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calls_effects [2019/02/12 11:40]
conan
calls_effects [2022/03/02 19:37]
conan
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 ===== Game Calls ===== ===== Game Calls =====
 +
 +==== Summary of Calls =====
 +
 +This is a basic reference for what all the calls below mean. The entries below this section go into more detail and list some examples and exceptions or other weirdness, so look there for more information.
 +
 +**In development**
  
 ==== DISARM ==== ==== DISARM ====
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   * **Targets:​** Armour Hits   * **Targets:​** Armour Hits
   * If a REND call strikes an armoured location, all remaining Armour Hits on that location are lost.   * If a REND call strikes an armoured location, all remaining Armour Hits on that location are lost.
-REND does not affect ​character protected by any Field Hits.+  * An attack with REND call ignores ​any Field Hits that the target has - the Field hits are not lost, they just do not prevent the attack'​s damage.
  
-REND represents powerful damage that shreds protective materials - energy harmonised to disintegrate metal, clouds of dissembler nanites, etc. If this call strikes a location with Armour Hits remaining, then all remaining Armour Hits on that location are lost. If the REND attack strikes an armoured character with one or more Field Hits to absorb it, then they should call NO EFFECT. Similarly, if REND strikes an unarmour ​location, or a location where all the Armour Hits have already been lost, you should call NO EFFECT.+REND represents powerful damage that shreds protective materials - energy harmonised to disintegrate metal, clouds of dissembler nanites, etc. If this call strikes a location with Armour Hits remaining, then all remaining Armour Hits on that location are lost. If the REND attack strikes an armoured character with one or more Field Hits, then the Field Hits are ignored for that single attack. Similarly, if REND strikes an unarmoured ​location, or a location where all the Armour Hits have already been lost, you should call RESIST.
  
 ==== REPEL ==== ==== REPEL ====
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 ==== THROUGH ==== ==== THROUGH ====
-  * **Targets:​** Armour Hits. +  * **Targets:​** Armour ​Hits, Field Hits. 
-  * If an armoured location is struck by the THROUGH call, then the damage ignores any remaining Armour Hits.+  * If an armoured location is struck by the THROUGH call, then the damage ignores any remaining Armour ​Hits or Field Hits.
   * If the THROUGH call is delivered verbally, then treat it as if it is accompanied by an attack.   * If the THROUGH call is delivered verbally, then treat it as if it is accompanied by an attack.
  
-The THROUGH call represents attacks that can penetrate physical armour and damage the body beneath - this might be extremely hard projectile tips that punch through armour, or energy that phases right through it, leaving it untouched. If you are stuck by a THROUGH attack on a location that has one or more Armour Hits remaining, then instead of losing an Armour Hit, you lose a Body Hit on that location instead. If this call is delivered purely verbally, then it is treated as being accompanied by an attack, so that it does 1 damage. Field Hits block the THROUGH call - if you have Field Hits remaining, then you just lose 1 Field hit.+The THROUGH call represents attacks that can penetrate physical armour ​as well as energy fields ​and damage the body beneath - this might be extremely hard projectile tips that punch through armour, or energy that phases right through it, leaving it untouched. If you are stuck by a THROUGH attack on a location that has one or more Armour ​or Field Hits remaining, then instead of losing an Armour ​or Field Hit, you lose a Body Hit on that location instead. If this call is delivered purely verbally, then it is treated as being accompanied by an attack, so that it does 1 damage.
  
 ===== Out of Game Calls ===== ===== Out of Game Calls =====
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 ===== Conditions ===== ===== Conditions =====
  
-Conditions ​are longer term or progressive effects that come with a lammie or Condition ​sheet that is given to you when you come under their sway. A Condition might represent ​traumatic injury you have suffered like broken bone, or it might be a sinister alien virus that causes you to waste away unless it is cured, or a hidden mental restructuring that can be triggered with a key phraseA Condition will either ​take the form of a tear-open ​lammie or a Condition Sheet (a piece of A5 paper). Lammies are used for more straightforward Conditions, while Sheets are used for complex or rare ones. You must keep any Condition ​lammies or sheets with you at all times. Other players can attempt to diagnose your Condition with the appropriate skills or devices. The lammie or sheet will say what skills are needed to diagnose the Condition. Some conditions require a Referee present ​in order to attempt a diagnosis - this will be indicated on the sheet or lammie. +  * You may receive a [[Conditions|Condition]] as result of trauma in combat, special abilities, or from exposure ​to unusual phenomena. 
- +  * Conditions ​take the form of either ​a lammie ​card or a condition sheet - this details the effects and progression ​of the Condition. 
-Lammie Conditions will usually indicated ​the skills required to diagnose ​on the tear-open side - if someone with the correct skill does a diagnosisthen they may tear open the lammie to diagnose the cure. Once the cure has been determined and administered,​ please hand the lammie (and any resources used in the cure) over to a referee. Lammie conditions can be mostly self-refereed.+  * Other players can attempt to diagnose your Condition with the appropriate skills or devices. The lammie or sheet will say what skills are needed to diagnose the Condition. Some conditions require a [[card_draw_system|Card Draw Action]] ​in order to attempt a diagnosis - this will be indicated on the sheet or lammie. 
 +  * For the full rules on Conditionssee the [[Conditions]] page
  
-Condition Sheets are more complex, and can be more difficult to curehave a progression ​of symptoms over several eventsand may require ​number ​of skills ​or specialised equipment to diagnoseIf someone has all of the correct skills required to diagnose, you may show them the Condition ​Sheet - this should have an ID number which they can reference at Games Ops to give them more information ​about the condition ​and its possible progression and cures.+Conditions represent injuries and afflictions like broken bonesinternal bleeding ​and the like, more complex psionic effectsor the impact ​of strange radiationalien viruses or exotic toxins. A Condition will either take the form of tear-open lammie ​of a Condition Sheet (a piece of A5 paper). Lammies are used for more straightforward Conditions, while Sheets are used for complex ​or rare onesYou must keep any Condition lammies or sheets with you at all times. When you get a Condition, you should take a moment to read the outside of it as early as is convenient. Characters with certain skills or devices ​may be able to Diagnose ​the Condition to get more information and possibly the cure. See the [[Conditions]] page for more information.
  
 ===== Roleplay Effects ===== ===== Roleplay Effects =====
calls_effects.txt · Last modified: 2023/09/01 14:27 by conan