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conditions [2022/02/10 14:29]
conan added Design reasoning.
conditions [2024/04/24 23:21] (current)
conan Updates to reflect new Condition Cards instead of lammies.
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 ====== Conditions ====== ====== Conditions ======
  
-[{{:​image:​ascendancy:​protective_suits.jpg?​250 |<​html><​font color=black>​Protective clothing may help reduce the danger of toxic and radiation-based hazards</​font></​html>​}}]Conditions are Orion Sphere LRP’s framework for representing more complex or long term effects that can happen to characters. The sort of effects that are modelled by Conditions are generally more than simple [[calls_effects#​Calls]] are able to handle - exotic diseases, complex psionic effects, broken bones or the strange consequences of Precursor technologies. Conditions are usually given to characters by Referees or other members of the Game Team in response to what they do in the game, but may come from other sources such as players or NPCs. Sometimes a Condition is applied immediately in response to an in-character action, sometimes it may occur as a result of a random card draw (such as in [[Surgery]] or destruction of a starship), sometimes a Condition may develop after the action that triggered it. Conditions take two forms - Rip-open Lammies ​and Condition Sheets. They do share a number of rules elements on how they are dealt with.+[{{:​image:​ascendancy:​protective_suits.jpg?​250 |<​html><​font color=black>​Protective clothing may help reduce the danger of toxic and radiation-based hazards</​font></​html>​}}]Conditions are Orion Sphere LRP’s framework for representing more complex or long term effects that can happen to characters. The sort of effects that are modelled by Conditions are generally more than simple [[calls_effects#​Calls]] are able to handle - exotic diseases, complex psionic effects, broken bones or the strange consequences of Precursor technologies. Conditions are usually given to characters by Referees or other members of the Game Team in response to what they do in the game, but may come from other sources such as players or NPCs. Sometimes a Condition is applied immediately in response to an in-character action, sometimes it may occur as a result of a random card draw (such as in [[Surgery]] or destruction of a starship), sometimes a Condition may develop after the action that triggered it. Conditions take two forms - Sleeved Condition Cards and larger ​Condition Sheets. They do share a number of rules elements on how they are dealt with.
  
 ===== Game Rules ===== ===== Game Rules =====
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   * Some Conditions must be [[research#​researching_artefacts_and_samples|researched]] to discover a treatment or cure.   * Some Conditions must be [[research#​researching_artefacts_and_samples|researched]] to discover a treatment or cure.
  
-[{{ :​image:​ascendancy:​investigating_leaky_probe.jpg?​300|<​html><​font color=black>​Coronites and Wrathians are resistant to radiation, making them ideal volunteers to investigate a leaking Terraforming Probe</​font></​html>​}}]When you first acquire a Condition you should take the time to read the immediate effects on the lammie ​or Condition sheet - some have information on both sides. You should do this as soon as is convenient after you gain the Condition - but you do not need to read it in the middle of an IC conversation,​ firefight or otherwise in the middle of the action. Once you gain a Condition ​lammie ​or sheet, you must keep it with your character whenever you are in an In-Character area.+[{{ :​image:​ascendancy:​investigating_leaky_probe.jpg?​300|<​html><​font color=black>​Coronites and Wrathians are resistant to radiation, making them ideal volunteers to investigate a leaking Terraforming Probe</​font></​html>​}}]When you first acquire a Condition you should take the time to read the immediate effects on the Card or Condition sheet. You should do this as soon as is convenient after you gain the Condition - but you do not need to read it in the middle of an IC conversation,​ firefight or otherwise in the middle of the action. Once you gain a Condition ​card or sheet, you must keep it with your character whenever you are in an In-Character area.
  
 A Condition will always have some information that is visible immediately;​ a name or title for the Condition (which may be quite vague); one or more Keywords; information on how the Condition affects your character (which may be a roleplay or mechanical effect); what is required to Diagnose the Condition. It may also have a Progression Trigger, which will be some instructions on what to do if something else occurs (Eg. “If this Condition has not been removed after 8 hours see a Referee”). A Condition will always have some information that is visible immediately;​ a name or title for the Condition (which may be quite vague); one or more Keywords; information on how the Condition affects your character (which may be a roleplay or mechanical effect); what is required to Diagnose the Condition. It may also have a Progression Trigger, which will be some instructions on what to do if something else occurs (Eg. “If this Condition has not been removed after 8 hours see a Referee”).
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 All Conditions will have one or more Keywords on them. Keywords on Conditions are either Type Keywords (like TOXIC, LIFE SCIENCE, DISEASE, DEADLY) or Target Keywords (like MINERAL, TERRAN or PSIONIC). In most cases, these Keywords just interact with other character’s abilities, so you don’t need to do more than remember you have them. All Conditions will have one or more Keywords on them. Keywords on Conditions are either Type Keywords (like TOXIC, LIFE SCIENCE, DISEASE, DEADLY) or Target Keywords (like MINERAL, TERRAN or PSIONIC). In most cases, these Keywords just interact with other character’s abilities, so you don’t need to do more than remember you have them.
  
-A **Type Keyword** identifies the nature of the Condition - what kind of “thing” it is and possibly how serious it is. Some Species interact with some Types of Condition differently to other characters - how they do so is explained in their individual Species Rules. For example, [[species:​Xak’Noth]] are less likely to be affected by RADIATION Conditions, while [[species:​Vikaas Aquerna]] can shrug off the first INJURY Condition that affects them each day. If your character has special abilities that relate to Keywords on a Condition you acquire, please let the Referee know as soon as is practical.+A **Type Keyword** identifies the nature of the Condition - what kind of “thing” it is and possibly how serious it is. Some Species interact with some Types of Condition differently to other characters - how they do so is explained in their individual Species Rules, and should be repeated on your Character Passport. For example, [[species:​Xak’Noth]] are less likely to be affected by RADIATION Conditions, while [[species:​Vikaas Aquerna]] can shrug off the first INJURY Condition that affects them each day. If your character has special abilities that relate to Keywords on a Condition you acquire, please let the Referee know as soon as is practical.
  
 A Condition with one or more **Target Keywords** only affects characters in the target group. Sometimes a Target Keyword is for a specific Species (Like Terrans or Elysians), other times the Target Keyword will be one of the Keywords shared by more than one species (like Humanoid, Plant or Psionic). If you are given a Condition with Target Keywords that don’t apply to your character at all, inform the Referee. A Condition with one or more **Target Keywords** only affects characters in the target group. Sometimes a Target Keyword is for a specific Species (Like Terrans or Elysians), other times the Target Keyword will be one of the Keywords shared by more than one species (like Humanoid, Plant or Psionic). If you are given a Condition with Target Keywords that don’t apply to your character at all, inform the Referee.
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 ==== Diagnosis ==== ==== Diagnosis ====
  
-Once you have gained a Condition, you can find out more about it by having a character with the appropriate skills or equipment perform a Diagnosis. The Condition should indicate what skills or equipment are required to Diagnose it - on a Lammie ​this will usually be located ​on the rip-tab, while on a Condition Sheet, it will be after the “To Diagnose” heading. Most Conditions require a character with the [[professional_skills#​Physician]] skill to diagnose them, but may require that character to have additional ranks in other skills (generally Science Specialisations). Conditions can also be diagnosed by a [[professional_skills#​Scientist]] using a [[scanners|Scanner]]. You can diagnose Conditions that affect you by yourself if you have the appropriate skills and equipment. ​+Once you have gained a Condition, you can find out more about it by having a character with the appropriate skills or equipment perform a Diagnosis. The Condition should indicate what skills or equipment are required to Diagnose it - on a Card this will usually be located ​towards the bottom of the card, while on a Condition Sheet, it will be after the “To Diagnose” heading. Most Conditions require a character with the [[professional_skills#​Physician]] skill to diagnose them, but may require that character to have additional ranks in other skills (generally Science Specialisations). Conditions can also be diagnosed by a [[professional_skills#​Scientist]] using a [[scanners|Scanner]] ​to perform an Examination. You can diagnose Conditions that affect you by yourself if you have the appropriate skills and equipment. ​
  
-Many Conditions can be __automatically__ diagnosed by a character with the relevant skills or equipment - others require one or more successes in a [[card draw system|Card Draw Action]] - this will be indicated on the Condition. A character can only attempt a diagnosis of each Condition once per event.+Many Conditions can be __automatically__ diagnosed by a character with enough ranks in the relevant skills or certain specific ​equipment - others require one or more successes in a [[card draw system|Card Draw Action]] - this will be indicated on the Condition. A character can only attempt a diagnosis of each Condition once per event.
  
-When a Condition is successfully Diagnosed, then the Diagnosing character can learn more information about it. If the Condition is a lammie, they may rip open the lammie ​and read the inside. If the Condition is a Sheet, they can read the reference number of the Condition and bring it to Games Ops for the full description of the Condition with that reference number (In-character,​ they are consulting reference materials for the Condition).+When a Condition is successfully Diagnosed, then the Diagnosing character can learn more information about it. If the Condition is a sleeved Card, they may flip the card over in the sleeve ​and read the back side, which will have a "​Diagnosed Condition"​ heading. If the Condition is a Sheet, they can read the reference number of the Condition and bring it to Games Ops for the full description of the Condition with that reference number (In-character,​ they are consulting reference materials for the Condition).
  
-Diagnosis will usually reveal more information about how the Condition is affecting the character with it, how to treat it, and the likely prognosis. Some Conditions are unknown to the general medical community of the Orion Sphere - either they are completely new or only known to a select group. In this case, the information gathered from a Diagnosis will be lacking in much of the usual detail, and to gather more information or identify a treatment or cure a Sample of the Condition must be Researched.+Diagnosis will usually reveal more information about how the Condition is affecting the character with it, how to treat it, and the likely prognosis. Some Conditions are unknown to the general medical community of the Orion Sphere - either they are completely new or only known to a select group. In this case, the information gathered from a Diagnosis will be lacking in much of the usual detail, and to gather more information or identify a treatment or cure a Sample of the Condition must be Researched ​by a Scientist.
  
 ==== Treatment ==== ==== Treatment ====
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 ==== Burns ==== ==== Burns ====
  
-{{ :items:conditionlammieexample.png?​600}}This Condition ​Lammie ​is fairly straightforward - the character has had a nasty burn. The immediate effect on the holder is that its very painful ​- so much so that they will find it hard to concentrate ​on most tasks. Burns has the Type Keywords of Injury ​and Etheric Science ​- its a pretty common injury, and is connected to an energy-based ​source (in this case probably heat, fire, an energy weapon, etc). The outside ​of the lammie ​has a Progression Trigger of being left untreated for hours or more.+{{ :items:condition_card_diagram.png?​600}}This Condition ​Card is fairly straightforward - the character has had a nasty burn. The immediate effect on the holder is that its painful, and depending where it is it might make movement difficult (this is up to the player to determine based on their roleplay). Burns has the Type Keywords of INJURY ​and HEAT - its a pretty common injury, and is connected to being exposed to a heat source (in this case probably heat, fire, an energy weapon, etc). The front side of the card has a Progression Trigger of being left untreated for hours or more.
  
-The requirements for diagnosis are indicated on the rip tab (in the centre ​of the image here). Any Physician can diagnose it automatically - a nasty burn is fairly easy to spot for someone with training. A Scientist can also [[Scanners#​Examine]] the Condition to diagnose it - its a Card Draw Action to do so, but only requires 1 success as its pretty easy.+The requirements for diagnosis are indicated on bottom ​of the card. Any Rank 1 Physician can diagnose it automatically - a nasty burn is fairly easy to spot for someone with training. A Scientist can also [[Scanners#​Examine]] the Condition to diagnose it - its a Card Draw Action to do so, but only requires 1 success as its pretty easy.
  
-Inside, ​the lammie ​has an ID number (not really important in this case, as all the needed information is here). It also has a more detailed description of what the Condition is - very straightforward here, but the cause can be more obscure with many Conditions. +Once the Condition ​has been diagnosed, the card is flipped over to the back side. On this side there is an ID number (not really important in this case, as all the needed information is here), and also a more detailed description of what the Condition is - very straightforward here, but the cause can be more obscure with many Conditions. ​This side also has details on how to cure the burn, and what will likely happen if it isn't treated - in this case the holder will get a nasty infection in the open wound
-The other side has details on how to cure the burn, and what will likely happen if it isn't treated - in this case the holder will get a nasty infection in the open wound. ​+ 
 +Once the treatment has been administered and the Burn cured, the card directs the holder or Physician to hand it in to a Referee or Games Ops - this allows the card to be reused in future.
  
 ==== Moderate Chronic Radiation Exposure ==== ==== Moderate Chronic Radiation Exposure ====
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 The Conditions framework is intended to be fairly straightforward in play - when a character gets a Condition, all they need to do is read the card or sheet and adjust their roleplay accordingly. Physician and Scientist characters, who have “bought into” the game space that Conditions occupy, need to know a bit more, but most of the time what they need to do should be fairly self-explanatory. The Keywords system should allow for Conditions to be targeted, and for some characters and species to have advantages or disadvantages when dealing with certain types of Condition - as well as making it easier for Referees to spontaneously deliver or adjudicate a wide range of Conditions in the field. The Conditions framework is intended to be fairly straightforward in play - when a character gets a Condition, all they need to do is read the card or sheet and adjust their roleplay accordingly. Physician and Scientist characters, who have “bought into” the game space that Conditions occupy, need to know a bit more, but most of the time what they need to do should be fairly self-explanatory. The Keywords system should allow for Conditions to be targeted, and for some characters and species to have advantages or disadvantages when dealing with certain types of Condition - as well as making it easier for Referees to spontaneously deliver or adjudicate a wide range of Conditions in the field.
  
-{{tag>​rules design psionics}}+{{tag>​rules design ​conditions ​psionics}}
conditions.1644503394.txt.gz · Last modified: 2022/02/10 14:29 by conan