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calls_effects [2022/09/07 19:08]
conan
calls_effects [2023/09/01 14:27] (current)
conan Added ROOT call.
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   * **Targets:​** Any character   * **Targets:​** Any character
   * A KNOCKOUT call will always be followed by a number - this is the duration of the effect in seconds.   * A KNOCKOUT call will always be followed by a number - this is the duration of the effect in seconds.
-  * A character affected KNOCKOUT falls unconscious for the duration. You must fall completely to the floor and feign unconsciousness. Please ensure the area that you are falling onto is safe. Once the duration expires you can act normally.+  * A character affected ​by KNOCKOUT falls unconscious for the duration. You must fall completely to the floor and feign unconsciousness. Please ensure the area that you are falling onto is safe. Once the duration expires you can act normally.
  
-The KNOCKOUT call represents stunning energy or poisons that cause loss of consciousness. If hit with a KNOCKOUT, a character falls over and becomes unconscious until the duration expires - you should count slowly up to the duration. While unconscious you cannot see, hear and perceive what is happening around you. If you are in the middle of a battle, then you should remain aware of your surroundings out of character and ensure that you are not trampled - you may move a short distance if you are in danger OOC. Some characters may have skills and abilities that may reduce the duration of the KNOCKOUT effect. If this reduces the time down to 0, then you should call NO EFFECT.+The KNOCKOUT call represents stunning energy or poisons that cause loss of consciousness. If hit with a KNOCKOUT, a character falls over and becomes unconscious until the duration expires - you should count slowly up to the duration. While unconscious you cannot see, hear and perceive what is happening around you. If you are in the middle of a battle, then you should remain aware of your surroundings out of character and ensure that you are not trampled - you may move a short distance if you are in danger OOC. Some characters may have skills and abilities that may reduce the duration of the KNOCKOUT effect. If this reduces the time down to 0, then you should call RESIST.
  
 ==== LETHAL ==== ==== LETHAL ====
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 RESIST is called when a target of a power or call is unaffected by it thanks to a defensive ability they possess. Certain skills, abilities and equipment will allow you to resist certain specific calls even when they would otherwise affect you. You must roleplay bracing against the attack and call RESIST (you may also need to tear charges or similar - which you must do at the first available opportunity). RESIST is called when a target of a power or call is unaffected by it thanks to a defensive ability they possess. Certain skills, abilities and equipment will allow you to resist certain specific calls even when they would otherwise affect you. You must roleplay bracing against the attack and call RESIST (you may also need to tear charges or similar - which you must do at the first available opportunity).
 +
 +==== ROOT (DURATION) ====
 +  * **Targets:​** Any character
 +  * A ROOT call will always be followed by a number - this is the duration of the effect in seconds.
 +  * A character affected by ROOT cannot move their feet for the duration, but may otherwise act normally.
 +
 +ROOT represents immobilizing force, gravity alterations or other effects that prevent a character from moving around. Unlike the FREEZE call, which prevents any movement, ROOT only affects a character'​s legs and feet, so the rest of their body can act normally. ROOT makes it impossible for a character to move their feet for the duration of the call in seconds. They may otherwise move and fight normally.
  
 ==== STRIKE ==== ==== STRIKE ====
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 ===== Roleplay Effects ===== ===== Roleplay Effects =====
  
-Certain psy powers, narcotics, technologies or alien artefacts can induce emotional effects in sentient beings. These effects may be delivered by a referee, by another character using the EFFECT: call, indicated on a lammie or similar, and will influence how you roleplay. Unless you are able to resist them via a skill, special power or similar game effect, you must roleplay the effect. The effect may come with a duration, or may not. Unless otherwise specified, a roleplay effect will fade after 1 minute of being separated from its source. If delivered quickly, a roleplay effect may be preceded by the call “EFFECT:” to separate it from normal speech. If you RESIST a roleplay effect, you resist it for that instance only. Roleplay effects are not optional - if you are affected by one, you MUST respond to the effect.+Certain psy powers, narcotics, technologies or alien artefacts can induce emotional effects in sentient beings. These effects may be delivered by a referee, by another character using the IMBUE: call, indicated on a lammie or similar, and will influence how you roleplay. Unless you are able to resist them via a skill, special power or similar game effect, you must roleplay the effect. The effect may come with a duration, or may not. Unless otherwise specified, a roleplay effect will fade after 1 minute of being separated from its source. If delivered quickly, a roleplay effect may be preceded by the call “IMBUE:” to separate it from normal speech. If you RESIST a roleplay effect, you resist it for that instance only. Roleplay effects are not optional - if you are affected by one, you MUST respond to the effect.
  
 Examples of roleplay effects; Examples of roleplay effects;
-  *  An alien with psi powers stares you in the eye and calls “EFFECT: Fear me!”. You respond by fleeing from them and hiding some distance away until the fear fades 1 minute later.+  *  An alien with psi powers stares you in the eye and calls “IMBUE: Fear me!”. You respond by fleeing from them and hiding some distance away until the fear fades 1 minute later.
   * You enter an abandoned tomb with a strange glowing artefact on a plinth in the centre. A ref tells you that you are compelled to move forward and pick it up. You reach for it until a more disciplined comrade blocks your way and forces you out of the tomb – the feeling fades after 1 minute once you have left the area.   * You enter an abandoned tomb with a strange glowing artefact on a plinth in the centre. A ref tells you that you are compelled to move forward and pick it up. You reach for it until a more disciplined comrade blocks your way and forces you out of the tomb – the feeling fades after 1 minute once you have left the area.
   * You are holding an item that has the line “When holding this item you feel more aggressive”. You act more aggressive until you put down the item, after which the effect fades after 1 minute.   * You are holding an item that has the line “When holding this item you feel more aggressive”. You act more aggressive until you put down the item, after which the effect fades after 1 minute.
   * You take a curious green alien drug. When you rip open the lammie, it contains the line “You feel apathetic and react slowly for 1 hour”. After an hour of roleplaying this effect, it fades.   * You take a curious green alien drug. When you rip open the lammie, it contains the line “You feel apathetic and react slowly for 1 hour”. After an hour of roleplaying this effect, it fades.
 {{tag>​rules}} {{tag>​rules}}
calls_effects.1662574094.txt.gz · Last modified: 2022/09/07 19:08 by conan