User Tools

Site Tools


commonality_vassal_species

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
commonality_vassal_species [2018/06/27 23:40]
admin [Lithos]
commonality_vassal_species [2022/02/02 23:30]
conan removed
Line 7: Line 7:
 ===== Boreans ===== ===== Boreans =====
  
-Respected by the Commonality for their plant-like nature, the Boreans are a race of humanoids with photosynthetic microbes embedded in their cells. The Boreans have been a part of the Commonality for a long time, and are originally from the Elysian cluster - specifically the [[system:​Ard'​Borea]] system in the [[sector:​Borean Sector]].  ​+[{{ :​image:​commonality:​borean_with_elysians_e2.jpg?​200|Boreans are a practical species, and often provide a useful alternative viewpoint to more theoretically-minded members of the Commonality}}]Respected by the Commonality for their plant-like nature, the Boreans are a race of humanoids with photosynthetic microbes embedded in their cells. The Boreans have been a part of the Commonality for a long time, and are originally from the Elysian cluster - specifically the [[system:​Ard'​Borea]] system in the [[sector:​Borean Sector]].  ​
  
 **Character:​** Boreans are practical and hard-working,​ and enjoy being outdoors in the sun. They dislike the dark, and prefer to have light sources nearby at night. They are close to the land, and less prone to flights of philosophy or deep contemplation. Although they do participate in Commonality cultural refocusing sessions, they prefer the forms with body movements involved rather than meditation. **Character:​** Boreans are practical and hard-working,​ and enjoy being outdoors in the sun. They dislike the dark, and prefer to have light sources nearby at night. They are close to the land, and less prone to flights of philosophy or deep contemplation. Although they do participate in Commonality cultural refocusing sessions, they prefer the forms with body movements involved rather than meditation.
  
 **Appearance:​** All boreans have completely green skin, coloured by the chloroplast-like bodies in their cells. Their blood is thick and dark, and is often visible as dark veins beneath their skin, particularly around their neck and temples. These effects can be achieved with makeup. **Appearance:​** All boreans have completely green skin, coloured by the chloroplast-like bodies in their cells. Their blood is thick and dark, and is often visible as dark veins beneath their skin, particularly around their neck and temples. These effects can be achieved with makeup.
 +
 +**Species Keywords:** Humanoid, Plant
  
 **Abilities:​** Boreans have 2 locational body hits. Although they are no tougher than a human, their physiology allows them to recover rapidly from injury. Boreans regenerate lost locational hits at a rate of 1 every ten minutes. Their thick, sap-like blood also increases their Death Count to 300 seconds. **Abilities:​** Boreans have 2 locational body hits. Although they are no tougher than a human, their physiology allows them to recover rapidly from injury. Boreans regenerate lost locational hits at a rate of 1 every ten minutes. Their thick, sap-like blood also increases their Death Count to 300 seconds.
Line 28: Line 30:
  
 More powerful Lithos psions begin to form psychoactive crystalline deposits on their skin, especially those that regularly consume psi crystals to heal themselves. These crystal growths should be physrepped with prosthetics painted with UV-reactive paint or makeup (as UV-reactive elements are the in-game signifier of psionic abilities). More powerful Lithos psions begin to form psychoactive crystalline deposits on their skin, especially those that regularly consume psi crystals to heal themselves. These crystal growths should be physrepped with prosthetics painted with UV-reactive paint or makeup (as UV-reactive elements are the in-game signifier of psionic abilities).
 +
 +**Species Keywords:** Mineral, Psionic
  
 **Abilities:​** The stony bodies of the Lithos are extremely hardy and durable, giving them 4 Locational hits and a 300 second Death Count. Their silicate physiology makes them difficult to treat, however, and other characters cannot use the [[Professional Skills#​Physician]] skill on Lithos unless they also possess at least 1 rank of [[Professional Skills#​Corporeal Science]] (or are themselves Lithos). ​ **Abilities:​** The stony bodies of the Lithos are extremely hardy and durable, giving them 4 Locational hits and a 300 second Death Count. Their silicate physiology makes them difficult to treat, however, and other characters cannot use the [[Professional Skills#​Physician]] skill on Lithos unless they also possess at least 1 rank of [[Professional Skills#​Corporeal Science]] (or are themselves Lithos). ​
Line 42: Line 46:
  
 **Appearance:​** Reskan are made up of millions of tiny, chitinous insects that resemble Terran beetles or flies. These insects tend to be shades of black and browny-red, but some can be partly iridescent. This can be physrepped with a mask or other head-covering decorated by tiny insects – the exact type of insect used can vary – Reskan hives contain a number of different specialised insects that perform different functions. Some form of thin mesh to obscure the eyes would be ideal to incorporate into the mask or suit. The rest of the body should be covered with clothing, or incorporate the insects on any exposed areas. **Appearance:​** Reskan are made up of millions of tiny, chitinous insects that resemble Terran beetles or flies. These insects tend to be shades of black and browny-red, but some can be partly iridescent. This can be physrepped with a mask or other head-covering decorated by tiny insects – the exact type of insect used can vary – Reskan hives contain a number of different specialised insects that perform different functions. Some form of thin mesh to obscure the eyes would be ideal to incorporate into the mask or suit. The rest of the body should be covered with clothing, or incorporate the insects on any exposed areas.
 +
 +**Species Keywords:** Arthropoid, Hive
  
 **Abilities:​** Reskan hives are extremely difficult to eradicate – when they take damage, a few individual creatures die, but the majority merely disperse into the local area. As a result, they do not have locational hits – instead, they have 10 [[combat#​global hits]], and become unconscious when this total is brought to 0. Each +1LH they would gain normally instead becomes +3 global hits. Reskan cannot wear armour – their bodies are unable to support its weight. When they do take damage, Reskan hives can rapidly reintegrate separated individuals as long as they remain in the area – they regain 1 of their total body hits for every minute they remain in the area where they took damage, as long as they are not in combat or performing other intensive activities. Reskan hives are also immune to the [[calls_effects#​LETHAL]] call, and call [[calls_effects#​RESIST]] any time they are hit by it.\\ **Abilities:​** Reskan hives are extremely difficult to eradicate – when they take damage, a few individual creatures die, but the majority merely disperse into the local area. As a result, they do not have locational hits – instead, they have 10 [[combat#​global hits]], and become unconscious when this total is brought to 0. Each +1LH they would gain normally instead becomes +3 global hits. Reskan cannot wear armour – their bodies are unable to support its weight. When they do take damage, Reskan hives can rapidly reintegrate separated individuals as long as they remain in the area – they regain 1 of their total body hits for every minute they remain in the area where they took damage, as long as they are not in combat or performing other intensive activities. Reskan hives are also immune to the [[calls_effects#​LETHAL]] call, and call [[calls_effects#​RESIST]] any time they are hit by it.\\
Line 47: Line 53:
 Environmental toxins can rapidly poison a Reskan hive – their many-bodied forms respire from everywhere, so the hive can quickly take on a lethal load of toxin. Reskan are unable to use respirators (but can still take advantage of full-body forms of environmental protection),​ and environmental toxins progress in a quarter of the time it takes in most species. Reskan are also unable to use most [[injectors]] without some kind of specialist delivery mechanism like an environmental suit. Environmental toxins can rapidly poison a Reskan hive – their many-bodied forms respire from everywhere, so the hive can quickly take on a lethal load of toxin. Reskan are unable to use respirators (but can still take advantage of full-body forms of environmental protection),​ and environmental toxins progress in a quarter of the time it takes in most species. Reskan are also unable to use most [[injectors]] without some kind of specialist delivery mechanism like an environmental suit.
  
-{{tag>​commonality faction ​vassal_species ​species}}+{{tag>​commonality faction species}}