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combat [2018/02/16 20:05]
admin
combat [2018/02/16 23:58]
admin
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   * While **Badly Injured**, in the interests of OOC safety, you should remain aware of your surroundings Out Of Character. If there is combat still occurring in the immediate area, keep your eyes open and aware in case there is a risk of it moving in your direction. If a Referee asks you to move, you must do so.   * While **Badly Injured**, in the interests of OOC safety, you should remain aware of your surroundings Out Of Character. If there is combat still occurring in the immediate area, keep your eyes open and aware in case there is a risk of it moving in your direction. If a Referee asks you to move, you must do so.
     * If you feel that you are OOC unsafe and there is no referee present, you may move yourself a short distance to a clear area. You may not move into an area where you would be any more concealed than where you fell.     * If you feel that you are OOC unsafe and there is no referee present, you may move yourself a short distance to a clear area. You may not move into an area where you would be any more concealed than where you fell.
-  * You remain unconscious or badly injured for at least 5 minutes (300 seconds), after which you are **Walking Wounded**.+  * You remain unconscious or badly injured for at least 5 minutes (300 seconds), after which you become ​**Walking Wounded**.
  
 === Walking Wounded === === Walking Wounded ===
-    ​* Characters who are **Walking Wounded** only have partial function on all their locations. You remain Walking Wounded until both your Head and Torso locations have been healed to at least 1 hit. If you have global body hits, then you remain Walking Wounded until you have recovered at least 1 global body hit. The following restrictions apply to a Walking Wounded character. +  ​* Characters who are **Walking Wounded** only have partial function on all their locations. You remain Walking Wounded until both your Head and Torso locations have been healed to at least 1 hit. If you have global body hits, then you remain Walking Wounded until you have recovered at least 1 global body hit. The following restrictions apply to a Walking Wounded character. 
-      * You must roleplay being injured and in pain. +    * You must roleplay being injured and in pain. 
-      * You cannot use any character skills, psionic powers, or similar. +    * You cannot use any character skills, psionic powers, or similar. 
-      * You cannot move any faster than slow walking pace without assistance from another character who is not also Walking Wounded. With assistance you can move only at normal walking pace. +    * You cannot move any faster than slow walking pace without assistance from another character who is not also Walking Wounded. With assistance you can move only at normal walking pace. 
-      * You can hold items, but cannot make attacks, defend yourself or use any item abilities. The only exceptions to this are that you may use injectors, or items that explicitly say that they can be used when Walking Wounded.  +    * You can hold items, but cannot make attacks, defend yourself or use any item abilities. The only exceptions to this are that you may use injectors, or items that explicitly say that they can be used when Walking Wounded.  
-      * You can also use basic comms devices - eg. walkie-talkie style communicators. +    * You can also use basic comms devices - eg. walkie-talkie style communicators. 
-      * If you are struck while Walking Wounded, you lapse into unconsciousness again.+  * If you are struck while Walking Wounded, you lapse into unconsciousness again.
  
  
combat.txt · Last modified: 2022/02/10 14:41 by conan