User Tools

Site Tools


ascendancy_vassal_species

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Next revision Both sides next revision
ascendancy_vassal_species [2018/08/31 11:58]
conan [Coronites]
ascendancy_vassal_species [2019/02/05 12:32]
conan
Line 24: Line 24:
 Finally, all Coronites emit light from within - this light can be channeled so that it is most prominent in certain areas of their form (LEDs, EL-wire, etc.). Coronite characters must emit enough light so that they are visible in the dark from at least a reasonable distance. Coronite characters may cover this light with clothing, armour etc., but their costume must be emitting light in at least some way - completely covering their emitted light feels uncomfortable for Coronite characters (a feeling similar to overheating or a fever). Finally, all Coronites emit light from within - this light can be channeled so that it is most prominent in certain areas of their form (LEDs, EL-wire, etc.). Coronite characters must emit enough light so that they are visible in the dark from at least a reasonable distance. Coronite characters may cover this light with clothing, armour etc., but their costume must be emitting light in at least some way - completely covering their emitted light feels uncomfortable for Coronite characters (a feeling similar to overheating or a fever).
  
-**Abilities:​** The external layer of a Coronite that contains their gaseous forms is quite fragile and vulnerable, and they are prone to leakage if it is punctured, although they can remain viable despite the loss of a considerable amount of their energy mass. Coronite characters have 2 Global Body Hits and a 300 second Death Count. If they acquire additional LHV, these are not converted to a greater number of Global Hits, so +1 LH is equivalent to +1 Global Hit (unlike other Global Hit species such as [[free union vassal species#​Yelk]]). Patching their external membrane requires specialist knowledge - characters cannot use the [[professional skills#​Physician]] or [[professional skills#​First Aid]] skills on Coronites unless they also possess at least 1 rank of [[professional skills#​Etheric Science]] (or are themselves Coronites). However, characters with the [[professional skills#​Engineer]] skill can reset, pause or stop a Death Count on Coronite characters as if they had the First Aid and Physician skills at an equal rank to their Engineer skill (they cannot facilitate healing or perform Surgery on them).+**Abilities:​** ​ 
 + 
 +  * 2 Global Body Hits, 300 second Death Count. 
 +    * Gaining +1 Locational Hit equivalent to +1 Global Hit. 
 +    * To use First Aid or Physician on a Coronite you must have Etheric Science, or be a Coronite. 
 +    * The Engineer skill can be used to reset, pause or stop Coronite Death Counts. 
 +  * Gaseous Physiology 
 +    * Does not become Unconscious at 0 Hits, immediately becomes Walking Wounded instead. 
 +    * Immediately starts their Death Count on reaching 0 Global Hits. 
 +    * Immune to most Disease Conditions. 
 +    * Takes altered effect from most Radiation Conditions. 
 +    * Medicaments require Yurian Lattice Plasma to work. 
 +  * Can use item abilities at -1 Charge Cost. 
 +    * This ability can be granted to others by maintaining contact. 
 + 
 +The external layer of a Coronite that contains their gaseous forms is quite fragile and vulnerable, and they are prone to leakage if it is punctured, although they can remain viable despite the loss of a considerable amount of their energy mass. Coronite characters have 2 Global Body Hits and a 300 second Death Count. If they acquire additional LHV, these are not converted to a greater number of Global Hits, so +1 LH is equivalent to +1 Global Hit (unlike other Global Hit species such as [[free union vassal species#​Yelk]]). Patching their external membrane requires specialist knowledge - characters cannot use the [[professional skills#​Physician]] or [[professional skills#​First Aid]] skills on Coronites unless they also possess at least 1 rank of [[professional skills#​Etheric Science]] (or are themselves Coronites). However, characters with the [[professional skills#​Engineer]] skill can reset, pause or stop a Death Count on Coronite characters as if they had the First Aid and Physician skills at an equal rank to their Engineer skill (they cannot facilitate healing or perform Surgery on them). 
 The gaseous physiology of the Coronites makes it very difficult to render them unconscious,​ but quite prone to leakage. When Coronite characters lose all their Global Body Hits, they do not become Unconscious or Badly Injured - they immediately become Walking Wounded instead. However, when Coronite characters are reduced to 0 Global Body Hits they immediately begin their Death Count. The gaseous physiology of the Coronites makes it very difficult to render them unconscious,​ but quite prone to leakage. When Coronite characters lose all their Global Body Hits, they do not become Unconscious or Badly Injured - they immediately become Walking Wounded instead. However, when Coronite characters are reduced to 0 Global Body Hits they immediately begin their Death Count.
 Coronites naturally generate energy within their swirling ionic bodies, and can use this energy to power devices that they are using. When Coronite characters use any items that consume Charges to power their abilities, those abilities cost 1 Charge less to use (so abilities that only cost 1 Charge are free). Alternatively,​ they may grant this ability to another character by holding or remaining in close contact with and charging them with ionic energy (a process which most recipients consider uncomfortable,​ as they are charged with static electricity). A Coronite character cannot perform any other actions while maintaining this ability. Coronites naturally generate energy within their swirling ionic bodies, and can use this energy to power devices that they are using. When Coronite characters use any items that consume Charges to power their abilities, those abilities cost 1 Charge less to use (so abilities that only cost 1 Charge are free). Alternatively,​ they may grant this ability to another character by holding or remaining in close contact with and charging them with ionic energy (a process which most recipients consider uncomfortable,​ as they are charged with static electricity). A Coronite character cannot perform any other actions while maintaining this ability.
-As energy beings, Coronite physiology is completely different from most sophont species, which makes them immune to most illnesses but also renders them unaffected by most biological substances as well. Coronite characters are immune to all **Disease** [[Conditions]] that do not specifically affect Energy species. They also take modified effects from most **Radiation** Conditions - radiation may empower a Coronite, or cause short-term roleplay effects at the discretion of the Referee. Coronites are also immune to vacuum and can exist unharmed in space. They are also immune to all [[Medicaments]] unless they have been doped with the [[Yurian Lattice Plasma]] [[Exotic Particles]] – this plasma vaporises active components of most Medicaments and incorporates them within the plasma lattice, allowing them to affect Coronite internal processes in similar ways to how they would affect biological characters. A Medicament with Yurian Lattice Plasma applied to it will have its normal effects on a Coronite character.. The only exception to this is if a Condition or similar has a cure that requires the administering of Medicaments doped with another specific Exotic Substance, in this case (because a Medicament can only be doped with a single Exotic Substance), the normal cure for the Condition applies.+ 
 +As energy beings, Coronite physiology is completely different from most sophont species, which makes them immune to most illnesses but also renders them unaffected by most biological substances as well. Coronite characters are immune to all **Disease** [[Conditions]] that do not specifically affect Energy species. They also take modified effects from most **Radiation** Conditions - radiation may empower a Coronite, or cause short-term roleplay effects at the discretion of the Referee. Coronites are also immune to vacuum and can exist unharmed in space. They are also immune to all [[Medicaments]] unless they have been doped with the [[Yurian Lattice Plasma]] [[Exotic Particles]] – this plasma vaporises active components of most Medicaments and incorporates them within the plasma lattice, allowing them to affect Coronite internal processes in similar ways to how they would affect biological characters. A Medicament with Yurian Lattice Plasma applied to it will have its normal effects on a Coronite character. The only exception to this is if a Condition or similar has a cure that requires the administering of Medicaments doped with another specific Exotic Substance, in this case (because a Medicament can only be doped with a single Exotic Substance), the normal cure for the Condition applies.
  
 ===== Sollen ===== ===== Sollen =====
  
-Sollen fit in well within the Ascendancy’s order, being naturally inclined towards finding a position in society, and a low impulse to question authority. They are originally from the [[system:​Sollest]] system in the [[sector:​Crux Sector]], where their dying star promoted a rigidly ordered system to conserve resources. Since being integrated into the Ascendancy, they have spread far and wide, exported in numbers to make use of their facility with machines.\\+[{{ :​image:​ascendancy:​determined_sollen_e2.jpg?​200|Though naturally humble, Sollen can be very determined when required.}}]Sollen fit in well within the Ascendancy’s order, being naturally inclined towards finding a position in society, and a low impulse to question authority. They are originally from the [[system:​Sollest]] system in the [[sector:​Crux Sector]], where their dying star promoted a rigidly ordered system to conserve resources. Since being integrated into the Ascendancy, they have spread far and wide, exported in numbers to make use of their facility with machines.\\
  
 **Character:​** Sollen have a tendency towards being humble and self-effacing,​ and prefer to blend in with the crowd or lurk in the background rather than  occupy the spotlight. They take a quiet pleasure in facilitating the success of others, and ensuring that both machines and society run smoothly.\\ **Character:​** Sollen have a tendency towards being humble and self-effacing,​ and prefer to blend in with the crowd or lurk in the background rather than  occupy the spotlight. They take a quiet pleasure in facilitating the success of others, and ensuring that both machines and society run smoothly.\\
Line 62: Line 79:
 Wrathians require toxic chemicals to survive, and many wear a breathing apparatus - such as a full-face mask or lower-face mask with a breathing tube. Similarly, they tend to exude poisonous chemicals, and generally cover much of their exposed flesh when around other species so as not to accidentally poison them. Most Wrathians in mixed company will cover themselves with wrappings, clothing or bandages to keep from poisoning their comrades. Wrathians require toxic chemicals to survive, and many wear a breathing apparatus - such as a full-face mask or lower-face mask with a breathing tube. Similarly, they tend to exude poisonous chemicals, and generally cover much of their exposed flesh when around other species so as not to accidentally poison them. Most Wrathians in mixed company will cover themselves with wrappings, clothing or bandages to keep from poisoning their comrades.
  
-**Abilities:​** Wrathians have 1 body hit and a death count of 400 seconds – their bodies tend to be somewhat frail owing to their toxic biology, but their blood is thick and viscous, and their will to survive is strong. Wrathians unique biology makes them highly resistant to Radiation and Toxins. They are immune to most **Radiation** [[Conditions]] (or at least it will take a lot longer for them to be affected by them), and **Toxic** Conditions take twice as long to progress in a Wrathian – they may even shrug off mild Toxic conditions entirely.+**Abilities:​** ​ 
 + 
 +  * 1 Locational Hit, 400 second Death Count. 
 +  * Immune to Radiation Conditions. 
 +  * Resistant to Toxic Conditions 
 +  * Wrathian Toxins (show-me lammie) 
 + 
 +Wrathians have 1 body hit and a death count of 400 seconds – their bodies tend to be somewhat frail owing to their toxic biology, but their blood is thick and viscous, and their will to survive is strong. Wrathians unique biology makes them highly resistant to Radiation and Toxins. They are immune to most **Radiation** [[Conditions]] (or at least it will take a lot longer for them to be affected by them), and **Toxic** Conditions take twice as long to progress in a Wrathian – they may even shrug off mild Toxic conditions entirely.
  
 Wrathians both require and exude toxins as part of their natural biological processes. A Wrathian character must have a physrep breathing mask or similar apparatus for delivering toxins to their system (outlined in appearance above). Without a breathing apparatus they will slowly sicken and may die. Wrathian characters can also afflict others with their toxins by remaining in close contact for a short time – this tends to induce feelings of nausea and weakness, and can disrupt the mental concentration needed to use [[psionics skills|Psionic powers]] or [[Discipline skills]] - this power is a Show-me lammie effect. Finally, members of other species using the [[professional skills#​physician]] skill to perform surgery on or otherwise assist a Wrathian without appropriate protection is a dangerous task, and may end up with the physician being poisoned (usually if a Ref is present). Wrathians both require and exude toxins as part of their natural biological processes. A Wrathian character must have a physrep breathing mask or similar apparatus for delivering toxins to their system (outlined in appearance above). Without a breathing apparatus they will slowly sicken and may die. Wrathian characters can also afflict others with their toxins by remaining in close contact for a short time – this tends to induce feelings of nausea and weakness, and can disrupt the mental concentration needed to use [[psionics skills|Psionic powers]] or [[Discipline skills]] - this power is a Show-me lammie effect. Finally, members of other species using the [[professional skills#​physician]] skill to perform surgery on or otherwise assist a Wrathian without appropriate protection is a dangerous task, and may end up with the physician being poisoned (usually if a Ref is present).
 {{tag>​ascendancy vassal_species species}} {{tag>​ascendancy vassal_species species}}