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ascendancy_vassal_species [2020/01/28 13:43]
conan Restored Raegar
ascendancy_vassal_species [2022/06/15 14:35]
conan removed
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 All Coronites have some element of technology that sustains their external field and holds their bodies together. This can take the form of a small generator, patches of solid armour or some other device. These devices are not considered in-game items like energy fields or science devices, but are part of the Coronite character’s form. They are also individually tailored to the specific Coronite character, so do not need to be consistent between characters.\\ All Coronites have some element of technology that sustains their external field and holds their bodies together. This can take the form of a small generator, patches of solid armour or some other device. These devices are not considered in-game items like energy fields or science devices, but are part of the Coronite character’s form. They are also individually tailored to the specific Coronite character, so do not need to be consistent between characters.\\
 Finally, all Coronites emit light from within - this light can be channeled so that it is most prominent in certain areas of their form (LEDs, EL-wire, etc.). Coronite characters must emit enough light so that they are visible in the dark from at least a reasonable distance. Coronite characters may cover this light with clothing, armour etc., but their costume must be emitting light in at least some way - completely covering their emitted light feels uncomfortable for Coronite characters (a feeling similar to overheating or a fever). Finally, all Coronites emit light from within - this light can be channeled so that it is most prominent in certain areas of their form (LEDs, EL-wire, etc.). Coronite characters must emit enough light so that they are visible in the dark from at least a reasonable distance. Coronite characters may cover this light with clothing, armour etc., but their costume must be emitting light in at least some way - completely covering their emitted light feels uncomfortable for Coronite characters (a feeling similar to overheating or a fever).
 +
 +**Species Keywords:** Energy Being, Gaseous
  
 **Abilities:​** ​ **Abilities:​** ​
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   * Visible diseased area, such as the face, neck, or lower arms. Lesser degrees of progression can be physrepped with small spots or areas of black makeup, but more advanced cases of the disease will require prosthetics of boils and pustules coloured appropriately. The skin around the boils may be discoloured,​ irritated, display visible veins, or have an otherwise infected look. Players of Raegar characters should expect to advance their disease physreps over the course of their character'​s life.    * Visible diseased area, such as the face, neck, or lower arms. Lesser degrees of progression can be physrepped with small spots or areas of black makeup, but more advanced cases of the disease will require prosthetics of boils and pustules coloured appropriately. The skin around the boils may be discoloured,​ irritated, display visible veins, or have an otherwise infected look. Players of Raegar characters should expect to advance their disease physreps over the course of their character'​s life. 
   * Optional Phys-reps: A tail of matching colour to the characters hair/fur. This is assumed to be present but hidden underneath clothing if not phys-repped.   * Optional Phys-reps: A tail of matching colour to the characters hair/fur. This is assumed to be present but hidden underneath clothing if not phys-repped.
 +
 +**Species Keywords:** Mammalian
  
 **Abilities** **Abilities**
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 **Character:​** Sollen have a tendency towards being humble and self-effacing,​ and prefer to blend in with the crowd or lurk in the background rather than  occupy the spotlight. They take a quiet pleasure in facilitating the success of others, and ensuring that both machines and society run smoothly.\\ **Character:​** Sollen have a tendency towards being humble and self-effacing,​ and prefer to blend in with the crowd or lurk in the background rather than  occupy the spotlight. They take a quiet pleasure in facilitating the success of others, and ensuring that both machines and society run smoothly.\\
 +
 **Appearance:​** Sollen appear very similar to humans, but possess three thin bands of horn-like growths on their foreheads, radiating outward from their eyeline. These horns are ringed with scaly plates that vary in colour from blue to green and red.\\ ​ **Appearance:​** Sollen appear very similar to humans, but possess three thin bands of horn-like growths on their foreheads, radiating outward from their eyeline. These horns are ringed with scaly plates that vary in colour from blue to green and red.\\ ​
 +
 +**Species Keywords:** Humanoid, Reptilian
 +
 **Abilities:​** Sollen are physically quite frail, and start with only 1 locational body hit and a death count of 200 seconds. They make up for this with their aptitude with machines and devices – Sollen start with 1 rank of both the [[Professional Skills#​Engineer]] and [[Professional Skills#​Extra Mods]] [[Professional Skills]] for free. **Abilities:​** Sollen are physically quite frail, and start with only 1 locational body hit and a death count of 200 seconds. They make up for this with their aptitude with machines and devices – Sollen start with 1 rank of both the [[Professional Skills#​Engineer]] and [[Professional Skills#​Extra Mods]] [[Professional Skills]] for free.
  
 ===== Urgs ===== ===== Urgs =====
  
-Urgs are an aggressive race from the [[system:​Urgholme]] system in the [[sector:​Hyades Sector]], deep within Ascendancy space. They are one of the earlier races encountered by the Terrans as they expanded outwards after discovering warp drive technology.\\  +Urgs are an aggressive race from the [[system:​Urgholme]] system in the [[sector:​Hyades Sector]], deep within Ascendancy space. They are one of the earlier races encountered by the Terrans as they expanded outwards after discovering warp drive technology.\\ 
-**Character:​** Urgs are quarrelsome and enjoy combat, but they are quick to submit to the orders of those that they consider to be an authority figure. They enjoy participating in military activities with a bit of pomp and ceremony, particularly when being observed by superiors. Within their species, they value honours and medals very highly as symbols of status, and have a hightened ​(if fragile) sense of pride.\\ ​+  
 +**Character:​** Urgs have a reputation for being quarrelsome and enjoying ​combat, but quick to submit to the orders of those that they consider to be an authority figure. They enjoy participating in military activities with a bit of pomp and ceremony, particularly when being observed by superiors. Within their species, they value honours and medals very highly as symbols of status, and have a heightened ​(if fragile) sense of pride.\\ ​ 
 **Appearance:​** Urgs are physrepped by a full-face balaclava “orc” style mask. The colour of the mask can vary, usually between black and olive-green or beige.\\ ​ **Appearance:​** Urgs are physrepped by a full-face balaclava “orc” style mask. The colour of the mask can vary, usually between black and olive-green or beige.\\ ​
-**Abilities:​** Urgs are naturally tough, and start with locational body hits and a Death Count of 250 seconds.+ 
 +**Species Keywords:** Humanoid 
 + 
 +**Abilities:​** Urgs are naturally tough, and start with locational body hits and a Death Count of 300 seconds.
  
 ===== Wrathians ===== ===== Wrathians =====
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 Wrathians require toxic chemicals to survive, and many wear a breathing apparatus - such as a full-face mask or lower-face mask with a breathing tube. Similarly, they tend to exude poisonous chemicals, and generally cover much of their exposed flesh when around other species so as not to accidentally poison them. Most Wrathians in mixed company will cover themselves with wrappings, clothing or bandages to keep from poisoning their comrades. Wrathians require toxic chemicals to survive, and many wear a breathing apparatus - such as a full-face mask or lower-face mask with a breathing tube. Similarly, they tend to exude poisonous chemicals, and generally cover much of their exposed flesh when around other species so as not to accidentally poison them. Most Wrathians in mixed company will cover themselves with wrappings, clothing or bandages to keep from poisoning their comrades.
 +
 +**Species Keywords:** Humanoid, Toxic Biology
  
 **Abilities:​** ​ **Abilities:​** ​
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 Wrathians both require and exude toxins as part of their natural biological processes. A Wrathian character must have a physrep breathing mask or similar apparatus for delivering toxins to their system (outlined in appearance above). Without a breathing apparatus they will slowly sicken and may die. Wrathian characters can also afflict others with their toxins by remaining in close contact for a short time – this tends to induce feelings of nausea and weakness, and can disrupt the mental concentration needed to use [[psionics skills|Psionic powers]] or [[Discipline skills]] - this power is a Show-me lammie effect. Finally, members of other species using the [[professional skills#​physician]] skill to perform surgery on or otherwise assist a Wrathian without appropriate protection is a dangerous task, and may end up with the physician being poisoned (usually if a Ref is present). Wrathians both require and exude toxins as part of their natural biological processes. A Wrathian character must have a physrep breathing mask or similar apparatus for delivering toxins to their system (outlined in appearance above). Without a breathing apparatus they will slowly sicken and may die. Wrathian characters can also afflict others with their toxins by remaining in close contact for a short time – this tends to induce feelings of nausea and weakness, and can disrupt the mental concentration needed to use [[psionics skills|Psionic powers]] or [[Discipline skills]] - this power is a Show-me lammie effect. Finally, members of other species using the [[professional skills#​physician]] skill to perform surgery on or otherwise assist a Wrathian without appropriate protection is a dangerous task, and may end up with the physician being poisoned (usually if a Ref is present).
-{{tag>​ascendancy ​vassal_species ​species}}+{{tag>​ascendancy species}}