields

AA Light Field 2 Energy Field 1 Global Field Hit. 1 charge to re-power when not in combat 20
AA Power Field 2 Energy Field 2 Global Field Hits. 1 charge to re-power when not in combat 40
AA Heavy Field 2 Energy Field 3 Global Field Hits. 1 charge to re-power when not in combat 60

Devices

Science Devices

Item Charges Type Ability Cost
Scanner 2 Science Device 1 Charge to scan nearby area for phenomena. Requires Scientist. 30
Analyser 2 Science Device 1 Charge to analyse 1 phenomenon for additional detail. Requires Scientist. 30
Extractor 2 Science Device 1 Charge to Extract 1 sample. Requires Scientist. 30

General Equipment

Item Charges Type Ability Cost
GES XD-5 Charge Pack 5 Charge Pack Holds Charges 15
GES XD-10 Charge Pack 10 Charge Pack Holds Charges 30
AA Re-Arm Nanite Patch N/A Device Single-use patch that fully repairs the armour on a single location after it is applied. Requires Engineer 10
AA Harmonic Plasticiser 2 Device Tear 1 charge to halve manual repair time for a single suit of armour. 50

Medical Equipment

Item Charges Type Ability Cost
AA Life Preserver 2 Device Tear 1 charge to reset the target's Death Count to 0. Requires First Aid. 30
Decontamination Nanites 2 Device Tear 2 charges to purge basic illnesses from target. Requires Physician 50
advanced_armaments_equipment_list.txt · Last modified: 2019/08/13 16:55 (external edit)