User Tools

Site Tools


combat

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Next revision Both sides next revision
combat [2018/02/16 20:05]
admin
combat [2018/02/19 13:53]
admin
Line 72: Line 72:
   * While **Badly Injured**, in the interests of OOC safety, you should remain aware of your surroundings Out Of Character. If there is combat still occurring in the immediate area, keep your eyes open and aware in case there is a risk of it moving in your direction. If a Referee asks you to move, you must do so.   * While **Badly Injured**, in the interests of OOC safety, you should remain aware of your surroundings Out Of Character. If there is combat still occurring in the immediate area, keep your eyes open and aware in case there is a risk of it moving in your direction. If a Referee asks you to move, you must do so.
     * If you feel that you are OOC unsafe and there is no referee present, you may move yourself a short distance to a clear area. You may not move into an area where you would be any more concealed than where you fell.     * If you feel that you are OOC unsafe and there is no referee present, you may move yourself a short distance to a clear area. You may not move into an area where you would be any more concealed than where you fell.
-  * You remain unconscious or badly injured for at least 5 minutes (300 seconds), after which you are **Walking Wounded**.+  * You remain unconscious or badly injured for at least 5 minutes (300 seconds), after which you become ​**Walking Wounded**.
  
 === Walking Wounded === === Walking Wounded ===
-    ​* Characters who are **Walking Wounded** only have partial function on all their locations. You remain Walking Wounded until both your Head and Torso locations have been healed to at least 1 hit. If you have global body hits, then you remain Walking Wounded until you have recovered at least 1 global body hit. The following restrictions apply to a Walking Wounded character. +  ​* Characters who are **Walking Wounded** only have partial function on all their locations. You remain Walking Wounded until both your Head and Torso locations have been healed to at least 1 hit. If you have global body hits, then you remain Walking Wounded until you have recovered at least 1 global body hit. The following restrictions apply to a Walking Wounded character. 
-      * You must roleplay being injured and in pain. +    * You must roleplay being injured and in pain. 
-      * You cannot use any character skills, psionic powers, or similar. +    * You cannot use any character skills, psionic powers, or similar. 
-      * You cannot move any faster than slow walking pace without assistance from another character who is not also Walking Wounded. With assistance you can move only at normal walking pace. +    * You cannot move any faster than slow walking pace without assistance from another character who is not also Walking Wounded. With assistance you can move only at normal walking pace. 
-      * You can hold items, but cannot make attacks, defend yourself or use any item abilities. The only exceptions to this are that you may use injectors, or items that explicitly say that they can be used when Walking Wounded.  +    * You can hold items, but cannot make attacks, defend yourself or use any item abilities. The only exceptions to this are that you may use injectors, or items that explicitly say that they can be used when Walking Wounded.  
-      * You can also use basic comms devices - eg. walkie-talkie style communicators. +    * You can also use basic comms devices - eg. walkie-talkie style communicators. 
-      * If you are struck while Walking Wounded, you lapse into unconsciousness again.+  * If you are struck while Walking Wounded, you lapse into unconsciousness again.
  
  
Line 151: Line 151:
  
   * Searching another character takes at least 30 seconds of roleplayed action.   * Searching another character takes at least 30 seconds of roleplayed action.
 +  * In order to steal items off another character you must search them.
   * If you successfully search another character without interruption for 30 seconds, then they must give you all IC game items that they are carrying.   * If you successfully search another character without interruption for 30 seconds, then they must give you all IC game items that they are carrying.
   * Searching another character requires both hands to be free.   * Searching another character requires both hands to be free.
Line 166: Line 167:
   * Make sure you have a referee present if you are planning to capture another character.   * Make sure you have a referee present if you are planning to capture another character.
  
-If you wish to capture another character then they must be unresisting for the entirety of the time that you are attempting to make the capture - in most cases this will mean they are unconscious. If a character is not able to participate in combat because they are non-combat, or need to drop OOC for a first-aid incident or emergency then you require a referee if you wish to capture them. We would prefer that you get a referee before attempting to capture any character, but acknowledge that this is not always possible. You may roleplay securing the character with ropes, manacles or similar, but these must be OOC removable by the character. You should not phys-rep any method of restraint unless the player to be restrained is comfortable with it.+If you wish to capture another character then they must be unresisting for the entirety of the time that you are attempting to make the capture - in most cases this will mean they are **Unconscious** or **Badly Injured**. If a character is not able to participate in combat because they are non-combatant, or need to drop OOC for a first-aid incident or emergency then you require a referee if you wish to capture them. We would prefer that you get a referee before attempting to capture any character, but acknowledge that this is not always possible. You may roleplay securing the character with ropes, manacles or similar, but these must be OOC removable by the player. You should not phys-rep any method of restraint unless the player to be restrained is comfortable with it.
  
 If you are conscious and not Walking Wounded then you may automatically escape any bonds after a count of at least 300 seconds regardless of the method used to restrain you. You must use appropriate roleplaying in a way that is obvious to everyone who is watching that you are escaping your bonds. If your attempt to escape is interrupted then you must restart your count. Your character automatically escapes if they are taken outside the IC area without a Referee present. ​ If you are conscious and not Walking Wounded then you may automatically escape any bonds after a count of at least 300 seconds regardless of the method used to restrain you. You must use appropriate roleplaying in a way that is obvious to everyone who is watching that you are escaping your bonds. If your attempt to escape is interrupted then you must restart your count. Your character automatically escapes if they are taken outside the IC area without a Referee present. ​
combat.txt · Last modified: 2022/02/10 14:41 by conan