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calls_effects [2022/03/02 19:37]
conan
calls_effects [2023/09/01 14:27] (current)
conan Added ROOT call.
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 This is a basic reference for what all the calls below mean. The entries below this section go into more detail and list some examples and exceptions or other weirdness, so look there for more information. This is a basic reference for what all the calls below mean. The entries below this section go into more detail and list some examples and exceptions or other weirdness, so look there for more information.
  
-**In development**+  ​DETECT (X): If you are X or have X, say “Yes” loudly. 
 +  ​DISARM: Drop the thing in your hand if this hits it or your arm. 
 +  ​DISRUPT: Your Energy Field loses all its hits. 
 +  ​FREEZE (Time): Freeze in place for (Time) 
 +  * IMBUE (X) (Time): You must roleplay emotion X for (Time) 
 +  * KNOCKOUT (Time): Fall unconscious for (Time) 
 +  * LETHAL: If this call hits your Body Hits, start slowly counting up to your Death Count. Anyone can call LETHAL on an incapacitated target next to them. 
 +  * MESMERIZE: You must look at the source of the call and not do anything else unless you are hit, searched or interacted with, or the source turns or moves away. 
 +  * REND: If this hits a Location with Armour, the armour goes to 0 hits on that Location. Ignores Energy Fields. 
 +  * REPEL: Move directly away from the source for 10 seconds, even if you parried or blocked with a shield. 
 +  * RESIST: They were immune to what you did. 
 +  * STRIKE: Lose an extra hit wherever you were struck. 
 +  * STRIKEDOWN: Fall over or take a knee for 10 seconds, even if you parried or blocked with a shield. 
 +  * SUNDER: The thing hit with the call is now damaged and needs to be fixed by an Engineer until its repaired. 
 +  * THROUGH: Take a hit that ignores Armour and Energy Fields. 
 + 
 +==== DETECT (X) ==== 
 + 
 +  * **Targets:​** Characters, as well as some items or objects that have an accompanying Referee. 
 +  * If you are targeted with this call, and are X or have X, say “Yes” loudly. 
 +  * If you are not X, then do not respond or react. 
 + 
 +The DETECT call represents ways of actively identifying certain properties of objects or characters - specific scans, strange detection equipment, etc. Detect will always be accompanied by a term or word after it - referred to here as "​X"​. This will usually be a keyword or specific descriptor like "​Terran",​ "​Mammalian",​ "Toxic Condition",​ "​Artefact"​ or "​Energy Field"​. If your character is described by the descriptor part, or if you are carrying something that fits the descriptor, then you must say "​Yes"​ loud enough to be heard by the call's originator.
  
 ==== DISARM ==== ==== DISARM ====
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 Certain species and characters with sensitive cybernetic implants are susceptible to the energy unleashed by DISRUPT, and may suffer adverse effects unless the DISRUPT is absorbed by a protective Energy Field. If this is the case, then the target character may react in an odd way to your DISRUPT call. Certain species and characters with sensitive cybernetic implants are susceptible to the energy unleashed by DISRUPT, and may suffer adverse effects unless the DISRUPT is absorbed by a protective Energy Field. If this is the case, then the target character may react in an odd way to your DISRUPT call.
- 
-==== EFFECT (X) ==== 
-  * **Targets:​** Any character 
-  * This call is used to deliver simple roleplay effects. See the section on Roleplay Effects below for more details. 
-  * The EFFECT call will be followed a short description of the roleplay effect. 
-  * This call and associated instructions are not IC sounds. You cannot perceive an EFFECT call In-Character. 
-  * This call may be followed by a duration in seconds. If not, the default duration is 60 seconds. 
-  * As this call does not always have an obvious physical response, you must assume that has landed. 
- 
-The EFFECT call is used to deliver simple roleplay effects, and is one of the key tools used by telepathic psions to manipulate people. Characters will call EFFECT, followed by a quick description of how the target should react - for example; "Fear Me"; "we are friends";​ "You dislike Colonel Miles";​ "Feel anger"​. Characters who are affected should adjust their roleplay accordingly. This call represents hidden factors and powers that influence behaviours - you cannot perceive the EFFECT call and associated instructions as In-Character speech. This call can be accompanied by a duration in seconds. Like all roleplay effects, if a time is not specified, the effect lasts for 1 minute after delivery. 
  
 ==== FREEZE (DURATION) ==== ==== FREEZE (DURATION) ====
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 The FREEZE call represents energy or toxic substances that cause instant but brief paralysis. You must completely stop moving for the duration of the effect and cannot take any actions - you should count slowly up to the duration. You can still see, hear and perceive what is happening around you, but cannot move anything apart from your eyes. Some characters may have skills and abilities that may reduce the duration of the FREEZE effect. If this reduces the time down to 0, then you should call NO EFFECT. The FREEZE call represents energy or toxic substances that cause instant but brief paralysis. You must completely stop moving for the duration of the effect and cannot take any actions - you should count slowly up to the duration. You can still see, hear and perceive what is happening around you, but cannot move anything apart from your eyes. Some characters may have skills and abilities that may reduce the duration of the FREEZE effect. If this reduces the time down to 0, then you should call NO EFFECT.
 +
 +==== IMBUE (X) ====
 +  * **Targets:​** Any character
 +  * This call is used to deliver simple roleplay effects. See the section on Roleplay Effects below for more details.
 +  * The IMBUE call will be followed a short description of the roleplay effect.
 +  * This call and associated instructions are not IC sounds. You cannot perceive an IMBUE call In-Character.
 +  * This call may be followed by a duration in seconds. If not, the default duration is 60 seconds.
 +  * As this call does not always have an obvious physical response, you must assume that has landed.
 +
 +The IMBUE call is used to deliver simple roleplay effects, and is one of the key tools used by telepathic psions to manipulate people. Characters will call IMBUE, followed by a quick description of how the target should react - for example; "Fear Me"; "we are friends";​ "You dislike Colonel Miles";​ "Feel anger"​. Characters who are affected should adjust their roleplay accordingly. This call represents hidden factors and powers that influence behaviours - you cannot perceive the IMBUE call and associated instructions as In-Character speech. This call can be accompanied by a duration in seconds. Like all roleplay effects, if a time is not specified, the effect lasts for 1 minute after delivery.
  
 ==== KNOCKOUT (DURATION) ==== ==== KNOCKOUT (DURATION) ====
   * **Targets:​** Any character   * **Targets:​** Any character
   * A KNOCKOUT call will always be followed by a number - this is the duration of the effect in seconds.   * A KNOCKOUT call will always be followed by a number - this is the duration of the effect in seconds.
-  * A character affected KNOCKOUT falls unconscious for the duration. You must fall completely to the floor and feign unconsciousness. Please ensure the area that you are falling onto is safe. Once the duration expires you can act normally.+  * A character affected ​by KNOCKOUT falls unconscious for the duration. You must fall completely to the floor and feign unconsciousness. Please ensure the area that you are falling onto is safe. Once the duration expires you can act normally.
  
-The KNOCKOUT call represents stunning energy or poisons that cause loss of consciousness. If hit with a KNOCKOUT, a character falls over and becomes unconscious until the duration expires - you should count slowly up to the duration. While unconscious you cannot see, hear and perceive what is happening around you. If you are in the middle of a battle, then you should remain aware of your surroundings out of character and ensure that you are not trampled - you may move a short distance if you are in danger OOC. Some characters may have skills and abilities that may reduce the duration of the KNOCKOUT effect. If this reduces the time down to 0, then you should call NO EFFECT.+The KNOCKOUT call represents stunning energy or poisons that cause loss of consciousness. If hit with a KNOCKOUT, a character falls over and becomes unconscious until the duration expires - you should count slowly up to the duration. While unconscious you cannot see, hear and perceive what is happening around you. If you are in the middle of a battle, then you should remain aware of your surroundings out of character and ensure that you are not trampled - you may move a short distance if you are in danger OOC. Some characters may have skills and abilities that may reduce the duration of the KNOCKOUT effect. If this reduces the time down to 0, then you should call RESIST.
  
 ==== LETHAL ==== ==== LETHAL ====
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 If the source of the MESMERIZE call is something other than a character - for example a Ref or lammie on an item you examine, then the call is not broken by the source turning completely away from you, only by distance or by being struck or contacted. A Referee making a MESMERIZE call may specify something else in the environment as the source of the call - eg "You are MESMERIZED to this tree/​glowing ball/​artefact"​. If the source of the MESMERIZE call is something other than a character - for example a Ref or lammie on an item you examine, then the call is not broken by the source turning completely away from you, only by distance or by being struck or contacted. A Referee making a MESMERIZE call may specify something else in the environment as the source of the call - eg "You are MESMERIZED to this tree/​glowing ball/​artefact"​.
- 
-==== NO EFFECT ==== 
-  * **Targets:​** No target, this is a response call. 
-  * NO EFFECT indicates that the target of your ability was aware, but unaffected by it. 
- 
-NO EFFECT is called when a target of a power or call is passively unaffected by it - either due to it not striking the right location, or by a defensive ability they possess. NO EFFECT is different to RESIST in that RESIST is an active ability that requires expenditure of resources in some way. NO EFFECT is the call that you use to indicate, for example, that an incoming DISRUPT shot has hit you while you are not using an Energy Field, or that DISARM hit you in the leg or similar. 
  
 ==== REND ==== ==== REND ====
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   * RESIST indicates that the target of your ability has actively resisted it.   * RESIST indicates that the target of your ability has actively resisted it.
  
-RESIST is called when a target of a power or call is actively ​unaffected by it thanks to a defensive ability they possess. RESIST is different to NO EFFECT in that RESIST requires active resistance. Certain skills, abilities and equipment will allow you to resist certain specific calls even when they would otherwise affect you. You must roleplay bracing against the attack and call RESIST (you may also need to tear charges or similar - which you must do at the first available opportunity).+RESIST is called when a target of a power or call is unaffected by it thanks to a defensive ability they possess. Certain skills, abilities and equipment will allow you to resist certain specific calls even when they would otherwise affect you. You must roleplay bracing against the attack and call RESIST (you may also need to tear charges or similar - which you must do at the first available opportunity)
 + 
 +==== ROOT (DURATION) ==== 
 +  * **Targets:​** Any character 
 +  * A ROOT call will always be followed by a number - this is the duration of the effect in seconds. 
 +  * A character affected by ROOT cannot move their feet for the duration, but may otherwise act normally. 
 + 
 +ROOT represents immobilizing force, gravity alterations or other effects that prevent a character from moving around. Unlike the FREEZE call, which prevents any movement, ROOT only affects a character'​s legs and feet, so the rest of their body can act normally. ROOT makes it impossible for a character to move their feet for the duration of the call in seconds. They may otherwise move and fight normally.
  
 ==== STRIKE ==== ==== STRIKE ====
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 ===== Roleplay Effects ===== ===== Roleplay Effects =====
  
-Certain psy powers, narcotics, technologies or alien artefacts can induce emotional effects in sentient beings. These effects may be delivered by a referee, by another character using the EFFECT: call, indicated on a lammie or similar, and will influence how you roleplay. Unless you are able to resist them via a skill, special power or similar game effect, you must roleplay the effect. The effect may come with a duration, or may not. Unless otherwise specified, a roleplay effect will fade after 1 minute of being separated from its source. If delivered quickly, a roleplay effect may be preceded by the call “EFFECT:” to separate it from normal speech. If you RESIST a roleplay effect, you resist it for that instance only. Roleplay effects are not optional - if you are affected by one, you MUST respond to the effect.+Certain psy powers, narcotics, technologies or alien artefacts can induce emotional effects in sentient beings. These effects may be delivered by a referee, by another character using the IMBUE: call, indicated on a lammie or similar, and will influence how you roleplay. Unless you are able to resist them via a skill, special power or similar game effect, you must roleplay the effect. The effect may come with a duration, or may not. Unless otherwise specified, a roleplay effect will fade after 1 minute of being separated from its source. If delivered quickly, a roleplay effect may be preceded by the call “IMBUE:” to separate it from normal speech. If you RESIST a roleplay effect, you resist it for that instance only. Roleplay effects are not optional - if you are affected by one, you MUST respond to the effect.
  
 Examples of roleplay effects; Examples of roleplay effects;
-  *  An alien with psi powers stares you in the eye and calls “EFFECT: Fear me!”. You respond by fleeing from them and hiding some distance away until the fear fades 1 minute later.+  *  An alien with psi powers stares you in the eye and calls “IMBUE: Fear me!”. You respond by fleeing from them and hiding some distance away until the fear fades 1 minute later.
   * You enter an abandoned tomb with a strange glowing artefact on a plinth in the centre. A ref tells you that you are compelled to move forward and pick it up. You reach for it until a more disciplined comrade blocks your way and forces you out of the tomb – the feeling fades after 1 minute once you have left the area.   * You enter an abandoned tomb with a strange glowing artefact on a plinth in the centre. A ref tells you that you are compelled to move forward and pick it up. You reach for it until a more disciplined comrade blocks your way and forces you out of the tomb – the feeling fades after 1 minute once you have left the area.
   * You are holding an item that has the line “When holding this item you feel more aggressive”. You act more aggressive until you put down the item, after which the effect fades after 1 minute.   * You are holding an item that has the line “When holding this item you feel more aggressive”. You act more aggressive until you put down the item, after which the effect fades after 1 minute.
   * You take a curious green alien drug. When you rip open the lammie, it contains the line “You feel apathetic and react slowly for 1 hour”. After an hour of roleplaying this effect, it fades.   * You take a curious green alien drug. When you rip open the lammie, it contains the line “You feel apathetic and react slowly for 1 hour”. After an hour of roleplaying this effect, it fades.
 {{tag>​rules}} {{tag>​rules}}
calls_effects.1646249864.txt.gz · Last modified: 2022/03/02 19:37 by conan