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elysian_psionic_paths [2019/04/01 12:19]
conan Added psionic ritual tag.
elysian_psionic_paths [2022/07/06 00:36]
conan Psionic Surgery and Rite of Recovery changes
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 **Effect:** Inflicts a Psionic Condition. Psionic Ritual. Cooperative Power. Requires a [[Psionic Aura]] and a Referee. **Effect:** Inflicts a Psionic Condition. Psionic Ritual. Cooperative Power. Requires a [[Psionic Aura]] and a Referee.
  
-The greatest mastery of the Mnemomorphosis path allows a psion to fundamentally re-write the mind of another. The psion can describe 1 change to the target character'​s mind, memory or personality for every Psi Point they spend (this power requires a minimum of 3 Points spent to work)These changes could include: +The greatest mastery of the Mnemomorphosis path allows a psion to alter parts of another’s psyche. The psion can describe 1 change to the target character'​s mind, memory or personality for every Psi Point they spend. ​As with all Psionic powers that alter the nature ​of a character, the users of this power must be particularly aware of suggesting changes that may breach our [[safety_conduct#​conduct|Code ​of Conduct]]The following effects are all potential uses of this power.
-  * Eliminating a memory ​of a single eventperson, place or thing. +
-  * Eliminating ​the memory ​of the recent time period - anything from a few minutes to the entire current day. +
-  * Prevent the target retaining any memories until 10 minutes after they are no longer mesmerized. +
-  * Altering a single aspect ​of their personality. +
-  * Changing the remembered details ​of a single event, person, place or thing. +
-  * Implanting a trigger word or phrase to undo some of the changes +
-  * Holding some of the changes in suspense until a trigger word or phrase is heard. +
-  * Suppressing a mental roleplaying effect +
-  * Creating a mental roleplaying effect +
-  * Altering an existing roleplaying effect, by changing it slightly, or increasing or decreasing its potency. +
-  * Curing an identified psionic Condition. +
-  * Inflicting the target with a known psionic Condition.+
  
-Other changes are theoretically possible, but require the presence of a Referee who will determine whether or not they are feasible and the Psi Point cost. It is possible to "​unspend"​ a character'​s Character Points with this skill, allowing them to purchase new skills, although this is expensive in Psi Points and requires the player'​s OOC permission.+  * Memory alterations,​ such as: 
 +    * With 1 Psi Point, eliminate the memory of a single event, person, place or thing. 
 +    * With 1 Psi Point, eliminate the memory of the recent time period - anything from a few minutes to the entire current day. 
 +    * With 1 Psi Point, change the remembered details of a single event, person, place or thing. 
 +    * With 1 Psi Point, prevent the target retaining any memories until 10 minutes after they are no longer mesmerized. 
 +  * Altering the target’s personality,​ such as: 
 +    * With 1 Psi Point, suppress or enhance a single aspect of the target’s personality,​ such as their love for another, their loyalty to their group, make them more or less courageous, etc. 
 +    * With 1 or more Psi Points, instil a wholly new personality trait - fear of insects, ambition towards a specific thing, etc. the number of points spent will depend on how strong or broad a new trait is, as determined by the Referee. 
 +    * Personality Alterations run a higher risk of causing Psionic Dissonance than other uses of this power. 
 +  * Creating or removing [[calls_effects#​Roleplay_Effects]]:​ 
 +    * With 1 Psi Point, suppress a mental roleplay effect for the remainder of the day. 
 +    * With 1 Psi Point, create a mental roleplay effect that lasts until the end of the event - this is usually framed similar to a Suggestion, “you feel X” or “you feel X about Y”. 
 +    * With 1 Psi Point, alter an existing roleplay effect, by changing it slightly, or increasing or decreasing its potency. 
 +  * Adding or removing some Character Skills (requires the target’s OOC permission) 
 +    * Only Weapons Training, Profession Skills and Psionic Skills can be affected by this power. Other Combat Skills, Reputations,​ Spaceflight Skills and other Species skills such as Discipline and Devotion reflect aspects of a character that are outside the scope of this power. 
 +    * Each Psi Point spent allows the target to “unspend” up to three Character Points worth of Skills. 
 +    * Each Psi Point spent allows the target to purchase up to three Character Points worth of Skills. 
 +  * Curing or causing Psionic [[Conditions]] (inflicting or removing some Conditions may be challenging and require a [[Card Draw System|Card Draw Action]]). 
 +    * For simple Psionic Conditions, spending 1 Psi Point can remove it easily. 
 +    * For removing more complex Psionic Conditions, or inflicting a Condition, a Card Draw is required. The participating Psions may spend 1 Psi Point to receive 1 additional Green Card at the start of the attempt (minimum 1). 
 +    * Curing an identified psionic Condition 
 +    * Inflicting the target with a psionic Condition known to one of this Power’s users (they must know the name and Condition ID number of the Condition to be applied). 
 +  * Modifying the effects of the Psionic Surgery ritual: 
 +    * With 1 Psi Point, they can implant a trigger word or phrase to undo some or all of the changes caused by this Power. 
 +    * With 1 Psi Point, they can hold some of the changes in suspense until a trigger word or phrase is heard by the target. 
 +    *  
 +Other changes are theoretically possible, but require the presence of a Referee who will determine whether or not they are feasible and the Psi Point cost.
  
 Every Psi Point spent requires the participants to roleplay focused ceremonial activities around the target for at least 1 minute per Psi Point spent, and the entire use of this power must take place within a [[Psionic Aura]]. Multiple psions with this power can collaborate to contribute the total number of Psi Points required, as long as all of them are involved in the roleplaying. Every Psi Point spent requires the participants to roleplay focused ceremonial activities around the target for at least 1 minute per Psi Point spent, and the entire use of this power must take place within a [[Psionic Aura]]. Multiple psions with this power can collaborate to contribute the total number of Psi Points required, as long as all of them are involved in the roleplaying.
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 **Cost:** 1 Psi Point per participant\\ **Cost:** 1 Psi Point per participant\\
-**Effect:** All participants regain ​spent Psi Points. Requires the presence of a [[Nexus Tree]] with an active [[Psionic Aura]]. Psionic Ritual. Cooperative Power.+**Effect:** All participants regain ​spent Psi Points. Requires the presence of a [[Nexus Tree]] with an active [[Psionic Aura]]. Psionic Ritual. Cooperative Power.
  
-This rite opens the resonant network of energy flowing through the [[Nexus Tree|Nexus Trees]] and allows its power to flood the minds of the participants,​ recharging their stores of psionic energy. Anyone with any psionic potential (at least 1 Psi Point) can participate in a Rite of Recovery, but the rite must be led by at least one character with this power. Only characters with this power can contribute Psi Points towards the cost, but multiple characters with this power can cooperate to share the cost, which is 1 Psi Point per participant. The rite requires 10 minutes of roleplayed ritual action, after which all participants regain ​spent Psi Points. Any character participating in this rite receives a roleplaying ​effect for 10 minutes "you feel a powerful and euphoric sense of connectedness with all other living things",​ and cannot participate in another Rite of Recovery for at least 1 hour.+This rite opens the resonant network of energy flowing through the [[Nexus Tree|Nexus Trees]] and allows its power to flood the minds of the participants,​ recharging their stores of psionic energy. Anyone with any psionic potential (at least 1 Psi Point) can participate in a Rite of Recovery, but the rite must be led by at least one character with this power. Only characters with this power can contribute Psi Points towards the cost, but multiple characters with this power can cooperate to share the cost, which is 1 Psi Point per participant. The rite requires 10 minutes of roleplayed ritual action, after which all participants regain ​spent Psi Points. Any character participating in this rite receives a roleplay ​effect for 10 minutes "you feel a powerful and euphoric sense of connectedness with all other living things",​ and cannot participate in another Rite of Recovery for at least 1 hour
 + 
 +A Psion with this power is highly attuned with the Nexus itself, and can passively draw power from it in smaller amounts to slowly recharge their own reserves of Psionic energy. A character with this power may regain 1 spent Psi Point for every 15 minutes spent within the Psionic Aura of a Nexus Tree - this ability does not require them to actively use any power or perform any roleplaying other than being close to a Nexus Tree.
  
 === Rank 6 - Resonant Vitality Summit === === Rank 6 - Resonant Vitality Summit ===
elysian_psionic_paths.txt · Last modified: 2023/08/11 15:01 by conan