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calls_effects [2019/02/12 11:40] conan |
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===== Game Calls ===== | ===== Game Calls ===== | ||
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+ | ==== Summary of Calls ===== | ||
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+ | This is a basic reference for what all the calls below mean. The entries below this section go into more detail and list some examples and exceptions or other weirdness, so look there for more information. | ||
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+ | **In development** | ||
==== DISARM ==== | ==== DISARM ==== | ||
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===== Conditions ===== | ===== Conditions ===== | ||
- | Conditions are longer term or progressive effects that come with a lammie or Condition sheet that is given to you when you come under their sway. A Condition might represent a traumatic injury you have suffered like broken bone, or it might be a sinister alien virus that causes you to waste away unless it is cured, or a hidden mental restructuring that can be triggered with a key phrase. A Condition will either take the form of a tear-open lammie or a Condition Sheet (a piece of A5 paper). Lammies are used for more straightforward Conditions, while Sheets are used for complex or rare ones. You must keep any Condition lammies or sheets with you at all times. Other players can attempt to diagnose your Condition with the appropriate skills or devices. The lammie or sheet will say what skills are needed to diagnose the Condition. Some conditions require a Referee present in order to attempt a diagnosis - this will be indicated on the sheet or lammie. | + | * You may receive a [[Conditions|Condition]] as a result of trauma in combat, special abilities, or from exposure to unusual phenomena. |
- | + | * Conditions take the form of either a lammie card or a condition sheet - this details the effects and progression of the Condition. | |
- | Lammie Conditions will usually indicated the skills required to diagnose on the tear-open side - if someone with the correct skill does a diagnosis, then they may tear open the lammie to diagnose the cure. Once the cure has been determined and administered, please hand the lammie (and any resources used in the cure) over to a referee. Lammie conditions can be mostly self-refereed. | + | * Other players can attempt to diagnose your Condition with the appropriate skills or devices. The lammie or sheet will say what skills are needed to diagnose the Condition. Some conditions require a [[card_draw_system|Card Draw Action]] in order to attempt a diagnosis - this will be indicated on the sheet or lammie. |
+ | * For the full rules on Conditions, see the [[Conditions]] page | ||
- | Condition Sheets are more complex, and can be more difficult to cure, have a progression of symptoms over several events, and may require a number of skills or specialised equipment to diagnose. If someone has all of the correct skills required to diagnose, you may show them the Condition Sheet - this should have an ID number which they can reference at Games Ops to give them more information about the condition and its possible progression and cures. | + | Conditions represent injuries and afflictions like broken bones, internal bleeding and the like, more complex psionic effects, or the impact of strange radiation, alien viruses or exotic toxins. A Condition will either take the form of a tear-open lammie of a Condition Sheet (a piece of A5 paper). Lammies are used for more straightforward Conditions, while Sheets are used for complex or rare ones. You must keep any Condition lammies or sheets with you at all times. When you get a Condition, you should take a moment to read the outside of it as early as is convenient. Characters with certain skills or devices may be able to Diagnose the Condition to get more information and possibly the cure. See the [[Conditions]] page for more information. |
===== Roleplay Effects ===== | ===== Roleplay Effects ===== |