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calls_effects [2019/02/20 19:10] conan |
calls_effects [2022/03/02 19:37] conan |
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* **Targets:** Armour Hits | * **Targets:** Armour Hits | ||
* If a REND call strikes an armoured location, all remaining Armour Hits on that location are lost. | * If a REND call strikes an armoured location, all remaining Armour Hits on that location are lost. | ||
- | REND does not affect a character protected by any Field Hits. | + | * An attack with a REND call ignores any Field Hits that the target has - the Field hits are not lost, they just do not prevent the attack's damage. |
- | REND represents powerful damage that shreds protective materials - energy harmonised to disintegrate metal, clouds of dissembler nanites, etc. If this call strikes a location with Armour Hits remaining, then all remaining Armour Hits on that location are lost. If the REND attack strikes an armoured character with one or more Field Hits to absorb it, then they should call NO EFFECT. Similarly, if REND strikes an unarmour location, or a location where all the Armour Hits have already been lost, you should call NO EFFECT. | + | REND represents powerful damage that shreds protective materials - energy harmonised to disintegrate metal, clouds of dissembler nanites, etc. If this call strikes a location with Armour Hits remaining, then all remaining Armour Hits on that location are lost. If the REND attack strikes an armoured character with one or more Field Hits, then the Field Hits are ignored for that single attack. Similarly, if REND strikes an unarmoured location, or a location where all the Armour Hits have already been lost, you should call RESIST. |
==== REPEL ==== | ==== REPEL ==== | ||
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==== THROUGH ==== | ==== THROUGH ==== | ||
- | * **Targets:** Armour Hits. | + | * **Targets:** Armour Hits, Field Hits. |
- | * If an armoured location is struck by the THROUGH call, then the damage ignores any remaining Armour Hits. | + | * If an armoured location is struck by the THROUGH call, then the damage ignores any remaining Armour Hits or Field Hits. |
* If the THROUGH call is delivered verbally, then treat it as if it is accompanied by an attack. | * If the THROUGH call is delivered verbally, then treat it as if it is accompanied by an attack. | ||
- | The THROUGH call represents attacks that can penetrate physical armour and damage the body beneath - this might be extremely hard projectile tips that punch through armour, or energy that phases right through it, leaving it untouched. If you are stuck by a THROUGH attack on a location that has one or more Armour Hits remaining, then instead of losing an Armour Hit, you lose a Body Hit on that location instead. If this call is delivered purely verbally, then it is treated as being accompanied by an attack, so that it does 1 damage. Field Hits block the THROUGH call - if you have Field Hits remaining, then you just lose 1 Field hit. | + | The THROUGH call represents attacks that can penetrate physical armour as well as energy fields and damage the body beneath - this might be extremely hard projectile tips that punch through armour, or energy that phases right through it, leaving it untouched. If you are stuck by a THROUGH attack on a location that has one or more Armour or Field Hits remaining, then instead of losing an Armour or Field Hit, you lose a Body Hit on that location instead. If this call is delivered purely verbally, then it is treated as being accompanied by an attack, so that it does 1 damage. |
===== Out of Game Calls ===== | ===== Out of Game Calls ===== | ||
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===== Conditions ===== | ===== Conditions ===== | ||
- | Conditions are longer term or progressive effects that come with a lammie or Condition sheet that is given to you when you come under their sway. A Condition might represent a traumatic injury you have suffered like broken bone, or it might be a sinister alien virus that causes you to waste away unless it is cured, or a hidden mental restructuring that can be triggered with a key phrase. A Condition will either take the form of a tear-open lammie or a Condition Sheet (a piece of A5 paper). Lammies are used for more straightforward Conditions, while Sheets are used for complex or rare ones. You must keep any Condition lammies or sheets with you at all times. Other players can attempt to diagnose your Condition with the appropriate skills or devices. The lammie or sheet will say what skills are needed to diagnose the Condition. Some conditions require a Referee present in order to attempt a diagnosis - this will be indicated on the sheet or lammie. | + | * You may receive a [[Conditions|Condition]] as a result of trauma in combat, special abilities, or from exposure to unusual phenomena. |
+ | * Conditions take the form of either a lammie card or a condition sheet - this details the effects and progression of the Condition. | ||
+ | * Other players can attempt to diagnose your Condition with the appropriate skills or devices. The lammie or sheet will say what skills are needed to diagnose the Condition. Some conditions require a [[card_draw_system|Card Draw Action]] in order to attempt a diagnosis - this will be indicated on the sheet or lammie. | ||
+ | * For the full rules on Conditions, see the [[Conditions]] page | ||
- | Lammie Conditions will usually indicated the skills required to diagnose on the tear-open side - if someone with the correct skill does a diagnosis, then they may tear open the lammie to diagnose the cure. Once the cure has been determined and administered, please hand the lammie (and any resources used in the cure) over to a referee. Lammie conditions can be mostly self-refereed. | + | Conditions represent injuries and afflictions like broken bones, internal bleeding and the like, more complex psionic effects, or the impact of strange radiation, alien viruses or exotic toxins. A Condition will either take the form of a tear-open lammie of a Condition Sheet (a piece of A5 paper). Lammies are used for more straightforward Conditions, while Sheets are used for complex or rare ones. You must keep any Condition lammies or sheets with you at all times. When you get a Condition, you should take a moment to read the outside of it as early as is convenient. Characters with certain skills or devices may be able to Diagnose the Condition to get more information and possibly the cure. See the [[Conditions]] page for more information. |
- | + | ||
- | Condition Sheets are more complex, and can be more difficult to cure, have a progression of symptoms over several events, and may require a number of skills or specialised equipment to diagnose. If someone has all of the correct skills required to diagnose, you may show them the Condition Sheet - this should have an ID number which they can reference at Games Ops to give them more information about the condition and its possible progression and cures. | + | |
===== Roleplay Effects ===== | ===== Roleplay Effects ===== |