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conditions [2022/02/10 14:29]
conan added Design reasoning.
conditions [2022/02/10 14:30]
conan
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 The Conditions framework is intended to be fairly straightforward in play - when a character gets a Condition, all they need to do is read the card or sheet and adjust their roleplay accordingly. Physician and Scientist characters, who have “bought into” the game space that Conditions occupy, need to know a bit more, but most of the time what they need to do should be fairly self-explanatory. The Keywords system should allow for Conditions to be targeted, and for some characters and species to have advantages or disadvantages when dealing with certain types of Condition - as well as making it easier for Referees to spontaneously deliver or adjudicate a wide range of Conditions in the field. The Conditions framework is intended to be fairly straightforward in play - when a character gets a Condition, all they need to do is read the card or sheet and adjust their roleplay accordingly. Physician and Scientist characters, who have “bought into” the game space that Conditions occupy, need to know a bit more, but most of the time what they need to do should be fairly self-explanatory. The Keywords system should allow for Conditions to be targeted, and for some characters and species to have advantages or disadvantages when dealing with certain types of Condition - as well as making it easier for Referees to spontaneously deliver or adjudicate a wide range of Conditions in the field.
  
-{{tag>​rules design psionics}}+{{tag>​rules design ​conditions ​psionics}}
conditions.txt · Last modified: 2024/04/24 23:21 by conan