User Tools

Site Tools


ascendancy_vassal_species

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Next revision Both sides next revision
ascendancy_vassal_species [2018/04/26 00:39]
admin
ascendancy_vassal_species [2018/08/31 11:58]
conan [Coronites]
Line 5: Line 5:
 It is possible to create your own vassal species - if you have a great idea for a species, then you can submit it to the game team for possible inclusion into the Orion Sphere universe. See the [[Vassal Species]] page for details and guidelines of the kind of things we are looking for in a new species. It is possible to create your own vassal species - if you have a great idea for a species, then you can submit it to the game team for possible inclusion into the Orion Sphere universe. See the [[Vassal Species]] page for details and guidelines of the kind of things we are looking for in a new species.
  
-===== Urgs =====+===== Coronites ​=====
  
-Urgs are an aggressive race from the [[system:Urgholme]] system ​in the [[sector:​Hyades Sector]], deep within ​Ascendancy space. ​They are one of the earlier races encountered ​by the Terrans ​as they expanded outwards after discovering warp drive technology.\\  +Coronites ​are considered a strange artefact of the [[sector:Orion Nebula Sector]]. They spend most of their existence as diffuse clouds of gas, held together by electromagnetic interactions that form a sort of distributed consciousness. It is thought that some exotic set of conditions ​in the Orion Nebula allows them to form from the clouds of dust and ions. They then spend several thousand years close to certain large stars, growing in volume and feeding from solar winds. After they have reached sufficient size to survive away from energy sources, they drift outward into the galaxy in search of new experiences. 
-**Character:​** ​Urgs are quarrelsome and enjoy combatbut they are quick to submit ​to the orders ​of those that they consider to be an authority figure. They enjoy participating ​in military activities with bit of pomp and ceremonyparticularly ​when being observed by superiorsWithin ​their speciesthey value honours ​and medals ​very highly ​as symbols ​of status, and have a hightened (if fragile) sense of pride.\\  + 
-**Appearance:​** ​Urgs are physrepped by a full-face balaclava “orc” style mask. The colour ​of the mask can varyusually between black and olive-green or beige.\\  +Coronites in their most commonly recognized forms are created when a starship with a ramscoop-enabled warp drive passes directly through one of these proto-Coronite clouds, sucking them up and concentrating them into much denser forms in the heart of their drive chambers. As the Coronite takes form, it drains the drive plasma below sustainable levels and usually causes an engine failure. Engineers that enter the chambers to investigate are confronted with an amorphous cloud that quickly takes humanoid form. 
-**Abilities:​** ​Urgs are naturally tough, and start with 3 locational body hits and a Death Count of 250 seconds.+ 
 +The first appearance of Coronites in the drives of early Ascendancy explorers were considered to be hostile alien entities with malicious intent, but they were eventually recognized to be a strange natural phenomena of the Orion Nebula. After they were recognized as a discrete and repeated phenomenon in 2960 PT, various Ascendancy Houses secured some of the very rare specimens to experiment on and harness their energy generation abilities. In the first century after their discovery, numerous Coronites were drained dry or imprisoned in power plants or batteries by Terran scientists. They were eventually regarded as fairly inefficient compared to large-scale fusion facilities, and began to be regarded more as a curio than a threat or resource. Despite increased traffic and exploration into the Orion Nebula, Coronites remain quite rare, and this scarcity has caused them to be regarded as status symbols of a sort. Coronite individuals are frequently seconded or gifted to high-status independent groups controlled ​[[Ascendancy Society|Shi or Junzi]], particularly ones that operate on the fringes of Ascendancy space. ​Coronite power generation abilities and indifference to the vacuum of space make them useful assets for exploration teams and military groups that operate far from the infrastructure of the Ascendancy and [[MegaCorps]],​ and they are commonly found as scientists and engineers out on the fringes. 
 + 
 +During the latter part of the First Tulaki Armistice, when [[Dominion]] priests first encountered ​Ascendancy Coronites and learned of their origin, there was a period of intense interest from the Ecclesiocracy in Coronites. Factions within the priesthood believed the Coronite condensates to be manifestations of the more powerful Immortal Spirits, ​as information about them was sparseThe Dominion considered Terran’s control over Coronites to profane their faith and the resulting tensions were one of many factors that escalated into the [[timeline#​Second Ascendancy-Dominion War]]. 
 + 
 +**Character:​** ​Having existed as diffuse clouds of particles for much of their timeCoronites have a very odd perspective compared ​to most sophonts. While Coronites may have existed for millions ​of years prior to taking physical form, their diffuse nature means that they do not possess any useful coherent memories from this time - they existed ​in a universe ​of energy gradients, gravitic waves and solar windsand paid little attention to the world of matter even when they could perceive it. 
 +Coronites who have been condensed into physical forms are usually naturally very curious - these tend to be the ones who have left the bounds of their feeder stars and gone exploring, and this tendency is retained in condensed individuals. They are effectively immortal, which gives them a very strange concept of time. Time while diffuse feels shorter for some, while time spent condensed may stretch out for an age. As a result, some Coronites have very short attention spans, and flit from task to task as it holds their interest, becoming bored easily, while others retain the perspective ​of their long existences and seem to have endless reserves of patience and focus. 
 + 
 +Coronites do not reproduce in their condensed forms, and it is poorly understood how new Coronites come into being. Although they do not have genders, individual Coronites may choose to identify as certain gender within solid society, or may not. Coronites who have spent a long time in condensed form may experience a desire to return to their diffuse form, and arrange to be released from their physical forms while in space, and return to slowly travelling the cosmos. The great fear of many Coronites is to be punctured in an atmosphere, particularly during windy conditions where they may not be able to maintain enough gaseous density to continue their existence. 
 + 
 +**Appearance:​** ​Coronites ​are essentially humanoid-shaped containers of energetic plasma and charged particles. The energy fields that make up their external surface are normally transparent,​ showing the swirling pinpoints of light beneath. This can be physrepped by using makeup or tight covering similar to a body stocking to portray all areas of exposed skin as something like a starfield, or swirling, nebula-like clouds of coloured gas (or a combination ​of the two).\\ 
 +All Coronites have some element of technology that sustains their external field and holds their bodies together. This can take the form of a small generatorpatches of solid armour or some other device. These devices are not considered in-game items like energy fields ​or science devices, but are part of the Coronite character’s form. They are also individually tailored to the specific Coronite character, so do not need to be consistent between characters.\\ 
 +Finally, all Coronites emit light from within - this light can be channeled so that it is most prominent in certain areas of their form (LEDs, EL-wire, etc.). Coronite characters must emit enough light so that they are visible in the dark from at least a reasonable distance. Coronite characters may cover this light with clothing, armour etc., but their costume must be emitting light in at least some way - completely covering their emitted light feels uncomfortable for Coronite characters (a feeling similar to overheating or a fever). 
 + 
 +**Abilities:​** ​The external layer of a Coronite that contains their gaseous forms is quite fragile and vulnerable, and they are prone to leakage if it is puncturedalthough they can remain viable despite the loss of a considerable amount of their energy mass. Coronite characters have 2 Global Body Hits and a 300 second Death Count. If they acquire additional LHV, these are not converted to a greater number of Global Hits, so +1 LH is equivalent to +1 Global Hit (unlike other Global Hit species such as [[free union vassal species#​Yelk]]). Patching their external membrane requires specialist knowledge - characters cannot use the [[professional skills#​Physician]] or [[professional skills#​First Aid]] skills on Coronites unless they also possess at least 1 rank of [[professional skills#​Etheric Science]] (or are themselves Coronites). However, characters ​with the [[professional skills#​Engineer]] skill can reset, pause or stop a Death Count on Coronite characters as if they had the First Aid and Physician skills at an equal rank to their Engineer skill (they cannot facilitate healing or perform Surgery on them). 
 +The gaseous physiology ​of the Coronites makes it very difficult to render them unconscious,​ but quite prone to leakage. When Coronite characters lose all their Global Body Hits, they do not become Unconscious or Badly Injured - they immediately become Walking Wounded instead. However, when Coronite characters are reduced to 0 Global Body Hits they immediately begin their Death Count. 
 +Coronites naturally generate energy within their swirling ionic bodies, and can use this energy to power devices that they are using. When Coronite characters use any items that consume Charges to power their abilities, those abilities cost 1 Charge less to use (so abilities that only cost 1 Charge are free). Alternatively,​ they may grant this ability to another character by holding or remaining in close contact with and charging them with ionic energy (a process which most recipients consider uncomfortable,​ as they are charged with static electricity). A Coronite character cannot perform any other actions while maintaining this ability. 
 +As energy beings, Coronite physiology is completely different from most sophont species, which makes them immune to most illnesses but also renders them unaffected by most biological substances as well. Coronite characters are immune to all **Disease** [[Conditions]] that do not specifically affect Energy species. They also take modified effects from most **Radiation** Conditions - radiation may empower a Coronite, or cause short-term roleplay effects at the discretion of the Referee. Coronites are also immune to vacuum and can exist unharmed in space. They are also immune to all [[Medicaments]] unless they have been doped with the [[Yurian Lattice Plasma]] [[Exotic Particles]] – this plasma vaporises active components of most Medicaments and incorporates them within the plasma lattice, allowing them to affect Coronite internal processes in similar ways to how they would affect biological characters. A Medicament with Yurian Lattice Plasma applied to it will have its normal effects on a Coronite character.. The only exception to this is if a Condition or similar has a cure that requires the administering of Medicaments doped with another specific Exotic Substance, in this case (because a Medicament can only be doped with a single Exotic Substance), the normal cure for the Condition applies.
  
 ===== Sollen ===== ===== Sollen =====
Line 19: Line 36:
 **Appearance:​** Sollen appear very similar to humans, but possess three thin bands of horn-like growths on their foreheads, radiating outward from their eyeline. These horns are ringed with scaly plates that vary in colour from blue to green and red.\\ ​ **Appearance:​** Sollen appear very similar to humans, but possess three thin bands of horn-like growths on their foreheads, radiating outward from their eyeline. These horns are ringed with scaly plates that vary in colour from blue to green and red.\\ ​
 **Abilities:​** Sollen are physically quite frail, and start with only 1 locational body hit and a death count of 200 seconds. They make up for this with their aptitude with machines and devices – Sollen start with 1 rank of both the [[Professional Skills#​Engineer]] and [[Professional Skills#​Extra Mods]] [[Professional Skills]] for free. **Abilities:​** Sollen are physically quite frail, and start with only 1 locational body hit and a death count of 200 seconds. They make up for this with their aptitude with machines and devices – Sollen start with 1 rank of both the [[Professional Skills#​Engineer]] and [[Professional Skills#​Extra Mods]] [[Professional Skills]] for free.
 +
 +===== Urgs =====
 +
 +Urgs are an aggressive race from the [[system:​Urgholme]] system in the [[sector:​Hyades Sector]], deep within Ascendancy space. They are one of the earlier races encountered by the Terrans as they expanded outwards after discovering warp drive technology.\\ ​
 +**Character:​** Urgs are quarrelsome and enjoy combat, but they are quick to submit to the orders of those that they consider to be an authority figure. They enjoy participating in military activities with a bit of pomp and ceremony, particularly when being observed by superiors. Within their species, they value honours and medals very highly as symbols of status, and have a hightened (if fragile) sense of pride.\\ ​
 +**Appearance:​** Urgs are physrepped by a full-face balaclava “orc” style mask. The colour of the mask can vary, usually between black and olive-green or beige.\\ ​
 +**Abilities:​** Urgs are naturally tough, and start with 3 locational body hits and a Death Count of 250 seconds.
  
 ===== Wrathians ===== ===== Wrathians =====