User Tools

Site Tools


discipline_skills

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
discipline_skills [2018/02/19 00:45]
admin created
discipline_skills [2022/09/08 00:21] (current)
conan
Line 9: Line 9:
 Will Points are spent to activate Discipline abilities, and are regained by sleeping overnight. A character'​s Will Points are fully replenished at the start of each day. Ascendancy Terrans can also regain a small amount of Will Points by participating in Ascendancy re-education sessions (part of the Ascendancy'​s cultural trappings). At events, the most common of these sessions is the Loyalty Oath - participating in a full Loyalty Oath session will allow characters with Will Points to regain 1 point spent that day. Will Points are spent to activate Discipline abilities, and are regained by sleeping overnight. A character'​s Will Points are fully replenished at the start of each day. Ascendancy Terrans can also regain a small amount of Will Points by participating in Ascendancy re-education sessions (part of the Ascendancy'​s cultural trappings). At events, the most common of these sessions is the Loyalty Oath - participating in a full Loyalty Oath session will allow characters with Will Points to regain 1 point spent that day.
  
 +[{{ :​image:​ascendancy:​synbiotech_soldier_advancing_e1.jpg?​200|Implacable. Uncompromising. Relentless.}}]
 ===== Discipline Skills ===== ===== Discipline Skills =====
  
 === Discipline === === Discipline ===
  
-Cost: 2 Character Points+**Cost:** 2 Character Points
  
-This skill grants 2 Will Points, and the ability to spend a Will point to RESIST an EFFECT ​call or single instance of a roleplay effect. Discipline is a prerequisite for all of the other Discipline Skills.+This skill grants 2 Will Points, and the ability to spend a Will point to RESIST an IMBUE call or single instance of a roleplay effect. Discipline is a prerequisite for all of the other Discipline Skills.
  
-Extra Will Point+=== Extra Will Point ===
   
 +**Cost:** 1 point per rank, cost increases by 1 per rank. \\
 +**Pre-requisite:​** Discipline
  
-1+ +Each rank of this skill grants ​+1 Will Point.
- +
  
-Grants +1 Will Point+=== Relentless ===
  
-Relentless +**Cost:** 1 Character Point \\ 
- +**Pre-requisite:​** Discipline
  
-1 +When a character with this skill goes to 0 body or head hits, they can spend Will Point to remain conscious and able to perform actions for 30 seconds. After this 30 seconds has passed, they become [[Combat#​Becoming Unconscious|Unconscious]] or [[Combat#​Becoming Badly Injured|Badly Injured]] as normal. They __cannot__ extend this 30 second period by spending additional Will Points. While this skill is in effect, the character still takes damage as normal, but remains conscious and able to perform actions until the 30 seconds runs out. 
- +
  
-Grants ability to spend 1 will point to remain conscious while on 0 body or head hits for 30 seconds.+=== Resolve ===
  
-Resolve+**Cost:** 1 Character Point \\ 
 +**Pre-requisite:​** Discipline
   
 +When a character with this skill becomes [[Combat#​Becoming Unconscious|Unconscious]] or [[Combat#​Becoming Badly Injured|Badly Injured]], they can spend 1 Will Point to shorten the 5-minute time spent before becoming [[Combat#​Walking Wounded]] by 1 minute (60 seconds). A character may spend multiple Will Points at once to reduce this time by 1 minute per point spent (so a character with 5 Will Points could in theory spend all of them to immediately become Walking Wounded if they were reduced to 0 torso or head hits).
  
-1+=== Iron Mind ===
   
 +**Cost:** 1 Character Point \\
 +**Pre-requisite:​** Discipline
  
-Grants ability to spend 1 will point to shorten a period of unconsciousness ​by 1 minute.+When a character with this skill is affected by a [[Calls_Effects#​MESMERIZE]] call, a [[Calls_Effects#​KNOCKOUT (Duration)|KNOCKOUT]] call, or a Psionic Power, they may spend 1 Will Point to call [[Calls_Effects#​RESIST]] in response rather than take the effect. Psionic Powers should be indicated ​by the source of the effect (which may be a show-me lammie, Referee using the word "​Psionic"​ along with the effect, etc.)
  
-Iron Mind+=== Stalwart ===
   
 +**Cost:** 1 Character Point \\
 +**Pre-requisite:​** Discipline
  
-+A character with this skill who is [[Combat#​Walking Wounded]] may spend 1 Will Point to remove ​the restrictions on movement and performing actions ​for 1 minute.
-  +
- +
-Grants ability to spend 1 will point to RESIST a single use of a psi power, including ​the MESMERIZE call, or a single KNOCKOUT call. +
- +
-Stalwart +
-  +
- +
-+
-  +
- +
-Grants ability to spend 1 will point to act normally ​for 1 minute ​while Walking Wounded. +
- +
  
 +{{tag>​ascendancy characters rules}}
discipline_skills.1519001131.txt.gz · Last modified: 2019/08/13 16:53 (external edit)