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dominion_vassal_species [2019/04/23 14:30]
conan Added Cradians
dominion_vassal_species [2019/04/23 14:45]
conan
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 ===== Cradians ===== ===== Cradians =====
  
-The Cradians are a very recent accession to the Dominion, joining in 3819PT after the devastation of their homeworld of [[system:Bal-Dan#Bal-Dan III]], also known as Cradia. Prior to the intervention of the the major Factions, the Cradians had been locked in a 4,000 year struggle with another sophont species in their home system, the Garvians.+The Cradians are a very recent accession to the Dominion, joining in 3819PT after the devastation of their homeworld of [[system:Bel-Dan#Bel-Dan III]], also known as Cradia. Prior to the intervention of the the major Factions, the Cradians had been locked in a 4,000 year struggle with another sophont species in their home system, the Garvians.
  
-Cradian society developed from a desert-based hunter-gatherer culture on Bal-Dan IV, where it is theorised that they diverged from the other sophont species present in the system. The early Cradians were highly individualistic and believed in the primacy of strength & fighting prowess, but also developed highly sophisticated arts and philosophy. Although relatively peaceful in their early history, they eventually came into conflict with the jungle-dwelling Garvian tribes. Ancient records contained some evidence of a genocidal war against a third species, the Olm, after which the technology level of both species leapt forward considerably,​ developing spaceflight. A short period of peace and development ended with numerous atrocities being committed between the two sides – assassinations,​ sabotage, nuclear weapon use, and the like. The Cradians and Garvians descended into a grinding, brutal conflict that lasted for most of their recorded history and utterly changed their cultures into ones focused primarily on war. Eventually, Bel-Dan IV was rendered uninhabitable through a combination of radiation and planet-wide water contamination. The Cradians evacuated to the hot desert world of Bel-Dan III, which they renamed Cradia. The Garvians fled to Bel-Dan V. The mutual exodus caused a massive amount of both species cultural history to be erased and allowing the eternal war to render their societies unrecognisable from their ancient past.+Cradian society developed from a desert-based hunter-gatherer culture on Bel-Dan IV, where it is theorised that they diverged from the other sophont species present in the system. The early Cradians were highly individualistic and believed in the primacy of strength & fighting prowess, but also developed highly sophisticated arts and philosophy. Although relatively peaceful in their early history, they eventually came into conflict with the jungle-dwelling Garvian tribes. Ancient records contained some evidence of a genocidal war against a third species, the Olm, after which the technology level of both species leapt forward considerably,​ developing spaceflight. A short period of peace and development ended with numerous atrocities being committed between the two sides – assassinations,​ sabotage, nuclear weapon use, and the like. The Cradians and Garvians descended into a grinding, brutal conflict that lasted for most of their recorded history and utterly changed their cultures into ones focused primarily on war. Eventually, Bel-Dan IV was rendered uninhabitable through a combination of radiation and planet-wide water contamination. The Cradians evacuated to the hot desert world of Bel-Dan III, which they renamed Cradia. The Garvians fled to Bel-Dan V. The mutual exodus caused a massive amount of both species cultural history to be erased and allowing the eternal war to render their societies unrecognisable from their ancient past.
  
 During the intervention of the Factions in 3819 PT, the smouldering war suddenly took a turn towards the tragic. The ancient enemies of the Cradians and Garvians, the Olm, re-emerged as the true architects of many of the long war’s atrocities. Though they were uncovered and agreed to leave the system under the protection of the Commonality,​ the Olm left a parting gift in the form of a wave of genetically keyed nano-toxins designed to eradicate life on both of the warring species’ home worlds. Although the Garvian planet was saved, the toxins on Cradia were activated and obliterated the planet’s ability to support life. Offered sanctuary in Dominion space, a fleet of Cradian evacuation vessels tried to save as many of their species as they could, while being attacked by Olm drones. The Cradian Emperor opted to remain behind, assisting those who wished to flee. During the intervention of the Factions in 3819 PT, the smouldering war suddenly took a turn towards the tragic. The ancient enemies of the Cradians and Garvians, the Olm, re-emerged as the true architects of many of the long war’s atrocities. Though they were uncovered and agreed to leave the system under the protection of the Commonality,​ the Olm left a parting gift in the form of a wave of genetically keyed nano-toxins designed to eradicate life on both of the warring species’ home worlds. Although the Garvian planet was saved, the toxins on Cradia were activated and obliterated the planet’s ability to support life. Offered sanctuary in Dominion space, a fleet of Cradian evacuation vessels tried to save as many of their species as they could, while being attacked by Olm drones. The Cradian Emperor opted to remain behind, assisting those who wished to flee.
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 Though reduced to a fraction of their former numbers after the devastation of their home world, the Cradians survive in a refugee convoy, slowly travelling by warp towards Dominion space, where they hope to find a new home in the Sagittarius Arm. As the convoy travels, Tulaki missionaries have provided supplies along the way, and worked hard to prepare the new vassal species for life in the Dominion as followers of the Path. Though some Cradians have taken readily to the teachings of the Path, it will likely be many generations before they fully embrace it as a society. Similarly, the deep wounds inflicted by war and the destruction of their homeworld by the Olm may never truly heal. Though reduced to a fraction of their former numbers after the devastation of their home world, the Cradians survive in a refugee convoy, slowly travelling by warp towards Dominion space, where they hope to find a new home in the Sagittarius Arm. As the convoy travels, Tulaki missionaries have provided supplies along the way, and worked hard to prepare the new vassal species for life in the Dominion as followers of the Path. Though some Cradians have taken readily to the teachings of the Path, it will likely be many generations before they fully embrace it as a society. Similarly, the deep wounds inflicted by war and the destruction of their homeworld by the Olm may never truly heal.
  
-[{{ :​image:​dominion:​orion_sphere_event_3_first_batch-38.jpg?​100|Cradian High Ambassador Tegu, who in 3819PT negotiated an agreement to evacuate the Cradian species from Bal-Dan and grant them sanctuary as Dominion vassals}}]**Character:​** They are individualistic,​ and even though their war necessitated teamwork and cooperation,​ Cradians are celebrated typically on the merits of their personal accomplishments. Cradian culture has long venerated its heroes - lone wolf fighter pilots, warriors and saboteurs. Throughout their history each individual strove to be the greatest at their profession, and this cultural tendency piqued the interest of the Dominion priesthood, who saw in it faint echoes of the Path of Tulak. Cradians are trained from a young age to fight, and while many leave the military to fulfil other roles in society, a large proportion remain soldiers or are attached to the military in some way.+[{{ :​image:​dominion:​orion_sphere_event_3_first_batch-38.jpg?​300|Cradian High Ambassador Tegu, who in 3819PT negotiated an agreement to evacuate the Cradian species from Bel-Dan and grant them sanctuary as Dominion vassals}}]**Character:​** They are individualistic,​ and even though their war necessitated teamwork and cooperation,​ Cradians are celebrated typically on the merits of their personal accomplishments. Cradian culture has long venerated its heroes - lone wolf fighter pilots, warriors and saboteurs. Throughout their history each individual strove to be the greatest at their profession, and this cultural tendency piqued the interest of the Dominion priesthood, who saw in it faint echoes of the Path of Tulak. Cradians are trained from a young age to fight, and while many leave the military to fulfil other roles in society, a large proportion remain soldiers or are attached to the military in some way.
  
-Although a culture driven and consumed by war for the entirety of its remembered history, Cradians seem to have a deep predisposition towards artistic creativity. Even a barracks of active soldiers would be filled with individuals painting and writing poetry during their scant free hours. Cradians view their artwork as deeply personal, something rarely shared with others and interred with the creator on their death – although Tulaki priests hope to see Cradian artists tread the path of Neboro the Charred, and eventually allow others to celebrate their creations. Nearly all Cradians have a deep respect for art and how it influences an individual’s journey through life.+Although a culture driven and consumed by war for the entirety of its remembered history, Cradians seem to have a deep predisposition towards artistic creativity. Even a barracks of active soldiers would be filled with individuals painting and writing poetry during their scant free hours. Cradians view their artwork as deeply personal, something rarely shared with others and interred with the creator on their death – although Tulaki priests hope to see Cradian artists tread the path of [[immortal spirits#Neboro the Charred]], and eventually allow others to celebrate their creations. Nearly all Cradians have a deep respect for art and how it influences an individual’s journey through life.
  
 **Appearance:​** Cradians have a highly consistent colouration and appearance. They are reptilian humanoids, with lightly scaled, primarily yellow skin. They have greenish scales around their eyesockets, as well as in the centre of their foreheads and from their chin down to their necks. These effects can be simulated using makeup. Cradians also have pronounced ridges of small spikes arcing over each eye – this can be simulated using prosthetics. The original Cradian prosthetics and makeup design was created by [[https://​www.facebook.com/​MillingtronSFX/​|Millingtron SFX]]. **Appearance:​** Cradians have a highly consistent colouration and appearance. They are reptilian humanoids, with lightly scaled, primarily yellow skin. They have greenish scales around their eyesockets, as well as in the centre of their foreheads and from their chin down to their necks. These effects can be simulated using makeup. Cradians also have pronounced ridges of small spikes arcing over each eye – this can be simulated using prosthetics. The original Cradian prosthetics and makeup design was created by [[https://​www.facebook.com/​MillingtronSFX/​|Millingtron SFX]].