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dominion_vassal_species [2019/08/13 16:55]
127.0.0.1 external edit
dominion_vassal_species [2022/02/02 23:48]
conan removed
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 Each member of the species emits a characteristic musk that is used to identify individuals and families. This musk contains a high proportion of esters and ketone compounds, similar to ancient Terran fruits such as pears, strawberries and pineapples, which makes typical Arctonyx smell quite pleasantly to Terran sensibilities. However, it can also be quite confusing for Arctonyx who encounter Terran foods containing these fruits for the first time. Physrepping this scent profile is optional, although it does make for interesting talking points. Players can physrep this aspect of the species by using scents and perfumes that have a distinctive fruit-like odour. Each member of the species emits a characteristic musk that is used to identify individuals and families. This musk contains a high proportion of esters and ketone compounds, similar to ancient Terran fruits such as pears, strawberries and pineapples, which makes typical Arctonyx smell quite pleasantly to Terran sensibilities. However, it can also be quite confusing for Arctonyx who encounter Terran foods containing these fruits for the first time. Physrepping this scent profile is optional, although it does make for interesting talking points. Players can physrep this aspect of the species by using scents and perfumes that have a distinctive fruit-like odour.
 +
 +**Species Keywords:** Mammalian
  
 **Abilities:​** ​ **Abilities:​** ​
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   * 2 Locational Body Hits, 250 second Death Count.   * 2 Locational Body Hits, 250 second Death Count.
   * Gains 1 free rank of Steel Viscera skill.   * Gains 1 free rank of Steel Viscera skill.
-  * First chosen Spaceflight Skill is free.+  * First chosen Spaceflight Skill is automatically upgraded to Rank 2 at no additional cost.
  
 The sturdy frames and resilient physiology of the Arctonyx grants them a natural resistance to toxins and better chances in surgery. Arctonyx characters have 2 locational hits and a 250 second Death Count, and get one rank of the [[Combat Skills#​Steel Viscera]] skill for free at character creation. The sturdy frames and resilient physiology of the Arctonyx grants them a natural resistance to toxins and better chances in surgery. Arctonyx characters have 2 locational hits and a 250 second Death Count, and get one rank of the [[Combat Skills#​Steel Viscera]] skill for free at character creation.
  
-Arctonyx have a natural affinity for spaceflight that allows them to rapidly ​pick up basic ship functions, although it takes some effort to learn their way around more advanced ​systems. Archetypally,​ Arctonyx gravitate towards Helm and Weapons console positions, but individuals may specialise in any console skills. The first [[professional_skills#​spaceflight_skills|Spaceflight Skill]] that Arctonyx Characters ​choose costs 0 Character Points.+Arctonyx have a natural affinity for spaceflight that allows them to rapidly ​develop considerable skill with starship ​systems. Archetypally,​ Arctonyx gravitate towards Helm and Weapons console positions, but individuals may specialise in any console skills. The first [[professional_skills#​spaceflight_skills|Spaceflight Skill]] that Arctonyx Characters ​buy is automatically upgraded to Rank 2 for no additional ​Character Points.
  
 ===== Cradians ===== ===== Cradians =====
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 **Appearance:​** Cradians have a highly consistent colouration and appearance. They are reptilian humanoids, with lightly scaled, primarily yellow skin. They have greenish scales around their eyesockets, as well as in the centre of their foreheads and from their chin down to their necks. These effects can be simulated using makeup. Cradians also have pronounced ridges of small spikes arcing over each eye – this can be simulated using prosthetics. The original Cradian prosthetics and makeup design was created by [[https://​www.facebook.com/​MillingtronSFX/​|Millingtron SFX]]. **Appearance:​** Cradians have a highly consistent colouration and appearance. They are reptilian humanoids, with lightly scaled, primarily yellow skin. They have greenish scales around their eyesockets, as well as in the centre of their foreheads and from their chin down to their necks. These effects can be simulated using makeup. Cradians also have pronounced ridges of small spikes arcing over each eye – this can be simulated using prosthetics. The original Cradian prosthetics and makeup design was created by [[https://​www.facebook.com/​MillingtronSFX/​|Millingtron SFX]].
 +
 +**Species Keywords:** Reptilian
  
 **Abilities:​** **Abilities:​**
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 **Appearance:​** Kelki are humanoid in general shape, but possess pointed ears and heavyset, gnarled brows (both achievable with prosthetics). Their skin is mostly human-like in colour, although their faces above the cheekbones are covered with a light coating of brown fur shot through with silver patches. Psionic Kelki have patchy fur that glows in psionically active areas (physrepped by UV-reactive make-up), and some have irises that do the same. **Appearance:​** Kelki are humanoid in general shape, but possess pointed ears and heavyset, gnarled brows (both achievable with prosthetics). Their skin is mostly human-like in colour, although their faces above the cheekbones are covered with a light coating of brown fur shot through with silver patches. Psionic Kelki have patchy fur that glows in psionically active areas (physrepped by UV-reactive make-up), and some have irises that do the same.
 +
 +**Species Keywords:** Mammelian, Psionic
  
 **Abilities:​** Kelki have 2 locational body hits and a Death Count of 200 seconds. Kelki are latent telekinetics,​ and with training are able to use their mental powers to affect the physical world in a far more direct way than Elysian psions. Kelki start with 1 Psi Point, and can buy powers from the [[kelki psionic paths#​Telekinesis]] Root Path and its Branch Paths. The extent of their powers is not well-known among the other species of the galaxy, but it is known that they can generate effects similar to the [[calls_effects#​REPEL]] and [[calls_effects#​STRIKEDOWN]] calls. **Abilities:​** Kelki have 2 locational body hits and a Death Count of 200 seconds. Kelki are latent telekinetics,​ and with training are able to use their mental powers to affect the physical world in a far more direct way than Elysian psions. Kelki start with 1 Psi Point, and can buy powers from the [[kelki psionic paths#​Telekinesis]] Root Path and its Branch Paths. The extent of their powers is not well-known among the other species of the galaxy, but it is known that they can generate effects similar to the [[calls_effects#​REPEL]] and [[calls_effects#​STRIKEDOWN]] calls.
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 **Appearance:​** Xak’noth are giant insects, looking like beetles of cockroaches. They have hard plates of black or dark red chitin all over their bodies (this can be physrepped by worbla plates or similar rigid materials sewn into a costume). Their faces also have chitinous plates and mandibles. **Appearance:​** Xak’noth are giant insects, looking like beetles of cockroaches. They have hard plates of black or dark red chitin all over their bodies (this can be physrepped by worbla plates or similar rigid materials sewn into a costume). Their faces also have chitinous plates and mandibles.
 +
 +**Species Keywords:** Arthropoid
    
 **Abilities:​** Xak'​noth have 2 locational body hits and a Death Count of 200 seconds.\\ **Abilities:​** Xak'​noth have 2 locational body hits and a Death Count of 200 seconds.\\
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 Xak’noth are also resistant to radiation. Radiation Conditions take twice as long to affect or progress with them. Xak’noth are also resistant to radiation. Radiation Conditions take twice as long to affect or progress with them.
  
-{{tag>​faction dominion species ​vassal_species}}+{{tag>​faction dominion species}}