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combat [2018/02/16 13:02]
admin
combat [2018/02/16 23:58]
admin
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 This is a rule of thumb, and is intended to encourage more heroic and epic combat, and prevent "​drum-rolling"​. It also reduces the game impact of players who can afford to purchase rapid-fire, motorized dart guns. The cinematic feel of combat is intended to be like Star Wars, which would be lessened if someone could unload 12 blaster shots into one location in the space of 3 seconds. This rule applies to blows from a single target regardless of how many weapons they have - [[Combat Skills#Dual Weapons Training]] does not allow you to inflict more than one hit every second. This is a rule of thumb, and is intended to encourage more heroic and epic combat, and prevent "​drum-rolling"​. It also reduces the game impact of players who can afford to purchase rapid-fire, motorized dart guns. The cinematic feel of combat is intended to be like Star Wars, which would be lessened if someone could unload 12 blaster shots into one location in the space of 3 seconds. This rule applies to blows from a single target regardless of how many weapons they have - [[Combat Skills#Dual Weapons Training]] does not allow you to inflict more than one hit every second.
  
-==== Unconsciousness ​and Recovery ====+==== Injury ​and Recovery ====
  
 +  * Characters recover all of their hits overnight, unless prevented from doing so in some way.
 +
 +
 +=== Becoming Unconscious ===
   * When a character with locational body hits has been reduced to 0 hits on their head, or a character with global body hits has 0 hits remaining, they are **Unconscious**.   * When a character with locational body hits has been reduced to 0 hits on their head, or a character with global body hits has 0 hits remaining, they are **Unconscious**.
-    ​* When you become Unconscious,​ you must drop to the ground safely (you may only remove yourself from the immediate combat area if there is a risk you might be trampled) and roleplay being unconscious.  +  * Unconsciousness takes preference over being **Badly Injured** (see below). 
-    * While unconscious,​ you are unable to perceive, interact with, or react to anything that is happening around you in-character.+  ​* When you become Unconscious,​ you must drop to the ground safely (you may only remove yourself from the immediate combat area if there is a risk you might be trampled) and roleplay being unconscious.  
 +  * While unconscious,​ you are unable to perceive, interact with, or react to anything that is happening around you in-character. 
 +  * While **Unconscious**,​ in the interests of OOC safety, you should remain aware of your surroundings Out Of Character. If there is combat still occurring in the immediate area, keep your eyes open and aware in case there is a risk of it moving in your direction. If a Referee asks you to move, you must do so. 
 +    * If you feel that you are OOC unsafe and there is no referee present, you may move yourself a short distance to a clear area. You may not move into an area where you would be any more concealed than where you fell. 
 +  * You remain unconscious for at least 5 minutes (300 seconds), after which you become **Walking Wounded**. 
 + 
 +=== Becoming Badly Injured ===
   * When a character with locational body hits has been reduced to 0 hits on their torso, they are **Badly Injured**.   * When a character with locational body hits has been reduced to 0 hits on their torso, they are **Badly Injured**.
-    ​* When you become Badly Injured, you must drop to the ground safely as above. Unless your Head is also on 0, you are awake but in extreme pain and unable to perform any actions. +  ​* When you become Badly Injured, you must drop to the ground safely as above. Unless your Head is also on 0, you are awake but in extreme pain and unable to perform any actions. 
-    * While badly injured, you are able to perceive things that are happening around you (through a cloud of pain), +  * While badly injured, you are able to perceive things that are happening around you (through a cloud of pain), 
-    * You are able to talk or scream in pain, but cannot move except for OOC safety reasons. +  * You are able to talk or scream in pain, but cannot move except for OOC safety reasons. 
-  * While **Unconscious** or **Badly Injured**, in the interests of OOC safety, you should remain aware of your surroundings Out Of Character. If there is combat still occurring in the immediate area, keep your eyes open and aware in case there is a risk of it moving in your direction. If a Referee asks you to move, you must do so. +  * While **Badly Injured**, in the interests of OOC safety, you should remain aware of your surroundings Out Of Character. If there is combat still occurring in the immediate area, keep your eyes open and aware in case there is a risk of it moving in your direction. If a Referee asks you to move, you must do so
-  * You remain unconscious or badly injured for at least 5 minutes (300 seconds), after which you are **Walking Wounded**. +    * If you feel that you are OOC unsafe and there is no referee present, you may move yourself a short distance to a clear area. You may not move into an area where you would be any more concealed than where you fell
-    * Characters who are **Walking Wounded** only have partial function on all their locations. You remain Walking Wounded until both your Head and Torso locations have been healed to at least 1 hit. If you have global body hits, then you remain Walking Wounded until you have recovered at least 1 global body hit. The following restrictions apply to a Walking Wounded character. +  * You remain unconscious or badly injured for at least 5 minutes (300 seconds), after which you become ​**Walking Wounded**. 
-      * You must roleplay being injured and in pain. + 
-      * You cannot use any character skills, psionic powers, or similar. +=== Walking Wounded === 
-      * You cannot move any faster than slow walking pace without assistance from another character who is not also Walking Wounded. With assistance you can move only at normal walking pace. +  ​* Characters who are **Walking Wounded** only have partial function on all their locations. You remain Walking Wounded until both your Head and Torso locations have been healed to at least 1 hit. If you have global body hits, then you remain Walking Wounded until you have recovered at least 1 global body hit. The following restrictions apply to a Walking Wounded character. 
-      * You can hold items, but cannot make attacks, defend yourself or use any item abilities. The only exceptions to this are that you may use injectors, or items that explicitly say that they can be used when Walking Wounded.  +    * You must roleplay being injured and in pain. 
-      * You can also use basic comms devices - eg. walkie-talkie style communicators. +    * You cannot use any character skills, psionic powers, or similar. 
-      * If you are struck while Walking Wounded, you lapse into unconsciousness again. +    * You cannot move any faster than slow walking pace without assistance from another character who is not also Walking Wounded. With assistance you can move only at normal walking pace. 
-  * Characters recover all of their hits overnight, unless prevented from doing so in some way.+    * You can hold items, but cannot make attacks, defend yourself or use any item abilities. The only exceptions to this are that you may use injectors, or items that explicitly say that they can be used when Walking Wounded.  
 +    * You can also use basic comms devices - eg. walkie-talkie style communicators. 
 +  * If you are struck while Walking Wounded, you lapse into unconsciousness again. 
  
 ==== Death and Dying ==== ==== Death and Dying ====
combat.txt · Last modified: 2022/02/10 14:41 by conan