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dominion_leadership [2022/05/17 22:02]
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 [[devotion skills#​Heroic Devotion|Heroes]] are the most prominent leading figures in the Dominion - individuals who have dedicated themselves to achieve greatness through excelling at their chosen path. Heroes of all statures and status direct the Dominion - developing, leading, crusading and training. There are many paths to Immortality,​ and they can be large and small - the only requirement is to do something so great that it is remembered, for the longer the better. A builder can construct a wonderful house that is remembered through time, at least in the town that it is located in. A scientist can crack a fiddly problem that has bedevilled researchers for years, but their solution will bear their name, and other scientists of that discipline will tell stories of their achievement. A parent can raise their family with such love and kindness that their lessons and stories are passed down through their children, and their children’s children, until those stories spread across an entire world. All are remembered for their works, all were Heroes, and all ascended to become Immortal Spirits. [[devotion skills#​Heroic Devotion|Heroes]] are the most prominent leading figures in the Dominion - individuals who have dedicated themselves to achieve greatness through excelling at their chosen path. Heroes of all statures and status direct the Dominion - developing, leading, crusading and training. There are many paths to Immortality,​ and they can be large and small - the only requirement is to do something so great that it is remembered, for the longer the better. A builder can construct a wonderful house that is remembered through time, at least in the town that it is located in. A scientist can crack a fiddly problem that has bedevilled researchers for years, but their solution will bear their name, and other scientists of that discipline will tell stories of their achievement. A parent can raise their family with such love and kindness that their lessons and stories are passed down through their children, and their children’s children, until those stories spread across an entire world. All are remembered for their works, all were Heroes, and all ascended to become Immortal Spirits.
  
-Although it is not a requirement for a Hero, most start their journey by becoming [[devotion skills#​Devotion Ceremony|Devoted]] by a Priest to one of the [[Immortal Spirits]] that are already known. While there are a few major Spirits that are known throughout the Dominion for their incredible feats, there are countless others - lesser or more specific spirits, remembered on only one or a handful of worlds, or revered mostly within a certain discipline. Through Devotion, the prospective Hero declares to the Spirits that they wish to follow a particular path, and that the spirit'​s eyes should be turned to them to witness what they will accomplish. The Hero’s patron Spirit is thought ​to pay close attention to their Heroes, and may send guiding Visions, ​power or strength ​related to their aspect, or may guide followers ​and Priests to them to help them succeed. Heroes who have dedicated themselves to a particular Immortal Spirit may find, with acts of devotion towards their patron, that they gain strange supernatural abilities linked with their patron’s domain.+Although it is not a requirement for a Hero, most start their journey by becoming [[devotion skills#​Devotion Ceremony|Devoted]] by a Priest to one of the [[Immortal Spirits]] that are already known. While there are a few major Spirits that are known throughout the Dominion for their incredible feats, there are countless others - lesser or more specific spirits, remembered on only one or a handful of worlds, or revered mostly within a certain discipline. Through Devotion, the prospective Hero declares to the Spirits that they wish to follow a particular path, and that the spirit'​s eyes should be turned to them to witness what they will accomplish. The Hero’s patron Spirit is believed ​to pay close attention to their Devoted ​Heroes, and may send guiding Visions, ​powers ​or strengths ​related to their aspect, or may guide Followers ​and Priests to them to help them succeed. Heroes who have dedicated themselves to a particular Immortal Spirit may find, with acts of devotion towards their patron, that they gain strange supernatural abilities linked with their patron’s domain.
  
-Once a Hero has chosen a path, they must then work hard to excel at it and build a name for themselves. Through this work, they may attract a following, or be noticed by Priests on the lookout for a subject. Heroes at this stage tend to seek out challenges for themselves, and various worlds or institutions of the Dominion regularly hold all manner of trials, tournaments and tests, to allow citizens to temper themselves in the fires of competition. Repeated successes and great feats build the Hero’s reputation, ​and grants them status and more followersuntil they can command significant resources and followers.+[{{ :​image:​dominion:​orion_sphere_event_2_saturday-05373.jpg?​200|<​html><​font color="​black">​Dominion Heroes tend to have a high appetite for risk.</​font></​html>​}}]Once a Hero has chosen a path, they must then work hard to excel at it and build a name for themselves. Through this work, they may attract a following, or be noticed by Priests on the lookout for a subject. Heroes at this stage tend to seek out challenges for themselves, and various worlds or institutions of the Dominion regularly hold all manner of trials, tournaments and tests, to allow citizens to temper themselves in the fires of competition. A budding Hero will boast about their accomplishment at local Challenge Moots, and invite competition from all comers. Repeated successes and great feats build the Hero’s reputation, grants them status and attracts others to their side. A Hero may find themselves with a retinue of Followersa Priest guide, and able to command significant resources, from raw materials, fine tools and finished goods to even starships!
  
-Once they have become well-known and accumulated renown, most Heroes switch their attention to creating successively grander projects, tackling specific difficult problems or challenges, and other more focused schemes. With each undertaking,​ the Hero’s renown grows, they attract more attention and resources, until eventually they stand in the highest echelons of Dominion society. At this level, a Hero will often launch some grand, risky undertaking that may impact whole star systems and change the face of the Orion Sphere itself. The greatest Dominion Heroes have launched massive crusades, negotiated sector-spanning treaties, built staggering megaprojects,​ mapped vast regions of space, colonised dozens of worlds, and slain titanic horrors in the darkest reaches of the Sagittarius Arm.+Once they have become well-known and accumulated renown, most Heroes switch their attention to creating successively grander projects, tackling specific difficult problems or challenges, and other more focused schemes. With each undertaking,​ the Hero’s renown grows, they attract more attention and resources, until eventually they stand in the highest echelons of Dominion society. Their projects can be so large and multifaceted that they recruit other Heroes to direct parts of their grander scheme, in a hierarchy akin to a military command structure. At this level, a Hero may launch some grand, risky undertaking that could impact whole star systems and change the face of the Orion Sphere itself. The greatest Dominion Heroes have launched massive crusades, negotiated sector-spanning treaties, built staggering megaprojects,​ mapped vast regions of space, colonised dozens of worlds, and slain titanic horrors in the darkest reaches of the Sagittarius Arm.
  
 Inevitably, the rise of all Heroes comes to an end. They go one breath too far, and die before their next project is complete. They fail terribly, and their reputation turns to dust. Or once their grand work is completed, they live out the rest of their lives, content to rest on the enormity of their accomplishments. And sometimes, at the height of their powers, they simply vanish, never to be seen again. Those whose memory lives on join the ranks of the Immortal Spirits, to guide others along the Path and reap whatever rewards exist in that rarefied state. Inevitably, the rise of all Heroes comes to an end. They go one breath too far, and die before their next project is complete. They fail terribly, and their reputation turns to dust. Or once their grand work is completed, they live out the rest of their lives, content to rest on the enormity of their accomplishments. And sometimes, at the height of their powers, they simply vanish, never to be seen again. Those whose memory lives on join the ranks of the Immortal Spirits, to guide others along the Path and reap whatever rewards exist in that rarefied state.
  
-Heroes in Society+==== Heroes in Society ​====
  
-All of Dominion Society is encouraged to look to the example of prominent Heroes, both current and past. They are relied upon as a source of inspiration,​ an expression of what it is to be part of the Dominion, and examples of worthy individuals who are worth your time and attention. Attitudes towards Heroes in general, as well as specific ​heroes ​varies across the Faction. On some worlds, citizens “follow” their Heroes as if they were a sports team, or are hungry for stories involving their favourite Heroes. In other communities,​ they are seen as celebrities,​ and their every action is examined and analysed. In others, they are spiritual figures worthy of reverence and an emphasis is placed on their spiritual attributes.+All of Dominion Society is encouraged to look to the example of prominent Heroes, both current and past. They are relied upon as a source of inspiration,​ an expression of what it is to be part of the Dominion, and examples of worthy individuals who are worth your time and attention. Attitudes towards Heroes in general, as well as specific ​Heroes ​varies across the Faction. On some worlds, citizens “follow” their Heroes as if they were a sports team, or are hungry for stories involving their favourites. In other communities,​ they are seen as celebrities,​ and their every action is examined and analysed. In others, they are spiritual figures worthy of reverence and an emphasis is placed on their spiritual attributes. In others still, they are respected for their skill and vision alone, akin to artists and craftspeople.
  
-In general, the Priesthood and Dominion society ​in general ​holds up locally important Heroes as worthy individuals - paying attention to what they do, studying their history and technique, and assisting them where possible are all seen as both helping a person’s spiritual development and benefiting the Dominion as a whole. Aside from this general interest, some citizens are moved to find a particular Hero and personally pledge their support to them in their endeavours. These individuals are Followers, and most Heroes will tend to attract a coterie of them as they become more well known. Followers hope that by serving the Hero directly, as an ally, worker or in another capacity, their own spirit will accumulate an essence that will make them more prominent in the sight of the Immortal Spirits ​later on or in a future life. Followers can fill many supportive roles - laboratory assistants, mapping officers, soldiers, sparring partners, diplomatic attaches and hunt harriers. Heroes ​that are successful ​often build strong bonds with their Followers, especially those that they work closely with. This loyalty and camaraderie endures even the lowest moments of the Hero's journey, and some close followers will even follow the Hero if they become Outcast.+In general, the Priesthood and Dominion society holds up locally important Heroes as worthy individuals - paying attention to what they do, studying their history and technique, and assisting them where possible are all seen as both helping a person’s spiritual development and benefiting the Dominion as a whole. Aside from this general interest, some citizens are moved to find a particular Hero and personally pledge their support to them in their endeavours. These individuals are Followers, and most Heroes will tend to attract a coterie of them as they become more well known. Followers hope that by serving the Hero directly, as an ally, worker or in another capacity, their own spirit will draw the attention ​of the Immortal Spirits, who may aid them directly when they embark ​on the Hero's journey, ​or even in a future life. Followers can fill many supportive roles - laboratory assistants, mapping officers, soldiers, sparring partners, diplomatic attaches and hunt harriers. Heroes often build strong bonds with their Followers, especially those that they work closely with. This loyalty and camaraderie endures even the lowest moments of the Hero's journey, and some close followers will even follow the Hero if they become Outcast.
  
-The Dominion and the Priesthood acknowledge that although ​the Path of the Hero is to be exalted, that it is not a path that all can walk immediately,​ or even in the course of a life. To be a Hero is to stoke your spirit with the fires of ambition, to take on tremendous burdens and to strive relentlessly with a very real risk of the gaping maw of failure and despair. The majority of the Dominion do not seek to follow in the path of the Hero, at least not yet. They live their lives free of the hollowing fire within, and the crushing weight of expectation bearing down on them. Not lazy or lacking in will, these citizens strive to do as well as they can within the context of their lives, just without the all-consuming singular focus that the Hero demands. They do their jobs, spend time with their families and friends and promise themselves that in their next life, when their spirit is ready, perhaps they will step out on that journey. Only the truly indolent and slothful are looked down upon in Dominion culture.+The Dominion and the Priesthood acknowledge that while the Path of the Hero is to be exalted, that it is not a path that all can walk immediately,​ or even in the course of a life. To be a Hero is to stoke your spirit with the fires of ambition, to take on tremendous burdens and to strive relentlessly with a very real risk of the gaping maw of failure and despair. The majority of the Dominion do not seek to follow in the path of the Hero, at least not yet. They live their lives free of the hollowing fire within, and the crushing weight of expectation bearing down on them. Not lazy or lacking in will, these citizens strive to do as well as they can within the context of their lives, just without the all-consuming singular focus that the Hero demands. They do their jobs, spend time with their families and friends and promise themselves that in their next life, when their spirit is ready, perhaps they will step out on that journey. Only the truly indolent and slothful are looked down upon in Dominion culture.
  
-Outcasts+==== Outcasts ​====
  
 The life of a Hero is a burdensome one, with a considerable weight of expectation on their shoulders, followers jostling to make a name for themselves, and priests whispering in their ears. Some would-be heroes crack under the pressure, or find themselves suddenly out of favour with their followers or the Ecclesiocracy,​ having gone a few steps too far or not far enough. Some Heroes work towards a mighty undertaking only to see it crumble before them, losing heart and becoming resentful of the system that built them so high only to see them fall. Most of these individuals manage to pick themselves back up, or retire for a time to build up their reserves once more. Others fade away into the wider Dominion society, the path of the Hero no longer their priority. Some, however, find themselves unable to remain within the Dominion, and take themselves and some of their most loyal followers outside the Faction. ​ The life of a Hero is a burdensome one, with a considerable weight of expectation on their shoulders, followers jostling to make a name for themselves, and priests whispering in their ears. Some would-be heroes crack under the pressure, or find themselves suddenly out of favour with their followers or the Ecclesiocracy,​ having gone a few steps too far or not far enough. Some Heroes work towards a mighty undertaking only to see it crumble before them, losing heart and becoming resentful of the system that built them so high only to see them fall. Most of these individuals manage to pick themselves back up, or retire for a time to build up their reserves once more. Others fade away into the wider Dominion society, the path of the Hero no longer their priority. Some, however, find themselves unable to remain within the Dominion, and take themselves and some of their most loyal followers outside the Faction. ​
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 The fringes of Dominion space are littered with minor fiefdoms - outcast kingdoms that are home to the disillusioned,​ the desperate and the rejected. These outcast kingdoms are often found to be filled with criminals, followers of heretical Spirits, vagabond species, exiles or refugees from other Factions. They are frequently located in inhospitable systems, celestial backwaters and deep in dangerous nebulae. Life in most outcast fiefdoms is hard, and many have turned to piracy or smuggling to get by, although some are thriving realms where prosperous citizens pay heed to no Faction’s diktats. The fringes of Dominion space are littered with minor fiefdoms - outcast kingdoms that are home to the disillusioned,​ the desperate and the rejected. These outcast kingdoms are often found to be filled with criminals, followers of heretical Spirits, vagabond species, exiles or refugees from other Factions. They are frequently located in inhospitable systems, celestial backwaters and deep in dangerous nebulae. Life in most outcast fiefdoms is hard, and many have turned to piracy or smuggling to get by, although some are thriving realms where prosperous citizens pay heed to no Faction’s diktats.
  
-The Ecclesiocracy +===== The Ecclesiocracy ​=====
-Heroes may rise and fall as they strive to accomplish great things in the name of the Immortal Spirits, but the priesthood acts as a solid foundation for Dominion society. Priests swear to abandon the quest for individual greatness in order to advise and guide both Heroes and the Dominion as a whole. Most Heroes will have a trusted priest at their side to offer advice and guidance at critical moments in their journey - either to encourage them towards personal greatness, or towards acts that would benefit the Dominion itself.+
  
-Tulaki from all walks of life can become Priests - from regular members of society to Heroes that have abandoned their quest. All members of the Ecclesiocracy are Tulaki of one form or another - as the ritual herbs used in Ceremonies is only known to have its particular spiritual effects when used by Tulaki. Performing Ceremonies is a key part of the role of a Priest, and part of the initiation process for initiates. As part of their initiation, a candidate must first swear to abandon any ambitions of greatness, and submit their lives to the ascension of others, and to the Dominion as a whole. After about a year’s intensive teaching, the new Priest is sent out with other priests to travel the Dominion and observe, preach and assist others under the guidance of their superiors. Once their accompanying Priest deems them fit, they return to a temple or seminary to complete their training, and are then assigned or volunteer for various duties.+[{{ :​image:​dominion:​orion_sphere_event_2_saturday-05161.jpg?​400|<​html><​font color="​black">​Tulaki Priests form the heart of many Dominion communities.</​font></​html>​}}]Heroes may rise and fall as they strive to accomplish great things in the name of the Immortal Spirits, but the priesthood acts as a solid foundation for Dominion society. Priests swear to abandon the quest for individual greatness in order to advise and guide both Heroes and the Dominion as a whole. Most Heroes will have a trusted priest at their side to offer advice and guidance at critical moments in their journey - either to encourage them towards personal greatness, or towards acts that would benefit the Dominion itself. 
 + 
 +As well as their duties to minister to the Faction, many priests form a loose-knit form of government within the Dominion, making decisions on the finer points of religious doctrine, directing parts of the population and making some day-to-day decisions. This "​government of the priesthood"​ is referred to as the Ecclesiocracy,​ and all priests are considered to be part of it regardless of how involved they are in the administration of the Faction. In practice, the Ecclesiocracy acts more like a civil service than a political body, as most major decisions and projects are initiated by Heroes with the means and drive to do so. 
 + 
 +Tulaki from all walks of life can become Priests - from regular members of society to Heroes that have abandoned their quest. All members of the Ecclesiocracy are Tulaki of one form or another - as the ritual herbs used in [[devotion skills#Ceremonies]] is only known to have its particular spiritual effects when used by Tulaki. Performing Ceremonies is a key part of the role of a Priest, and part of the initiation process for new priests. As part of their initiation, a candidate must first swear to abandon any ambitions of greatness, and submit their lives to the ascension of others, and to the Dominion as a whole. After about a year’s intensive teaching, the new Priest is sent out with other priests to travel the Dominion and observe, preach and assist others under the guidance of their superiors. Once their accompanying Priest deems them fit, they return to a temple or seminary to complete their training, and are then assigned or volunteer for various duties.
  
 During a period of radical doctrinal experimentation around 2500PT, other species within the Dominion were taught the basics of some Ceremonies, and performed them extensively on others, but no evidence was found that these Ceremonies had any effect. Within the Dominion, it is presumed that some part of the Tulaki physiology or spirit is essential for contact with the Immortal Spirits to be made, although once it has then members of other species can benefit from that contact. Other Factions have various theories on the strange powers of the Tulaki Priesthood, including that it is a purely biochemical process similar to narcotics, a latent psionic power of Tulaki that is unlocked somehow by the herbs, or that the effects are merely a powerful, non-supernatural or psionic form of suggestion. During a period of radical doctrinal experimentation around 2500PT, other species within the Dominion were taught the basics of some Ceremonies, and performed them extensively on others, but no evidence was found that these Ceremonies had any effect. Within the Dominion, it is presumed that some part of the Tulaki physiology or spirit is essential for contact with the Immortal Spirits to be made, although once it has then members of other species can benefit from that contact. Other Factions have various theories on the strange powers of the Tulaki Priesthood, including that it is a purely biochemical process similar to narcotics, a latent psionic power of Tulaki that is unlocked somehow by the herbs, or that the effects are merely a powerful, non-supernatural or psionic form of suggestion.
  
-Priests generally ​take on one of three main roles: +==== The Role of Priests ==== 
-personal advisor to a Hero or someone they see as worthy of Hero status + 
-A spiritual guide to a community or company of Dominion citizens +Priests generally ​occupy ​one of three main roles: 
-A coordinator who manages and coordinates the efforts of Dominion citizens to ends that benefit the Faction.+  * A personal advisor to a Hero or someone they see as worthy of Hero status 
 +  ​* ​A spiritual guide to a community or company of Dominion citizens 
 +  ​* ​A coordinator who manages and coordinates the efforts of Dominion citizens to ends that benefit the Faction.
 Although these are the main roles, Priests often find themselves in many other positions as well - some act as missionaries preaching the Path to those outside the Dominion, others act as official representatives and diplomatic personnel, cataloguers and keepers of spiritual relics or visions from the Spirits, and many other tasks. Although these are the main roles, Priests often find themselves in many other positions as well - some act as missionaries preaching the Path to those outside the Dominion, others act as official representatives and diplomatic personnel, cataloguers and keepers of spiritual relics or visions from the Spirits, and many other tasks.
  
-Priests generally present themselves as advisors, assistants and guides - they have little direct ​power, although command considerable respect within their Faction. ​Most priests are supported purely by their community, ​although ​they are taught ​to be humble ​and only ask for what they needPriests ​in more stable situations often find a niche in their community or group, and may have an alternative occupation ​that supports ​the rest of the community ​they may build intimate relationships or have families as any other Dominion ​citizen doesWith their oath of servicemany priests lean towards administrative work as well as their spiritual duties.+Priests generally present themselves as advisors, assistants and guides - they have little direct ​authority, although command considerable respect within their Faction. ​When working with a community, they are expected ​to get to know the members of their flock and be able to connect each person with one or more Immortal Spirits that would provide that person with inspiration ​and an example of how to improve oneselfThere are many Immortal Spirits, greater and lesser and everywhere ​in between, and being familiar with a range of Spirits ​that are relevant to their community is part of a Priest'​s duty. Every Priest will be familiar with the greatest ​of the Immortal Spirits ​true legends of the Dominion ​that provide an example of the greatest heights to aspire toIdentifying an appropriate Spirit is often the first step on a person'​s spiritual Journey, which may lead them to the heights ​of the Herothe path of the Priest, or just a more fulfilling life within the Dominion.
  
-The priesthood has their own complex system ​of rank and status, but this is rarely visible ​to those outside of the Ecclesiocracy. In general, high-status priests in the wider realm of Dominion society will tend to occupy similar ranks within the overall structure of the priesthood. The most well-known authority within the Ecclesiocracy is the Conclave ​of the Path - council of few hundred high-ranked priests who make decisions on issues of dogma, the overall direction ​of the Path, and which Immortal Spirits ​are to be exalted or shunned.+The other strong aspect ​of the Priest'​s role is to perform Ceremonies ​to aid their flock when they feel it would help them. The Rites of Focus, Dedication and Perseverance can steel spirit before ​great undertakingand provide reassurance when doubts and hesitation creep into their mind. As well as the formal Ceremonies, Priests perform a whole range of lesser ceremonies and rituals, which, although they lack the same spiritual powerform an important part of Dominion life and community. Priests ​are responsible for organising Challenge Moots, leading devotional ceremonies, cultivating their community'​s spirituality through rituals and other activities. The precise format of these lesser Ceremonies varies from community ​to community and world to world, but they place Priests firmly as the spiritual heart of those around them.
  
 +Most priests are supported purely by their community, although they are taught to be humble and only ask for what they need. Priests in more stable situations often find a niche in their community or group, and may have an alternative occupation that supports the rest of the community - they may build intimate relationships or have families as any other Dominion citizen does. With their oath of service, many priests lean towards administrative work as well as their spiritual duties.
 +
 +The priesthood has their own complex system of rank and status, but this is rarely visible to those outside of the Ecclesiocracy. In general, high-status priests in the wider realm of Dominion society will tend to occupy similar ranks within the overall structure of the priesthood. The most well-known authority within the Ecclesiocracy is the Conclave of the Path - a council of a few hundred high-ranked priests who make decisions on issues of dogma, the overall direction of the Path, and which Immortal Spirits are to be exalted or shunned.
 +{{tag>​faction dominion leadership}}
dominion_leadership.1652821351.txt.gz · Last modified: 2022/05/17 22:02 by conan