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combat_skills [2018/03/18 13:51]
admin fixed inconsistencies with Armour
combat_skills [2020/12/03 22:11] (current)
conan 10 dart blasters are Medium weapons
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 ====== Combat Skills ====== ====== Combat Skills ======
 +~~NOTOC~~
 Combat skills represent your character'​s abilities to fight, endure pain and use combat equipment. These skills are generally used in LRP combat, although some will have utility in other situations. Most do not have any application in downtime. Combat skills represent your character'​s abilities to fight, endure pain and use combat equipment. These skills are generally used in LRP combat, although some will have utility in other situations. Most do not have any application in downtime.
  
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 | Large Melee Weapon Training | 2 | You can use large melee weapons such as halberds and great weapons. | | Large Melee Weapon Training | 2 | You can use large melee weapons such as halberds and great weapons. |
 | Projectile Weapon Training | 4 | You can use a projectile weapon like a crossbow or bow. | | Projectile Weapon Training | 4 | You can use a projectile weapon like a crossbow or bow. |
 +| Thrown Weapons Training | 1 | You can use thrown weapons such as throwing knives. |
 | Medium Energy Weapon Training | 2 | You can use a medium energy weapon (NERF Dart gun). | | Medium Energy Weapon Training | 2 | You can use a medium energy weapon (NERF Dart gun). |
 | Heavy Energy Weapon Training | 2* | You can use a heavy energy weapon (NERF Dart gun). | | Heavy Energy Weapon Training | 2* | You can use a heavy energy weapon (NERF Dart gun). |
-| Medium Armour Training | 2 | You can wear medium armour effectively (locational hits). | +| Medium Armour Training | 2 | You can wear medium armour effectively (locational hits). | 
-| Heavy Armour Training | 2* | You can wear heavy armour effectively (locational hits). |+| Heavy Armour Training | 2* | You can wear heavy armour effectively (locational hits). |
 | Steel Nerves | 2+ | Reduce the duration of FREEZE calls that affect you by 5 seconds. | | Steel Nerves | 2+ | Reduce the duration of FREEZE calls that affect you by 5 seconds. |
 | Steel Head | 2+ | Reduce the duration of KNOCKOUT calls that affect you by 5 seconds. | | Steel Head | 2+ | Reduce the duration of KNOCKOUT calls that affect you by 5 seconds. |
-| Steel Viscera | 2+ | Double the progression time of toxins & diseases that affect you. |+| Steel Viscera | 2+ | Double the progression time of toxins & diseases that affect you, better chances in [[Surgery]]. |
 + - Can be bought multiple times. Cost increases by 1 point each time.\\ ​ + - Can be bought multiple times. Cost increases by 1 point each time.\\ ​
 * - Prerequisite skill required.\\ ​ * - Prerequisite skill required.\\ ​
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 Each rank of the Resilience skill taken extends your Death Count by 100 seconds. Every rank you purchase increases the cost by one character point. Each rank of the Resilience skill taken extends your Death Count by 100 seconds. Every rank you purchase increases the cost by one character point.
  
-==== Dual Weapons Training ====+{{ :​image:​general:​alpharian_warrior_e1.jpg?​300|}}==== Dual Weapons Training ====
  
 Dual Weapons Training allows you to wield a weapon in your off-hand and make attacks with it. You cannot dual-wield weapons that require 2 hands to use. Dual Weapons Training allows you to wield a weapon in your off-hand and make attacks with it. You cannot dual-wield weapons that require 2 hands to use.
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 With Projectile Weapon Training, you may use crossbows and bows checked as being suitable for LRP (which must have no more than a 30lb full draw). If you intend to use this skill then you must attend a safety briefing at the start of the event. Improper use of a bow or crossbow may result in your character being stripped of this skill. With Projectile Weapon Training, you may use crossbows and bows checked as being suitable for LRP (which must have no more than a 30lb full draw). If you intend to use this skill then you must attend a safety briefing at the start of the event. Improper use of a bow or crossbow may result in your character being stripped of this skill.
  
-==== Medium Energy Weapon ​Training ====+==== Thrown Weapons ​Training ====
  
-You may use Medium Energy Weapons – NERF dart guns with an ammo capacity of more than 10 darts, a clip system or a powered firing mechanism. Note that any energy weapon physreps that use a Clip system are considered to be Medium Energy Weapons, even if the clip you are currently using has a capacity of 10 darts or less.+With Thrown Weapons Training, you may throw LRP-safe throwing weapons to deal a single point of damage. Thrown weapons must be at least 8" long in one dimension, constructed from coreless foam, and must represent actual weapons - knives, darts, saw blades, etc. "​Thrown weapons"​ resembling rocks, cheese, fish and other novelty items cannot be used as Thrown Weapons. 
 + 
 +{{ :​image:​ascendancy:​team_purgatory_takes_aim_e1.jpg?​300|}}==== Medium Energy Weapon Training ==== 
 + 
 +You may use Medium Energy Weapons – NERF dart guns with an ammo capacity of 10 or more darts, a clip system or a powered firing mechanism. Note that any energy weapon physreps that use a Clip system are considered to be Medium Energy Weapons, even if the clip you are currently using has a capacity of less than 10 darts.
  
 ==== Heavy Energy Weapon Training ==== ==== Heavy Energy Weapon Training ====
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 ==== Medium Armour Training ==== ==== Medium Armour Training ====
  
-You may wear [[game items#​armour|Medium Armour]], which provides ​locational hits. +You may wear [[game items#​armour|Medium Armour]], which provides ​locational hits. 
  
 ==== Heavy Armour Training ==== ==== Heavy Armour Training ====
  
-You may wear [[game items#​armour|Heavy Armour]], which provides ​locational hits. You must have Medium Armour Training to purchase this skill.+You may wear [[game items#​armour|Heavy Armour]], which provides ​locational hits. You must have Medium Armour Training to purchase this skill.
  
 ==== Steel Nerves ==== ==== Steel Nerves ====
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 Your constitution has become more resilient and resistant to diseases and toxins, slowing their progression in your body. The progression time of Toxin and Disease Conditions is doubled, and for each additional rank of this skill that you possess, it is increased by the same amount again. For example, if you were affected by a toxin which progressed to the next stage in 1 hour, then with 1 rank of this skill it would progress in 3 hours, with 2 ranks it would take 3 hours, with 3 ranks it would take 4 hours, etc. Every rank you purchase increases the cost by one character point. Your constitution has become more resilient and resistant to diseases and toxins, slowing their progression in your body. The progression time of Toxin and Disease Conditions is doubled, and for each additional rank of this skill that you possess, it is increased by the same amount again. For example, if you were affected by a toxin which progressed to the next stage in 1 hour, then with 1 rank of this skill it would progress in 3 hours, with 2 ranks it would take 3 hours, with 3 ranks it would take 4 hours, etc. Every rank you purchase increases the cost by one character point.
 +
 +In addition, if you are the Patient in a [[surgery]],​ every rank you have in the Steel Viscera skill adds one Green card to the [[surgery#​Treatment Deck]]. This makes it more likely that the surgery will succeed, and reduces the risk of bad things happening.
  
  
 {{tag>​characters rules}} {{tag>​characters rules}}
combat_skills.1521381073.txt.gz · Last modified: 2019/08/13 16:53 (external edit)