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dominion_vassal_species [2019/02/05 13:25]
conan
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-====== Dominion Vassal Species ====== 
  
-The Dominion is a diverse faction, united by their devotion to the Path. Many vassal species have been brought under the authority of the ecclesiocracy,​ either by forceful conquest, diplomacy or the work of evangelising priests. The Tulaki welcome those who are willing to demonstrate their greatness among distant stars, and their heroes seek to inspire them with their might and prowess. 
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-It is possible to create your own vassal species - if you have a great idea for a species, then you can submit it to the game team for possible inclusion into the Orion Sphere universe. See the [[Vassal Species]] page for details and guidelines of the kind of things we are looking for in a new species. 
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-===== Kelki ===== 
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-Hailing from the [[system:​Vas'​Kelk]] system in the [[sector:​Bleak Sector]], the Kelki are more reluctant subjects of the Dominion. While they have embraced the quest for individualistic success that is the heart of the Path of Tulak, they have more problems with the aspects of encouraging others to succeed. The Kelki are a highly individualistic and competitive species. When discovered by the Dominion as they pushed into the [[Orion Arm]], the Kelki were at an early industrial level of technology, and still divided into a multiplicity of small warring states who competed for power and resources 
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-**Character**:​ Kelki  are fiercely competitive in almost every field of endeavour. They will rarely offer much respect to anyone who has not personally demonstrated their superiority and prowess, or are a close friend. They are argumentative and fractious, but generally relatively good-natured about it, and they forget slights against them quickly - but in the heat of the moment they can lash out at those they see as a threat to their status and superiority. 
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-**Appearance:​** Kelki are humanoid in general shape, but possess pointed ears and heavyset, gnarled brows (both achievable with prosthetics). Their skin is mostly human-like in colour, although their faces above the cheekbones are covered with a light coating of brown fur shot through with silver patches. Psionic Kelki have patchy fur that glows in psionically active areas (physrepped by UV-reactive make-up), and some have irises that do the same. 
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-**Abilities:​** Kelki have 2 locational body hits and a Death Count of 200 seconds. Kelki are latent telekinetics,​ and with training are able to use their mental powers to affect the physical world in a far more direct way than Elysian psions. Kelki start with 1 Psi Point, and can buy powers from the [[kelki psionic paths#​Telekinesis]] Root Path and its Branch Paths. The extent of their powers is not well-known among the other species of the galaxy, but it is known that they can generate effects similar to the [[calls_effects#​REPEL]] and [[calls_effects#​STRIKEDOWN]] calls. 
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-===== Xak’noth ===== 
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-[{{ :​image:​dominion:​xak_noth_posing_e2.jpg?​200|Xak'​noth express some species variation in the positioning of their chitinous exoskeletons}}]The Xak’noth are a race of human-size insectoids from the [[system:​Xak'​dol]] system in the [[sector:​Xak'​dol Sector|sector of the same name]]. They are hardy creatures, covered in chitinous carapaces. They were one of the earliest other species discovered by the Tulaki in their evangelistic expansion, and are strong devotees of the Path of Tulak. 
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-**Character:​** Xak'​noth are consumed by the desire to excel in their chosen field, follow the dictates of the priests and spread the truth of the Path of Tulak. 
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-**Appearance:​** Xak’noth are giant insects, looking like beetles of cockroaches. They have hard plates of black or dark red chitin all over their bodies (this can be physrepped by worbla plates or similar rigid materials sewn into a costume). Their faces also have chitinous plates and mandibles. 
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-**Abilities:​** Xak'​noth have 2 locational body hits and a Death Count of 200 seconds.\\ 
-Their hard carapaces serve as a form of natural armour for the Xak’noth. Xak’noth cannot wear armour, but have the equivalent of heavy armour on all of their body locations (3 locational armour hits). This carapace cannot be repaired by an Engineer, however, and must be healed as if it were body hits by a [[Professional Skills#​physician]] who must also either possess at least one rank in the [[Professional skills#Life Science]] skill or be a Xak’noth in order to do so.\\  
-Xak’noth are also resistant to radiation. Radiation Conditions take twice as long to affect or progress with them. 
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-{{tag>​faction dominion species vassal_species}} 
dominion_vassal_species.1549373130.txt.gz · Last modified: 2019/08/13 16:53 (external edit)