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elysian_psionic_paths [2019/08/13 16:55]
127.0.0.1 external edit
elysian_psionic_paths [2023/08/11 15:01] (current)
conan EFFECT > IMBUE
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 ==== Coercion ==== ==== Coercion ====
  
-[{{ :​image:​commonality:​elysian_mesmerism_e1.jpg?​200|A disciple of Coercion can hold a mind in thrall with a glance}}]Coercion is the path of forcing a stronger will upon another mind. It allows the psion to hold another'​s mind in thrall, and later to issue it commands that compel the target to act. The Path of Coercion grants access to branch paths dealing with the more subtle arts of emotion and mind control.+[{{ :​image:​commonality:​elysian_mesmerism_e1.jpg?​200|<​html><​font color="​black">​A disciple of Coercion can hold a mind in thrall with a glance</​font></​html>​}}]Coercion is the path of forcing a stronger will upon another mind. It allows the psion to hold another'​s mind in thrall, and later to issue it commands that compel the target to act. The Path of Coercion grants access to branch paths dealing with the more subtle arts of emotion and mind control.
  
 === Rank 1 - Mesmerism === === Rank 1 - Mesmerism ===
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 === Rank 2 - Crystal Reintegration === === Rank 2 - Crystal Reintegration ===
  
-**Cost:** 1 Psi Point\\ +**Cost:** 1-2 Psi Points\\ 
 **Effect:** Repairs a ruined item with a Crystal Mod. **Effect:** Repairs a ruined item with a Crystal Mod.
  
-This power taps into the unique properties of psi crystal technology to allow them to self-repair. By spending 1 psi point and ten seconds of roleplayed action you can restore an item with any Psi Crystal Mod that has been broken ​with a SUNDER call.+This power taps into the unique properties of psi crystal technology to allow them to self-repair. By spending 1 Psi Point and five seconds of roleplayed action you can restore an item with any Psi Crystal Mod that has been damaged ​with a [[calls_effects#​SUNDER]] call. Alternatively,​ by spending 2 Psi Points and 1 minute of roleplayed action you can fully repair a device with any Psi Crystal Mod that has become [[devices#​sunder_broken_and_repair|Broken]].
  
 === Rank 3 - Far Communion === === Rank 3 - Far Communion ===
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 **Cost:** 2 Psi Points\\ ​ **Cost:** 2 Psi Points\\ ​
-**Effect:** Gives vague impressions about major past happenings in your surroundings. Psionic Ritual. Requires a Referee.+**Effect:** Gives vague impressions about major past happenings in your surroundings. ​[[Psionic Rituals|Psionic Ritual]]. Requires a Referee.
  
 Using this power, a psion can attune themselves with a location and gain an understanding of past events that occurred there. Using this power requires 1 minute of meditative roleplay, and spending 2 psi points. The referee will then give a short (and vague) brief about the lingering psionic resonance in the immediate vicinity. This could provide useful information or hidden clues, or could be entirely useless. Using this power in the common area at main events is unlikely to produce any useful information,​ as the resonance traces are too scattered and chaotic due to the large number of happenings taking place. This power is mostly useful at smaller events or on missions. ​ Using this power, a psion can attune themselves with a location and gain an understanding of past events that occurred there. Using this power requires 1 minute of meditative roleplay, and spending 2 psi points. The referee will then give a short (and vague) brief about the lingering psionic resonance in the immediate vicinity. This could provide useful information or hidden clues, or could be entirely useless. Using this power in the common area at main events is unlikely to produce any useful information,​ as the resonance traces are too scattered and chaotic due to the large number of happenings taking place. This power is mostly useful at smaller events or on missions. ​
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 **Cost:** 5 Psi Points\\ ​ **Cost:** 5 Psi Points\\ ​
-**Effect:** Creates a Psi Crystal. Cooperative power. Psionic Ritual. Requires [[psionic aura]] and a ref.+**Effect:** Creates a Psi Crystal. Cooperative power. ​[[Psionic Rituals|Psionic Ritual]]. Requires [[psionic aura]] and a ref.
  
 This power allows psions to crystallize mental energy into a physical, crystalline form - a [[Psi Crystal]]. By collectively spending 5 psi points and 5 minutes of roleplayed action in a psionic aura, a psion or group of psions with this power can create the conditions for a psi crystal to form in a glass container. The ref overseeing the rite will retrieve a random psi crystal lammie and place it in the glass container, as long as it is still in the psionic aura at that point. Removing the container before the crystal forms will cause this power to fail. Psi crystals can be further empowered and used in certain devices and psi rituals. This power allows psions to crystallize mental energy into a physical, crystalline form - a [[Psi Crystal]]. By collectively spending 5 psi points and 5 minutes of roleplayed action in a psionic aura, a psion or group of psions with this power can create the conditions for a psi crystal to form in a glass container. The ref overseeing the rite will retrieve a random psi crystal lammie and place it in the glass container, as long as it is still in the psionic aura at that point. Removing the container before the crystal forms will cause this power to fail. Psi crystals can be further empowered and used in certain devices and psi rituals.
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 === Rank 1 - Endopathos Ebb === === Rank 1 - Endopathos Ebb ===
 **Cost:** 1 Psi Point\\ ​ **Cost:** 1 Psi Point\\ ​
-**Effect:​** ​EFFECT ​Call+**Effect:​** ​IMBUE Call
  
-By spending 1 Psi Point, the psion can call EFFECT ​(Weak Emotion) (10 minutes) to a target that they have already Mesmerized.+By spending 1 Psi Point, the psion can call IMBUE (Weak Emotion) (10 minutes) to a target that they have already Mesmerized.
  
 === Rank 2 - Endopathos Flow === === Rank 2 - Endopathos Flow ===
 **Cost:** 1 Psi Point\\ ​ **Cost:** 1 Psi Point\\ ​
-**Effect:​** ​EFFECT ​Call+**Effect:​** ​IMBUE Call
  
-With the Flow power, the psion can induce stronger emotions, or project weak emotions to a greater distance. You can spend 1 Psi point to call EFFECT ​(Normal Emotion) (10 minutes) on a target you have mesmerized. You can also spend 1 Psi point to call EFFECT ​(Weak Emotion) (10 minutes) on any target up to 10 metres away.+With the Flow power, the psion can induce stronger emotions, or project weak emotions to a greater distance. You can spend 1 Psi point to call IMBUE (Normal Emotion) (10 minutes) on a target you have mesmerized. You can also spend 1 Psi point to call IMBUE (Weak Emotion) (10 minutes) on any target up to 10 metres away.
  
 === Rank 3 - Endopathos Wave === === Rank 3 - Endopathos Wave ===
 **Cost:** 1-2 Psi Points\\ ​ **Cost:** 1-2 Psi Points\\ ​
-**Effect:​** ​EFFECT ​Call+**Effect:​** ​IMBUE Call
  
 With this power, the psion can project a wave of weak emotion to a greater number of people, or concentrate it into more powerful emotions on a single target. ​ With this power, the psion can project a wave of weak emotion to a greater number of people, or concentrate it into more powerful emotions on a single target. ​
-  * You can spend 1 Psi point to call EFFECT ​(Strong Emotion) (5 minutes) on a target you have mesmerized. +  * You can spend 1 Psi point to call IMBUE (Strong Emotion) (5 minutes) on a target you have mesmerized. 
-  * You can spend 2 Psi points to call EFFECT ​(Normal Emotion) (10 minutes) on any target up to 10 metres away. +  * You can spend 2 Psi points to call IMBUE (Normal Emotion) (10 minutes) on any target up to 10 metres away. 
-  * You can spend 2 Psi points to call MASS EFFECT ​(Weak Emotion) (10 minutes)+  * You can spend 2 Psi points to call MASS IMBUE (Weak Emotion) (10 minutes)
  
 === Rank 4 - Endopathos Tide === === Rank 4 - Endopathos Tide ===
 **Cost:** 2-3 Psi Points\\ ​ **Cost:** 2-3 Psi Points\\ ​
-**Effect:​** ​EFFECT ​Call+**Effect:​** ​IMBUE Call
  
 With this power, the psion empowers their abilities with even stronger Endopathoi emotions. ​ With this power, the psion empowers their abilities with even stronger Endopathoi emotions. ​
-  * You can spend 2 Psi points to call EFFECT ​(Strong Emotion) (5 minutes) on any target up to 10 metres away. +  * You can spend 2 Psi points to call IMBUE (Strong Emotion) (5 minutes) on any target up to 10 metres away. 
-  * You can spend 3 Psi points to call MASS EFFECT ​(Standard Emotion) (10 minutes)+  * You can spend 3 Psi points to call MASS IMBUE (Standard Emotion) (10 minutes)
  
 === Rank 5 - Endopathos Flood === === Rank 5 - Endopathos Flood ===
 **Cost:** 3 Psi Points for Mass call\\ ​ **Cost:** 3 Psi Points for Mass call\\ ​
-**Effect:** MASS EFFECT ​(Loathing/​Grief/​Amazement/​Terror) Call+**Effect:** MASS IMBUE (Loathing/​Grief/​Amazement/​Terror) Call
  
-With mastery of the inward-focused emotions, the psion can induce feelings of utter hatred, profound grief, paralysing terror or stunned amazement in a large crowd of people. By spending 3 Psi Points, the psion can call MASS EFFECT ​(Loathing/​Grief/​Amazement/​Terror) (5 Minutes).+With mastery of the inward-focused emotions, the psion can induce feelings of utter hatred, profound grief, paralysing terror or stunned amazement in a large crowd of people. By spending 3 Psi Points, the psion can call MASS IMBUE (Loathing/​Grief/​Amazement/​Terror) (5 Minutes).
  
 === Rank 6 - Endopathoi Summit === === Rank 6 - Endopathoi Summit ===
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 === Rank 1 - Exopathos Breeze === === Rank 1 - Exopathos Breeze ===
 **Cost:** 1 Psi Point\\ ​ **Cost:** 1 Psi Point\\ ​
-**Effect:​** ​EFFECT ​Call+**Effect:​** ​IMBUE Call
  
-By spending 1 Psi Point, the psion can call EFFECT ​(Weak Emotion) (10 minutes) to a target that they have already Mesmerized.+By spending 1 Psi Point, the psion can call IMBUE (Weak Emotion) (10 minutes) to a target that they have already Mesmerized.
  
 === Rank 2 - Exopathos Wind === === Rank 2 - Exopathos Wind ===
 **Cost:** 1 Psi Point\\ ​ **Cost:** 1 Psi Point\\ ​
-**Effect:​** ​EFFECT ​Call+**Effect:​** ​IMBUE Call
  
-With this power, the psion can induce stronger emotions, or project weak emotions to a greater distance. You can spend 1 Psi point to call EFFECT (Normal Emotion) (10 minutes) on a target you have mesmerized. You can also spend 1 Psi point to call EFFECT ​(Weak Emotion) (10 minutes) on any target up to 10 metres away.+With this power, the psion can induce stronger emotions, or project weak emotions to a greater distance. You can spend 1 Psi point to call EFFECT (Normal Emotion) (10 minutes) on a target you have mesmerized. You can also spend 1 Psi point to call IMBUE (Weak Emotion) (10 minutes) on any target up to 10 metres away.
  
 === Rank 3 - Exopathos Gale === === Rank 3 - Exopathos Gale ===
 **Cost:** 1-2 Psi Points\\ ​ **Cost:** 1-2 Psi Points\\ ​
-**Effect:​** ​EFFECT ​Call+**Effect:​** ​IMBUE Call
  
 With this power, the psion can project a wave of weak emotion to a greater number of people, or concentrate it into more powerful emotions on a single target. ​ With this power, the psion can project a wave of weak emotion to a greater number of people, or concentrate it into more powerful emotions on a single target. ​
-  * You can spend 1 Psi point to call EFFECT ​(Strong Emotion) (5 minutes) on a target you have mesmerized. +  * You can spend 1 Psi point to call IMBUE (Strong Emotion) (5 minutes) on a target you have mesmerized. 
-  * You can spend 2 Psi points to call EFFECT ​(Normal Emotion) (10 minutes) on any target up to 10 metres away. +  * You can spend 2 Psi points to call IMBUE (Normal Emotion) (10 minutes) on any target up to 10 metres away. 
-  * You can spend 2 Psi points to call MASS EFFECT ​(Weak Emotion) (10 minutes)+  * You can spend 2 Psi points to call MASS IMBUE (Weak Emotion) (10 minutes)
  
 === Rank 4 - Exopathos Storm === === Rank 4 - Exopathos Storm ===
 **Cost:** 2-3 Psi Points\\ ​ **Cost:** 2-3 Psi Points\\ ​
-**Effect:​** ​EFFECT ​Call+**Effect:​** ​IMBUE Call
  
 With this power, the psion empowers their abilities with even stronger Exopathos emotions. ​ With this power, the psion empowers their abilities with even stronger Exopathos emotions. ​
-  * You can spend 2 Psi points to call EFFECT ​(Strong Emotion) (5 minutes) on any target up to 10 metres away. +  * You can spend 2 Psi points to call IMBUE (Strong Emotion) (5 minutes) on any target up to 10 metres away. 
-  * You can spend 3 Psi points to call MASS EFFECT ​(Standard Emotion) (10 minutes)+  * You can spend 3 Psi points to call MASS IMBUE (Standard Emotion) (10 minutes)
  
 === Rank 5 - Exopathos Tempest === === Rank 5 - Exopathos Tempest ===
 **Cost:** 3 Psi Points for Mass call\\ ​ **Cost:** 3 Psi Points for Mass call\\ ​
-**Effect:** MASS EFFECT ​(Rage/​Vigilance/​Ecstacy/​Admiration) Call+**Effect:** MASS IMBUE (Rage/​Vigilance/​Ecstacy/​Admiration) Call
  
-With mastery of the outward-focused emotions, the psion can generate a swirling maelstrom of powerful emotion in those nearby - feelings of incoherent rage, paranoid vigilance, numbing esctasy or blind admiration. By spending 3 Psi Points, the psion can call MASS EFFECT ​(Rage/​Vigilance/​Ecstacy/​Admiration) (5 Minutes).+With mastery of the outward-focused emotions, the psion can generate a swirling maelstrom of powerful emotion in those nearby - feelings of incoherent rage, paranoid vigilance, numbing esctasy or blind admiration. By spending 3 Psi Points, the psion can call MASS IMBUE (Rage/​Vigilance/​Ecstacy/​Admiration) (5 Minutes).
  
 === Rank 6 - Exopathoi Summit === === Rank 6 - Exopathoi Summit ===
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 **Cost:** 3+ Psi Points\\ **Cost:** 3+ Psi Points\\
-**Effect:** Inflicts a Psionic Condition. Psionic Ritual. Cooperative Power. Requires a [[Psionic Aura]] and a Referee.+**Effect:** Inflicts a Psionic Condition. ​[[Psionic Rituals|Psionic Ritual]]. Cooperative Power. Requires a [[Psionic Aura]] and a Referee.
  
-The greatest mastery of the Mnemomorphosis path allows a psion to fundamentally re-write the mind of another. The psion can describe 1 change to the target character'​s mind, memory or personality for every Psi Point they spend (this power requires a minimum of 3 Points spent to work)These changes could include: +The greatest mastery of the Mnemomorphosis path allows a psion to alter parts of another’s psyche. The psion can describe 1 change to the target character'​s mind, memory or personality for every Psi Point they spend. ​As with all Psionic powers that alter the nature ​of a character, the users of this power must be particularly aware of suggesting changes that may breach our [[safety_conduct#​conduct|Code ​of Conduct]]The following effects are all potential uses of this power.
-  * Eliminating a memory ​of a single eventperson, place or thing. +
-  * Eliminating ​the memory ​of the recent time period - anything from a few minutes to the entire current day. +
-  * Prevent the target retaining any memories until 10 minutes after they are no longer mesmerized. +
-  * Altering a single aspect ​of their personality. +
-  * Changing the remembered details ​of a single event, person, place or thing. +
-  * Implanting a trigger word or phrase to undo some of the changes +
-  * Holding some of the changes in suspense until a trigger word or phrase is heard. +
-  * Suppressing a mental roleplaying effect +
-  * Creating a mental roleplaying effect +
-  * Altering an existing roleplaying effect, by changing it slightly, or increasing or decreasing its potency. +
-  * Curing an identified psionic Condition. +
-  * Inflicting the target with a known psionic Condition.+
  
-Other changes are theoretically possible, but require the presence of a Referee who will determine whether or not they are feasible and the Psi Point cost. It is possible to "​unspend"​ a character'​s Character Points with this skill, allowing them to purchase new skills, although this is expensive in Psi Points and requires the player'​s OOC permission.+  * Memory alterations,​ such as: 
 +    * With 1 Psi Point, eliminate the memory of a single event, person, place or thing. 
 +    * With 1 Psi Point, eliminate the memory of the recent time period - anything from a few minutes to the entire current day. 
 +    * With 1 Psi Point, change the remembered details of a single event, person, place or thing. 
 +    * With 1 Psi Point, prevent the target retaining any memories until 10 minutes after they are no longer mesmerized. 
 +  * Altering the target’s personality,​ such as: 
 +    * With 1 Psi Point, suppress or enhance a single aspect of the target’s personality,​ such as their love for another, their loyalty to their group, make them more or less courageous, etc. 
 +    * With 1 or more Psi Points, instil a wholly new personality trait - fear of insects, ambition towards a specific thing, etc. the number of points spent will depend on how strong or broad a new trait is, as determined by the Referee. 
 +    * Personality Alterations run a higher risk of causing [[condition:​Psionic Dissonance]] than other uses of this power. 
 +  * Creating or removing [[calls_effects#​Roleplay Effects]]:​ 
 +    * With 1 Psi Point, suppress a mental roleplay effect for the remainder of the day. 
 +    * With 1 Psi Point, create a mental roleplay effect that lasts until the end of the event - this is usually framed similar to a Suggestion, “you feel X” or “you feel X about Y”. 
 +    * With 1 Psi Point, alter an existing roleplay effect, by changing it slightly, or increasing or decreasing its potency. 
 +  * Adding or removing some Character Skills (requires the target’s OOC permission) 
 +    * Only Weapons Training, Profession Skills and Psionic Skills can be affected by this power. Other Combat Skills, Reputations,​ Spaceflight Skills and other Species skills such as Discipline and Devotion reflect aspects of a character that are outside the scope of this power. 
 +    * Each Psi Point spent allows the target to “unspend” up to three Character Points worth of Skills. 
 +    * Each Psi Point spent allows the target to purchase up to three Character Points worth of Skills. 
 +  * Curing or causing Psionic [[Conditions]] (inflicting or removing some Conditions may be challenging and require a [[Card Draw System|Card Draw Action]]). 
 +    * For simple Psionic Conditions, spending 1 Psi Point can remove it easily. 
 +    * For removing more complex Psionic Conditions, or inflicting a Condition, a Card Draw is required. The participating Psions may spend 1 Psi Point to receive 1 additional Green Card at the start of the attempt (minimum 1). 
 +    * Curing an identified psionic Condition 
 +    * Inflicting the target with a psionic Condition known to one of this Power’s users (they must know the name and Condition ID number of the Condition to be applied). 
 +  * Modifying the effects of the Psionic Surgery ritual: 
 +    * With 1 Psi Point, they can implant a trigger word or phrase to undo some or all of the changes caused by this Power. 
 +    * With 1 Psi Point, they can hold some of the changes in suspense until a trigger word or phrase is heard by the target. 
 +Other changes are theoretically possible, but require the presence of a Referee who will determine whether or not they are feasible and the Psi Point cost.
  
 Every Psi Point spent requires the participants to roleplay focused ceremonial activities around the target for at least 1 minute per Psi Point spent, and the entire use of this power must take place within a [[Psionic Aura]]. Multiple psions with this power can collaborate to contribute the total number of Psi Points required, as long as all of them are involved in the roleplaying. Every Psi Point spent requires the participants to roleplay focused ceremonial activities around the target for at least 1 minute per Psi Point spent, and the entire use of this power must take place within a [[Psionic Aura]]. Multiple psions with this power can collaborate to contribute the total number of Psi Points required, as long as all of them are involved in the roleplaying.
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 **Cost:** 1+ Psi Points, depending on distance to target location. \\ **Cost:** 1+ Psi Points, depending on distance to target location. \\
-**Effect:** Opens a wormhole between two Nexus Trees at some point later in the event. Must be performed at a [[Nexus Tree]]. Psionic Ritual. Cooperative Power. Requires a Referee.+**Effect:** Opens a wormhole between two Nexus Trees at some point later in the event. Must be performed at a [[Nexus Tree]]. ​[[Psionic Rituals|Psionic Ritual]]. Cooperative Power. Requires a Referee.
  
 This power opens wormhole-like psionic portals using Elysian [[Nexus Tree|Nexus Trees]] as anchor points. The cost of the power in psi points may vary, but characters with this power may check how many psi points are required by attuning with the tree for a few moments (ask a referee and they will attempt to get back to you with an answer). Opening the portal requires attuning to the tree for 5 minutes while the psi points are spent. Multiple characters with this ability may collaborate to spend more psi points so that they may reach more distant destinations. Not all trees may be accessible at all times due to drifts in the psionic currents that connect them. Once the ritual has been performed, the portal will open at some point later during the event (once you have notified games ops of the use of this power, we will hopefully be able to find a clear slot for you to use the portal). Only Elysians and those who have had their minds altered by the [[Elysian Psionic Paths#Rank 4 - Rite of Attunement|Rite of Attunement]] power are able to use these portals. This power opens wormhole-like psionic portals using Elysian [[Nexus Tree|Nexus Trees]] as anchor points. The cost of the power in psi points may vary, but characters with this power may check how many psi points are required by attuning with the tree for a few moments (ask a referee and they will attempt to get back to you with an answer). Opening the portal requires attuning to the tree for 5 minutes while the psi points are spent. Multiple characters with this ability may collaborate to spend more psi points so that they may reach more distant destinations. Not all trees may be accessible at all times due to drifts in the psionic currents that connect them. Once the ritual has been performed, the portal will open at some point later during the event (once you have notified games ops of the use of this power, we will hopefully be able to find a clear slot for you to use the portal). Only Elysians and those who have had their minds altered by the [[Elysian Psionic Paths#Rank 4 - Rite of Attunement|Rite of Attunement]] power are able to use these portals.
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 **Cost:** 1 Psi Point per participant \\ **Cost:** 1 Psi Point per participant \\
-**Effect:** Grants the participants a vision. Requires a [[Psionic Aura]]. Psionic Ritual. Cooperative Power. Requires a Ref.+**Effect:** Grants the participants a vision. Requires a [[Psionic Aura]]. ​[[Psionic Rituals|Psionic Ritual]]. Cooperative Power. Requires a Ref.
  
 This rite harmonises the minds of the participants with the wider universe, creating a connection through which wisdom and knowledge can flow. Anyone with any psionic potential (at least 1 Psi Point) can participate in a Rite of Harmony, but the rite must be led by at least one character with this power. Only characters with this power can contribute Psi Points towards the cost, but multiple characters with this power can cooperate to share the cost, which is 1 Psi Point per participant. The rite requires 10 minutes of roleplayed ritual action, after which all participants will receive a prophetic vision. Using this power requires a Ref. This rite harmonises the minds of the participants with the wider universe, creating a connection through which wisdom and knowledge can flow. Anyone with any psionic potential (at least 1 Psi Point) can participate in a Rite of Harmony, but the rite must be led by at least one character with this power. Only characters with this power can contribute Psi Points towards the cost, but multiple characters with this power can cooperate to share the cost, which is 1 Psi Point per participant. The rite requires 10 minutes of roleplayed ritual action, after which all participants will receive a prophetic vision. Using this power requires a Ref.
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 **Cost:** 3 Psi Points\\ **Cost:** 3 Psi Points\\
-**Effect:** Inflicts a Psionic Condition that allows a character to use Nexus Tree wormholes and Psi Crystals. Requires the presence of a [[Nexus Tree]] with an active [[Psionic Aura]]. Psionic Ritual. Cooperative Power.+**Effect:** Inflicts a Psionic Condition that allows a character to use Nexus Tree wormholes and Psi Crystals. Requires the presence of a [[Nexus Tree]] with an active [[Psionic Aura]]. ​[[Psionic Rituals|Psionic Ritual]]. Cooperative Power.
  
 This power allows a group of psions with it to attune the mind and body of another to the resonant web of energy that connects [[Nexus Tree|Nexus Trees]] together and forms Psi Crystals. The participants must spend at least 5 minute performing ritual roleplaying around the target, and spending 3 Psi Points between them. On the completion of the rite, the target character acquires a Psionic Condition that attunes them with Nexus Trees and Psi Crystals, allowing them to use their powers and traverse wormholes created with the Rite of Opening. This power allows a group of psions with it to attune the mind and body of another to the resonant web of energy that connects [[Nexus Tree|Nexus Trees]] together and forms Psi Crystals. The participants must spend at least 5 minute performing ritual roleplaying around the target, and spending 3 Psi Points between them. On the completion of the rite, the target character acquires a Psionic Condition that attunes them with Nexus Trees and Psi Crystals, allowing them to use their powers and traverse wormholes created with the Rite of Opening.
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 **Cost:** 1 Psi Point per participant\\ **Cost:** 1 Psi Point per participant\\
-**Effect:** All participants regain ​spent Psi Points. Requires the presence of a [[Nexus Tree]] with an active [[Psionic Aura]]. Psionic Ritual. Cooperative Power.+**Effect:** All participants regain ​spent Psi Points. Requires the presence of a [[Nexus Tree]] with an active [[Psionic Aura]]. ​[[Psionic Rituals|Psionic Ritual]]. Cooperative Power.
  
-This rite opens the resonant network of energy flowing through the [[Nexus Tree|Nexus Trees]] and allows its power to flood the minds of the participants,​ recharging their stores of psionic energy. Anyone with any psionic potential (at least 1 Psi Point) can participate in a Rite of Recovery, but the rite must be led by at least one character with this power. Only characters with this power can contribute Psi Points towards the cost, but multiple characters with this power can cooperate to share the cost, which is 1 Psi Point per participant. The rite requires 10 minutes of roleplayed ritual action, after which all participants regain ​spent Psi Points. Any character participating in this rite receives a roleplaying ​effect for 10 minutes "you feel a powerful and euphoric sense of connectedness with all other living things",​ and cannot participate in another Rite of Recovery for at least 1 hour.+This rite opens the resonant network of energy flowing through the [[Nexus Tree|Nexus Trees]] and allows its power to flood the minds of the participants,​ recharging their stores of psionic energy. Anyone with any psionic potential (at least 1 Psi Point) can participate in a Rite of Recovery, but the rite must be led by at least one character with this power. Only characters with this power can contribute Psi Points towards the cost, but multiple characters with this power can cooperate to share the cost, which is 1 Psi Point per participant. The rite requires 10 minutes of roleplayed ritual action, after which all participants regain ​spent Psi Points. Any character participating in this rite receives a roleplay ​effect for 10 minutes "you feel a powerful and euphoric sense of connectedness with all other living things",​ and cannot participate in another Rite of Recovery for at least 1 hour
 + 
 +A Psion with this power is highly attuned with the Nexus itself, and can passively draw power from it in smaller amounts to slowly recharge their own reserves of Psionic energy. A character with this power may regain 1 spent Psi Point for every 15 minutes spent within the Psionic Aura of a Nexus Tree - this ability does not require them to actively use any power or perform any roleplaying other than being close to a Nexus Tree.
  
 === Rank 6 - Resonant Vitality Summit === === Rank 6 - Resonant Vitality Summit ===
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 === Rank 5 - Murderous Blade === === Rank 5 - Murderous Blade ===
  
-**Cost:​** ​psi points\\+**Cost:​** ​psi points\\
 **Effect:** Strike for [[calls_effects#​LETHAL]] using a melee weapon with the Psi Crystal Weave Mod. **Effect:** Strike for [[calls_effects#​LETHAL]] using a melee weapon with the Psi Crystal Weave Mod.
  
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 **Cost:** 2 psi points\\ **Cost:** 2 psi points\\
-**Effect:** Gain 1 Body Hit for 2 hours. Requires [[Psionic Aura]]. Psionic Ritual. ​+**Effect:** Gain 1 Body Hit for 2 hours. Requires [[Psionic Aura]]. ​[[Psionic Rituals|Psionic Ritual]]
  
 The first technique on this path is to use the power of a psionic aura to temporarily toughen your own body tissues. By roleplaying meditation for at least 1 minute in a [[Psionic Aura]] and spending 2 psi points, the psion gains 1 Body hit on each of their locations above their maximum value - this becomes their new maximum body hits, until the power runs out after 2 hours. Note that this power does not heal someone who is injured - if a location has lost any hits when this power is applied, then the number of hits remaining on that location does not increase (although they can be healed up to the new higher value). The first technique on this path is to use the power of a psionic aura to temporarily toughen your own body tissues. By roleplaying meditation for at least 1 minute in a [[Psionic Aura]] and spending 2 psi points, the psion gains 1 Body hit on each of their locations above their maximum value - this becomes their new maximum body hits, until the power runs out after 2 hours. Note that this power does not heal someone who is injured - if a location has lost any hits when this power is applied, then the number of hits remaining on that location does not increase (although they can be healed up to the new higher value).
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 **Cost:** 2 psi points\\ **Cost:** 2 psi points\\
-**Effect:** Gain a Psionic Condition that imparts some resistance to toxins and radiation for 1 day. Requires [[Psionic Aura]]. Psionic Ritual. ​+**Effect:** Gain a Psionic Condition that imparts some resistance to toxins and radiation for 1 day. Requires [[Psionic Aura]]. ​[[Psionic Rituals|Psionic Ritual]]
  
 By learning to control the movement of their blood around the body, the psion can prioritise expulsion of dangerous substances before they can build up enough to cause harm. By spending 2 psi points and roleplaying meditation for 1 minute while in a [[Psionic Aura]], the psion acquires a Psionic Condition that offers some protection from toxins, radiation, poisons and the like for the remainder of the day. This will usually increase the time it takes for the toxin to affect you or progress to subsequent stages. By learning to control the movement of their blood around the body, the psion can prioritise expulsion of dangerous substances before they can build up enough to cause harm. By spending 2 psi points and roleplaying meditation for 1 minute while in a [[Psionic Aura]], the psion acquires a Psionic Condition that offers some protection from toxins, radiation, poisons and the like for the remainder of the day. This will usually increase the time it takes for the toxin to affect you or progress to subsequent stages.
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 **Cost:** 1 psi point\\ **Cost:** 1 psi point\\
-**Effect:​** ​If you do Condition ​Card/Bead Draw you may draw twice and choose the one that affects you.+**Effect:​** ​In surgery or other Card Draw that inflicts a Condition on you, you may draw twice and choose the one that affects you.
  
 Once this power is learned, you can psionically shield your own vital functions to avoid certain types of traumatic damage (such as Emergency teleportation or surgery) - if you have 1 psi point left when offered a Condition Card or Surgery Card Draw (such as from a [[Professional skills#​Physician]] performing surgery on you), you may spend it to draw twice and pick one of the two. You must decide to use this power before drawing the card. Once this power is learned, you can psionically shield your own vital functions to avoid certain types of traumatic damage (such as Emergency teleportation or surgery) - if you have 1 psi point left when offered a Condition Card or Surgery Card Draw (such as from a [[Professional skills#​Physician]] performing surgery on you), you may spend it to draw twice and pick one of the two. You must decide to use this power before drawing the card.
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 **Cost:** 2 psi points\\ **Cost:** 2 psi points\\
-**Effect:** Harden your flesh into 1 point of Armour for a day. Psionic Ritual. Requires [[Psionic Aura]].+**Effect:** Harden your flesh into 1 point of Armour for a day. [[Psionic Rituals|Psionic Ritual]]. Requires [[Psionic Aura]].
  
 By spending 2 psi points and roleplaying meditation for 1 minute in a [[Psionic Aura]], a psion with this power gains 1 Armour Hit for the rest of the day as their epidermis hardens into a highly resilient bioplastic-like substance. This armour cannot be repaired normally, but can be fully restored by spending 1 minute roleplayed meditation in a [[Psionic Aura]]. By spending 2 psi points and roleplaying meditation for 1 minute in a [[Psionic Aura]], a psion with this power gains 1 Armour Hit for the rest of the day as their epidermis hardens into a highly resilient bioplastic-like substance. This armour cannot be repaired normally, but can be fully restored by spending 1 minute roleplayed meditation in a [[Psionic Aura]].
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 **Cost:** 5 Psi Points\\ ​ **Cost:** 5 Psi Points\\ ​
-**Effect:** Inflicts a Psionic Condition that suppresses all other roleplay effects for the rest of the day. Cooperative Power. Psionic Ritual. ​+**Effect:** Inflicts a Psionic Condition that suppresses all other roleplay effects for the rest of the day. Cooperative Power. ​[[Psionic Rituals|Psionic Ritual]]
  
 This rather heavy-handed technique seeds a pattern of calm emotion into another mind, which overrides the hosts normal neural patterns and responses to stimuli. By performing at least 2 minutes of roleplayed ritual action and spending 5 psi points, a psion or group of psions with this power can implant a Psionic Condition in the target, which suppresses their emotions as well as any roleplay effects for the remainder of the day. This rather heavy-handed technique seeds a pattern of calm emotion into another mind, which overrides the hosts normal neural patterns and responses to stimuli. By performing at least 2 minutes of roleplayed ritual action and spending 5 psi points, a psion or group of psions with this power can implant a Psionic Condition in the target, which suppresses their emotions as well as any roleplay effects for the remainder of the day.
elysian_psionic_paths.1565711743.txt.gz · Last modified: 2019/08/13 16:55 by 127.0.0.1